Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game

This study explores how players engage in problem solving during a cross-platform collaborative learning game about cellular biology. We tested the game with 8 pairs of students: 2 pairs of middle school students, 2 pairs of high school students, and 4 pairs of students in a biotechnology workforce...

Full description

Saved in:
Bibliographic Details
Published in2021 7th International Conference of the Immersive Learning Research Network (iLRN) pp. 1 - 6
Main Authors Thompson, Meredith, Bilgin, Cigdem Uz, Eberhart, Rik, Cho, Lucy, Anteneh, Melat, Klopfer, Eric
Format Conference Proceeding
LanguageEnglish
Published Immersive Learning Research Network 17.05.2021
Subjects
Online AccessGet full text

Cover

Loading…