Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities

This work addresses issues relevant to the project CLES (Cognitive and Linguistic Element Stimulation) which aims to develop a serious game for diagnosis and training of children with cognitive disabilities. In this context, our objective is to propose a system capable of generating adaptive scenari...

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Published in2011 IEEE 11th International Conference on Advanced Learning Technologies pp. 486 - 490
Main Authors Hussaan, A. M., Sehaba, K., Mille, A.
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.07.2011
Subjects
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ISBN9781612842097
1612842097
ISSN2161-3761
DOI10.1109/ICALT.2011.152

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Abstract This work addresses issues relevant to the project CLES (Cognitive and Linguistic Element Stimulation) which aims to develop a serious game for diagnosis and training of children with cognitive disabilities. In this context, our objective is to propose a system capable of generating adaptive scenarios taking into account the user's profile. A scenario here is a suite of pedagogical activities allowing the learner to achieve his/her pedagogical goal(s). The system is intended to be as generic as possible i.e. capable of being utilized with a variety serious games. Therefore, we've identified and separated different types of knowledge represented by the system namely, the domain concepts, the pedagogical resources and the serious game resources.
AbstractList This work addresses issues relevant to the project CLES (Cognitive and Linguistic Element Stimulation) which aims to develop a serious game for diagnosis and training of children with cognitive disabilities. In this context, our objective is to propose a system capable of generating adaptive scenarios taking into account the user's profile. A scenario here is a suite of pedagogical activities allowing the learner to achieve his/her pedagogical goal(s). The system is intended to be as generic as possible i.e. capable of being utilized with a variety serious games. Therefore, we've identified and separated different types of knowledge represented by the system namely, the domain concepts, the pedagogical resources and the serious game resources.
Author Hussaan, A. M.
Sehaba, K.
Mille, A.
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  surname: Mille
  fullname: Mille, A.
  email: Alain.mille@liris.cnrs.fr
  organization: CNRS, Univ. de Lyon, Lyon, France
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Snippet This work addresses issues relevant to the project CLES (Cognitive and Linguistic Element Stimulation) which aims to develop a serious game for diagnosis and...
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StartPage 486
SubjectTerms Adaptation models
adaptive scenario
Adaptive systems
Computers
Education
Games
Generators
handicap
serious games
Solid modeling
user profile
users' interaction trace
Title Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities
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