Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game
This study explores how players engage in problem solving during a cross-platform collaborative learning game about cellular biology. We tested the game with 8 pairs of students: 2 pairs of middle school students, 2 pairs of high school students, and 4 pairs of students in a biotechnology workforce...
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Published in | 2021 7th International Conference of the Immersive Learning Research Network (iLRN) pp. 1 - 6 |
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Main Authors | , , , , , |
Format | Conference Proceeding |
Language | English |
Published |
Immersive Learning Research Network
17.05.2021
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Subjects | |
Online Access | Get full text |
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