Adaptive Torque Control of Exoskeletons Under Spasticity Conditions via Reinforcement Learning

Spasticity is a common movement disorder symptom in individuals with cerebral palsy, hereditary spastic paraplegia, spinal cord injury and stroke, being one of the most disabling features in the progression of these diseases. Despite the potential benefit of using wearable robots to treat spasticity...

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Published inIEEE International Conference on Rehabilitation Robotics Vol. 2025; pp. 705 - 711
Main Authors Chavarrias, Andres, Rodriguez-Cianca, David, Lanillos, Pablo
Format Conference Proceeding Journal Article
LanguageEnglish
Published United States IEEE 01.05.2025
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ISSN1945-7901
1945-7901
DOI10.1109/ICORR66766.2025.11063182

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Abstract Spasticity is a common movement disorder symptom in individuals with cerebral palsy, hereditary spastic paraplegia, spinal cord injury and stroke, being one of the most disabling features in the progression of these diseases. Despite the potential benefit of using wearable robots to treat spasticity, their use is not currently recommended to subjects with a level of spasticity above 1^{+} in the Modified Ashworth Scale. The varying dynamics of this velocity-dependent tonic stretch reflexes makes difficult to deploy safe personalized controllers. Here, we describe a novel adaptive torque controller via deep reinforcement learning (RL) for a knee exoskeleton under joint spasticity conditions, which accounts for task performance and interaction forces reduction. To train the RL agent, we developed a digital twin, including a musculoskeletalexoskeleton system with joint misalignment and a differentiable spastic reflexes model for the muscles activation. Results for a simulated knee extension movement showed that the agent learns to control the exoskeleton for individuals with different levels of spasticity. The proposed controller was able to reduce maximum torques applied to the human joint under spastic conditions by an average of \mathbf{1 0. 6 \%} and decreases the root mean square until the settling time by 8.9 % compared to a conventional compliant controller.
AbstractList Spasticity is a common movement disorder symptom in individuals with cerebral palsy, hereditary spastic paraplegia, spinal cord injury and stroke, being one of the most disabling features in the progression of these diseases. Despite the potential benefit of using wearable robots to treat spasticity, their use is not currently recommended to subjects with a level of spasticity above $1^{+}$ in the Modified Ashworth Scale. The varying dynamics of this velocity-dependent tonic stretch reflexes makes difficult to deploy safe personalized controllers. Here, we describe a novel adaptive torque controller via deep reinforcement learning (RL) for a knee exoskeleton under joint spasticity conditions, which accounts for task performance and interaction forces reduction. To train the RL agent, we developed a digital twin, including a musculoskeletalexoskeleton system with joint misalignment and a differentiable spastic reflexes model for the muscles activation. Results for a simulated knee extension movement showed that the agent learns to control the exoskeleton for individuals with different levels of spasticity. The proposed controller was able to reduce maximum torques applied to the human joint under spastic conditions by an average of $\mathbf{1 0. 6 \%}$ and decreases the root mean square until the settling time by 8.9 % compared to a conventional compliant controller.Spasticity is a common movement disorder symptom in individuals with cerebral palsy, hereditary spastic paraplegia, spinal cord injury and stroke, being one of the most disabling features in the progression of these diseases. Despite the potential benefit of using wearable robots to treat spasticity, their use is not currently recommended to subjects with a level of spasticity above $1^{+}$ in the Modified Ashworth Scale. The varying dynamics of this velocity-dependent tonic stretch reflexes makes difficult to deploy safe personalized controllers. Here, we describe a novel adaptive torque controller via deep reinforcement learning (RL) for a knee exoskeleton under joint spasticity conditions, which accounts for task performance and interaction forces reduction. To train the RL agent, we developed a digital twin, including a musculoskeletalexoskeleton system with joint misalignment and a differentiable spastic reflexes model for the muscles activation. Results for a simulated knee extension movement showed that the agent learns to control the exoskeleton for individuals with different levels of spasticity. The proposed controller was able to reduce maximum torques applied to the human joint under spastic conditions by an average of $\mathbf{1 0. 6 \%}$ and decreases the root mean square until the settling time by 8.9 % compared to a conventional compliant controller.
Spasticity is a common movement disorder symptom in individuals with cerebral palsy, hereditary spastic paraplegia, spinal cord injury and stroke, being one of the most disabling features in the progression of these diseases. Despite the potential benefit of using wearable robots to treat spasticity, their use is not currently recommended to subjects with a level of spasticity above 1^{+} in the Modified Ashworth Scale. The varying dynamics of this velocity-dependent tonic stretch reflexes makes difficult to deploy safe personalized controllers. Here, we describe a novel adaptive torque controller via deep reinforcement learning (RL) for a knee exoskeleton under joint spasticity conditions, which accounts for task performance and interaction forces reduction. To train the RL agent, we developed a digital twin, including a musculoskeletalexoskeleton system with joint misalignment and a differentiable spastic reflexes model for the muscles activation. Results for a simulated knee extension movement showed that the agent learns to control the exoskeleton for individuals with different levels of spasticity. The proposed controller was able to reduce maximum torques applied to the human joint under spastic conditions by an average of \mathbf{1 0. 6 \%} and decreases the root mean square until the settling time by 8.9 % compared to a conventional compliant controller.
Author Chavarrias, Andres
Rodriguez-Cianca, David
Lanillos, Pablo
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Snippet Spasticity is a common movement disorder symptom in individuals with cerebral palsy, hereditary spastic paraplegia, spinal cord injury and stroke, being one of...
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SubjectTerms Deep Learning
Diseases
Dynamics
Exoskeleton Device
Exoskeletons
Humans
Knee Joint - physiopathology
Movement disorders
Muscle Spasticity - physiopathology
Muscle Spasticity - rehabilitation
Muscles
Musculoskeletal systems
Reinforcement Learning
Reinforcement, Psychology
Root mean square
Spasticity
Spinal cord injury
Torque
Torque control
Wearable Robotics
Wearable robots
Title Adaptive Torque Control of Exoskeletons Under Spasticity Conditions via Reinforcement Learning
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Volume 2025
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