Encouraging Chemistry Learning Through an Augmented Reality Magic Game
Chemistry is often labelled as a difficult subject, which challenges come mostly from topics that require abstract thinking, leading to a negative attitude by the learners. Studies show that augmented reality (AR) is potentially useful for education purposes, particularly in the representation of ab...
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Published in | Human-Computer Interaction - INTERACT 2021 Vol. 12934; no. Part III; pp. 12 - 21 |
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Main Authors | , |
Format | Book Chapter Conference Proceeding |
Language | English |
Published |
Switzerland
Springer International Publishing AG
2021
Springer International Publishing |
Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
ISBN | 9783030856120 3030856127 |
ISSN | 0302-9743 1611-3349 |
DOI | 10.1007/978-3-030-85613-7_2 |
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Abstract | Chemistry is often labelled as a difficult subject, which challenges come mostly from topics that require abstract thinking, leading to a negative attitude by the learners. Studies show that augmented reality (AR) is potentially useful for education purposes, particularly in the representation of abstract concepts by depicting them through virtual objects. This paper presents an AR educational mobile game, named “Magic Elements”, targeting children from 9 to 12 years old. The game was designed to promote a positive attitude towards chemistry, teaching children basic concepts while creating climate change awareness. As climate change is having a profound impact on Earth and urgent actions need to be taken, the game also addresses this topic relating chemistry with the real world and promoting sustainable habits among children from an early age. Tangibles and storytelling are explored to engage and sensitize children. Our findings show a positive outcome, as well as a considerable increase in the acquired chemistry knowledge and awareness towards climate change. |
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AbstractList | Chemistry is often labelled as a difficult subject, which challenges come mostly from topics that require abstract thinking, leading to a negative attitude by the learners. Studies show that augmented reality (AR) is potentially useful for education purposes, particularly in the representation of abstract concepts by depicting them through virtual objects. This paper presents an AR educational mobile game, named “Magic Elements”, targeting children from 9 to 12 years old. The game was designed to promote a positive attitude towards chemistry, teaching children basic concepts while creating climate change awareness. As climate change is having a profound impact on Earth and urgent actions need to be taken, the game also addresses this topic relating chemistry with the real world and promoting sustainable habits among children from an early age. Tangibles and storytelling are explored to engage and sensitize children. Our findings show a positive outcome, as well as a considerable increase in the acquired chemistry knowledge and awareness towards climate change. |
Author | Sousa, Ana Margarida Romão, Teresa |
Author_xml | – sequence: 1 givenname: Ana Margarida surname: Sousa fullname: Sousa, Ana Margarida email: amdd.sousa@campus.fct.unl.pt – sequence: 2 givenname: Teresa surname: Romão fullname: Romão, Teresa |
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EISBN | 3030856135 9783030856137 |
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Editor | Malizia, Alessio Ardito, Carmelo Desolda, Giuseppe Piccinno, Antonio Lanzilotti, Rosa Petrie, Helen Inkpen, Kori |
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Keywords | Learning Climate change Chemistry education Storytelling Mobile game Augmented reality Tangible interfaces |
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SubjectTerms | Augmented reality Chemistry education Climate change Computer Science Learning Mobile game Storytelling Tangible interfaces |
Title | Encouraging Chemistry Learning Through an Augmented Reality Magic Game |
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