Inclusive VR through Inclusive Co-Design with Neurodiverse Learners
This paper reports on a fully inclusive co-design process of an informal VR science game intended to be accessible to a broad range of learners. The co-design embraces the 'nothing about us without' us movement by ensuring that stakeholder voices have a prominent role throughout the design...
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Published in | 2021 7th International Conference of the Immersive Learning Research Network (iLRN) pp. 1 - 5 |
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Main Authors | , , , , , , |
Format | Conference Proceeding |
Language | English |
Published |
Immersive Learning Research Network
17.05.2021
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Subjects | |
Online Access | Get full text |
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Abstract | This paper reports on a fully inclusive co-design process of an informal VR science game intended to be accessible to a broad range of learners. The co-design embraces the 'nothing about us without' us movement by ensuring that stakeholder voices have a prominent role throughout the design process. In the project described in this paper, professional designers and researchers work with a team of neurodiverse stakeholders as peer members of the design team. The design process is described, and the findings based on feedback from all co-design participants is reported. Recommendations for others in the field are provided to help guide those interested in implementing an effective and inclusive co-design process. |
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AbstractList | This paper reports on a fully inclusive co-design process of an informal VR science game intended to be accessible to a broad range of learners. The co-design embraces the 'nothing about us without' us movement by ensuring that stakeholder voices have a prominent role throughout the design process. In the project described in this paper, professional designers and researchers work with a team of neurodiverse stakeholders as peer members of the design team. The design process is described, and the findings based on feedback from all co-design participants is reported. Recommendations for others in the field are provided to help guide those interested in implementing an effective and inclusive co-design process. |
Author | Dahlstrom-Hakki, Ibrahim Alstad, Zachary Larsen, Jamie Belton, Gerald Lougen, Daniel Edwards, Teon Santana, Daniel |
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Snippet | This paper reports on a fully inclusive co-design process of an informal VR science game intended to be accessible to a broad range of learners. The co-design... |
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SubjectTerms | autism co-design Games neurodiverse Stakeholders |
Title | Inclusive VR through Inclusive Co-Design with Neurodiverse Learners |
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