Inclusive VR through Inclusive Co-Design with Neurodiverse Learners

This paper reports on a fully inclusive co-design process of an informal VR science game intended to be accessible to a broad range of learners. The co-design embraces the 'nothing about us without' us movement by ensuring that stakeholder voices have a prominent role throughout the design...

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Published in2021 7th International Conference of the Immersive Learning Research Network (iLRN) pp. 1 - 5
Main Authors Dahlstrom-Hakki, Ibrahim, Edwards, Teon, Larsen, Jamie, Alstad, Zachary, Belton, Gerald, Lougen, Daniel, Santana, Daniel
Format Conference Proceeding
LanguageEnglish
Published Immersive Learning Research Network 17.05.2021
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Abstract This paper reports on a fully inclusive co-design process of an informal VR science game intended to be accessible to a broad range of learners. The co-design embraces the 'nothing about us without' us movement by ensuring that stakeholder voices have a prominent role throughout the design process. In the project described in this paper, professional designers and researchers work with a team of neurodiverse stakeholders as peer members of the design team. The design process is described, and the findings based on feedback from all co-design participants is reported. Recommendations for others in the field are provided to help guide those interested in implementing an effective and inclusive co-design process.
AbstractList This paper reports on a fully inclusive co-design process of an informal VR science game intended to be accessible to a broad range of learners. The co-design embraces the 'nothing about us without' us movement by ensuring that stakeholder voices have a prominent role throughout the design process. In the project described in this paper, professional designers and researchers work with a team of neurodiverse stakeholders as peer members of the design team. The design process is described, and the findings based on feedback from all co-design participants is reported. Recommendations for others in the field are provided to help guide those interested in implementing an effective and inclusive co-design process.
Author Dahlstrom-Hakki, Ibrahim
Alstad, Zachary
Larsen, Jamie
Belton, Gerald
Lougen, Daniel
Edwards, Teon
Santana, Daniel
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  email: danielsantana@landmark.edu
  organization: Landmark College,Putney,VT
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Snippet This paper reports on a fully inclusive co-design process of an informal VR science game intended to be accessible to a broad range of learners. The co-design...
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SubjectTerms autism
co-design
Games
neurodiverse
Stakeholders
Title Inclusive VR through Inclusive Co-Design with Neurodiverse Learners
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