Action Replication in GTA5 using Posenet Architecture with LSTM Cells
Playing video games by doing physical activity in an environment instead of keyboard or game controllers is not new. There are multiple products accessible in the market which are already doing well. But they all rely on some expensive sensors (Motion sensors, accelerometer, radar, infrared, etc.) w...
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Published in | 2021 2nd International Conference on Intelligent Engineering and Management (ICIEM) pp. 544 - 549 |
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Main Authors | , , , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
28.04.2021
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Subjects | |
Online Access | Get full text |
DOI | 10.1109/ICIEM51511.2021.9445358 |
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Abstract | Playing video games by doing physical activity in an environment instead of keyboard or game controllers is not new. There are multiple products accessible in the market which are already doing well. But they all rely on some expensive sensors (Motion sensors, accelerometer, radar, infrared, etc.) with a separate processing unit to control games by physical activity in real-time. They perform excellently but cost too much that not everyone can afford. Despite that, they are compatible with only fewer games and users can't modify them to play games that they want. This paper introduces a method to control games by doing physical activities with just a Smartphone or web camera without any separate processing unit or expensive sensors. The product will be the only software that will use a camera to analyze physical activities with the help of some Deep Learning algorithms to control games in real-time. The user will have the ability to tune the system according to the game and the way they want to play. The network was trained on 70% of data and tested on 30% of the data logging 96.01 % accuracy when validated. |
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AbstractList | Playing video games by doing physical activity in an environment instead of keyboard or game controllers is not new. There are multiple products accessible in the market which are already doing well. But they all rely on some expensive sensors (Motion sensors, accelerometer, radar, infrared, etc.) with a separate processing unit to control games by physical activity in real-time. They perform excellently but cost too much that not everyone can afford. Despite that, they are compatible with only fewer games and users can't modify them to play games that they want. This paper introduces a method to control games by doing physical activities with just a Smartphone or web camera without any separate processing unit or expensive sensors. The product will be the only software that will use a camera to analyze physical activities with the help of some Deep Learning algorithms to control games in real-time. The user will have the ability to tune the system according to the game and the way they want to play. The network was trained on 70% of data and tested on 30% of the data logging 96.01 % accuracy when validated. |
Author | Vashist, Neha Mishra, Vaibhav Rajput, Himmat Singh Rana, Pooja Singh, Shivendra Prajapati, Manish Mittal, Usha |
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Snippet | Playing video games by doing physical activity in an environment instead of keyboard or game controllers is not new. There are multiple products accessible in... |
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SubjectTerms | Cameras Convolutional Neural Network Games GlobalNet Gta5 Lstm Pose estimation Posenet Process control Radar Recurrent Neural Network Software algorithms Training Virtual Reality |
Title | Action Replication in GTA5 using Posenet Architecture with LSTM Cells |
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