Getting There? Together. Cultural Framing of Augmented and Virtual Reality for Art Education

Informal learning contexts of creating and exploring artefacts through Augmented Reality (AR) and Virtual Reality (VR) are increasingly common. Nevertheless, insights on art educators' perspectives on potential for conceptualization and classroom implementation are scarce. In this study, twenty...

Full description

Saved in:
Bibliographic Details
Published in2021 7th International Conference of the Immersive Learning Research Network (iLRN) pp. 1 - 8
Main Authors Back, Regina Maria, Wenrich, Rainer, Dorner, Birgit
Format Conference Proceeding
LanguageEnglish
Published Immersive Learning Research Network 17.05.2021
Subjects
Online AccessGet full text

Cover

Loading…
Abstract Informal learning contexts of creating and exploring artefacts through Augmented Reality (AR) and Virtual Reality (VR) are increasingly common. Nevertheless, insights on art educators' perspectives on potential for conceptualization and classroom implementation are scarce. In this study, twenty art educators with diverse backgrounds (elementary and secondary school, special education) were exploring a selection of AR/VR applications during online workshops. In addition, six media artists working on AR/VR were sharing experiences in educational contexts. Both art educators as well was artists are pointing out ways of integrating a variety of AR/VR applications in art education teaching practise, from creating in multiplayer mode to exploring artefacts and loci in SocialVR. Grounded Theory Methodology, specifically Situational Analysis as well as Visual Grounded Theory Methodology was applied. Core insights are differing media cultural perspectives in proximity and distance to AR/VR related "worlds", resulting in different journeys from first encounter to conceptualization and implementation in educational practice.
AbstractList Informal learning contexts of creating and exploring artefacts through Augmented Reality (AR) and Virtual Reality (VR) are increasingly common. Nevertheless, insights on art educators' perspectives on potential for conceptualization and classroom implementation are scarce. In this study, twenty art educators with diverse backgrounds (elementary and secondary school, special education) were exploring a selection of AR/VR applications during online workshops. In addition, six media artists working on AR/VR were sharing experiences in educational contexts. Both art educators as well was artists are pointing out ways of integrating a variety of AR/VR applications in art education teaching practise, from creating in multiplayer mode to exploring artefacts and loci in SocialVR. Grounded Theory Methodology, specifically Situational Analysis as well as Visual Grounded Theory Methodology was applied. Core insights are differing media cultural perspectives in proximity and distance to AR/VR related "worlds", resulting in different journeys from first encounter to conceptualization and implementation in educational practice.
Author Wenrich, Rainer
Back, Regina Maria
Dorner, Birgit
Author_xml – sequence: 1
  givenname: Regina Maria
  surname: Back
  fullname: Back, Regina Maria
  email: reginabaeck@posteo.de
  organization: Katholische Universtität Eichstätt-Ingolstadt,Department of Art Education and Art Didactics,Eichstätt,85072
– sequence: 2
  givenname: Rainer
  surname: Wenrich
  fullname: Wenrich, Rainer
  email: rainer.wenrich@ku.de
  organization: Katholische Universtität Eichstätt-Ingolstadt,Department of Art Education and Art Didactics,Eichstätt,85072
– sequence: 3
  givenname: Birgit
  surname: Dorner
  fullname: Dorner, Birgit
  email: birgit.dorner@ksh-m.de
  organization: Katholische Stiftungshochschule, University of Applied Sciences,Department of Social Work,München,81667
