Inclusive VR through Inclusive Co-Design with Neurodiverse Learners
This paper reports on a fully inclusive co-design process of an informal VR science game intended to be accessible to a broad range of learners. The co-design embraces the 'nothing about us without' us movement by ensuring that stakeholder voices have a prominent role throughout the design...
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Published in | 2021 7th International Conference of the Immersive Learning Research Network (iLRN) pp. 1 - 5 |
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Main Authors | , , , , , , |
Format | Conference Proceeding |
Language | English |
Published |
Immersive Learning Research Network
17.05.2021
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Subjects | |
Online Access | Get full text |
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