Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities
This work addresses issues relevant to the project CLES (Cognitive and Linguistic Element Stimulation) which aims to develop a serious game for diagnosis and training of children with cognitive disabilities. In this context, our objective is to propose a system capable of generating adaptive scenari...
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Published in | 2011 IEEE 11th International Conference on Advanced Learning Technologies pp. 486 - 490 |
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Main Authors | , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.07.2011
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Subjects | |
Online Access | Get full text |
ISBN | 9781612842097 1612842097 |
ISSN | 2161-3761 |
DOI | 10.1109/ICALT.2011.152 |
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Abstract | This work addresses issues relevant to the project CLES (Cognitive and Linguistic Element Stimulation) which aims to develop a serious game for diagnosis and training of children with cognitive disabilities. In this context, our objective is to propose a system capable of generating adaptive scenarios taking into account the user's profile. A scenario here is a suite of pedagogical activities allowing the learner to achieve his/her pedagogical goal(s). The system is intended to be as generic as possible i.e. capable of being utilized with a variety serious games. Therefore, we've identified and separated different types of knowledge represented by the system namely, the domain concepts, the pedagogical resources and the serious game resources. |
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AbstractList | This work addresses issues relevant to the project CLES (Cognitive and Linguistic Element Stimulation) which aims to develop a serious game for diagnosis and training of children with cognitive disabilities. In this context, our objective is to propose a system capable of generating adaptive scenarios taking into account the user's profile. A scenario here is a suite of pedagogical activities allowing the learner to achieve his/her pedagogical goal(s). The system is intended to be as generic as possible i.e. capable of being utilized with a variety serious games. Therefore, we've identified and separated different types of knowledge represented by the system namely, the domain concepts, the pedagogical resources and the serious game resources. |
Author | Hussaan, A. M. Sehaba, K. Mille, A. |
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Snippet | This work addresses issues relevant to the project CLES (Cognitive and Linguistic Element Stimulation) which aims to develop a serious game for diagnosis and... |
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SubjectTerms | Adaptation models adaptive scenario Adaptive systems Computers Education Games Generators handicap serious games Solid modeling user profile users' interaction trace |
Title | Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities |
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