BookMark eNotj8tKxDAYhSPoQsd5AhfmBVpznSQrKWUuQlEYqith-Dv5WwOdVmK6mLe34qzOd-DjwLkj18M4ICGPnOVCOu6eQrV_1YIpnQsmeO6UdorzK7J0xnIjlXVOC3tLPreYUhg6Wn9hxGdajx2mGXNaTn2aIvR0E-H0Z4wtLabuhENCT2Hw9CPENM3CHqEP6UzbMdIiJrr20xFSGId7ctNC_4PLSy7I-2Zdl7usetu-lEWVBc5tyhomjRfSMwDBGg9eNw3XrZUC5MoablbIG4v6qKR13M_dKCUaB8YCCrByQR7-dwMiHr5jOEE8Hy6f5S-wgVFk
ContentType Conference Proceeding
DBID 6IE
6IL
CBEJK
RIE
RIL
DOI 10.23919/iLRN52045.2021.9459411
DatabaseName IEEE Electronic Library (IEL) Conference Proceedings
IEEE Xplore POP ALL
IEEE Xplore All Conference Proceedings
IEEE Electronic Library (IEL)
IEEE Proceedings Order Plans (POP All) 1998-Present
DatabaseTitleList
Database_xml – sequence: 1
  dbid: RIE
  name: IEEE Electronic Library (IEL)
  url: https://proxy.k.utb.cz/login?url=https://ieeexplore.ieee.org/
  sourceTypes: Publisher
DeliveryMethod fulltext_linktorsrc
Discipline Education
EISBN 9781734899528
1734899522
EndPage 8
ExternalDocumentID 9459411
Genre orig-research
GroupedDBID 6IE
6IL
CBEJK
RIE
RIL
ID FETCH-LOGICAL-i118t-b037d23d0aa20bdad5bb15f832a3687176e1b8e5c43891d1767442b9a78ae2a83
IEDL.DBID RIE
IngestDate Thu Jun 29 18:37:56 EDT 2023
IsPeerReviewed false
IsScholarly false
Language English
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-i118t-b037d23d0aa20bdad5bb15f832a3687176e1b8e5c43891d1767442b9a78ae2a83
PageCount 8
ParticipantIDs ieee_primary_9459411
PublicationCentury 2000
PublicationDate 2021-May-17
PublicationDateYYYYMMDD 2021-05-17
PublicationDate_xml – month: 05
  year: 2021
  text: 2021-May-17
  day: 17
PublicationDecade 2020
PublicationTitle 2021 7th International Conference of the Immersive Learning Research Network (iLRN)
PublicationTitleAbbrev ILRN
PublicationYear 2021
Publisher Immersive Learning Research Network
Publisher_xml – name: Immersive Learning Research Network
Score 1.7888479
Snippet Informal learning contexts of creating and exploring artefacts through Augmented Reality (AR) and Virtual Reality (VR) are increasingly common. Nevertheless,...
SourceID ieee
SourceType Publisher
StartPage 1
SubjectTerms art education
Augmented reality
Conferences
Cultural differences
didactic framework
Education
Media
media culture
virtual reality
Visualization
Title Getting There? Together. Cultural Framing of Augmented and Virtual Reality for Art Education
URI https://ieeexplore.ieee.org/document/9459411
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwjV3LSsNAFB1qV658tOKbWbg0aSaZaTIrKcUqYouUVroQyjxuShEbCcnGr_dOEiuKCzchhGES5sE9J3PPuYRcMRCIao3ypLSJx1OkO5qD9kyccBHzwISREyePJ_37OX9YiEWLXG-1MABQJZ-B726rs3ybmdL9KutJLiR3Qt4dJG61VqtO2QojyWRv_TidCGevjrQvZH7T-kfZlCpqjPbI-Ot9dbLIq18W2jcfv6wY__tB-6T7rc-jT9vIc0BasDl09ZebXI0OebmDKp-Z4irI4YbOslUl7PXpsHHaoIhY31yLLKWDclVZc1qqNpY-r3OnKaFTqCA6RVRLB3lBt913yXx0Oxvee00dBW-N9KHwdBDFNoxsoFQYaKus0JqJFPeyivpImOI-MJ2AMK4SOrPM-fvwUEsVJwpClURHpL3JNnBMKOJxLVMEeUYavILkFpBxGKZTRDKBOCEdN0rL99oqY9kM0Onfj8_IrpspdxjP4nPSLvISLjDGF_qymtxPLeunlA
linkProvider IEEE
linkToHtml http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwzV3LSsQwFA0-FrryjW-z0GVrkybTZiEivkYdB5FRXAhjHrfDIM7I2EH0W_wV_82bTh1R3ApuSiglJL0Xck57zr2EbDKQiGqtDpRyaSAypDtGgAlskgqZiMjy2JuTz-uV6pU4vZE3I-Rt6IUBgEJ8BqEfFv_yXdf2_aeybSWkEoyVEsozeHlGgva0c3KA0dzi_OiwsV8Nyh4CQRuhcx6YKE4cj12kNY-M004aw2SGeazjCpKFpALMpCCt7wLOHPO1bQQ3SiepBq7TGOcdJeOIMyQfuMMGIjEeK6a227XLuvQF3ZFochaW6_vWqKU4p46myPvnDgfylPuwn5vQvv4o_vhfX8E0mf9yINKL4dk6Q0agM-s7TJdqlDlyewyFYptinvdglza6rcK6HNL9spYIRUz-4J_oZnSv3yqKjzqqO45et3veNUMvoSAhFHE73evldDj9PLn6ky0ukLFOtwOLhCLjMCpDGGuVxSso4QA5lWUmQ6wWySUy56PSfBwUA2mWAVn-_fYGmag2zmvN2kn9bIVM-izx0gOWrJKxvNeHNUQ0uVkvEouSu78O4wdHhgQd
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=proceeding&rft.title=2021+7th+International+Conference+of+the+Immersive+Learning+Research+Network+%28iLRN%29&rft.atitle=Getting+There%3F+Together.+Cultural+Framing+of+Augmented+and+Virtual+Reality+for+Art+Education&rft.au=Back%2C+Regina+Maria&rft.au=Wenrich%2C+Rainer&rft.au=Dorner%2C+Birgit&rft.date=2021-05-17&rft.pub=Immersive+Learning+Research+Network&rft.spage=1&rft.epage=8&rft_id=info:doi/10.23919%2FiLRN52045.2021.9459411&rft.externalDocID=9459411