Information Design for XR Immersive Environments: Challenges and Opportunities
Cross Reality (XR) immersive environments offer challenges and opportunities in designing for cognitive aspects (e.g. learning, memory, attention, etc.) of information design and interactions. Information design is a multidisciplinary endeavor involving data science, communication science, cognitive...
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Published in | Virtual, Augmented and Mixed Reality. Multimodal Interaction Vol. 11574; pp. 153 - 164 |
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Main Authors | , , , , , |
Format | Book Chapter |
Language | English |
Published |
Switzerland
Springer International Publishing AG
01.01.2019
Springer International Publishing |
Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
ISBN | 9783030216061 3030216063 |
ISSN | 0302-9743 1611-3349 |
DOI | 10.1007/978-3-030-21607-8_12 |
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Abstract | Cross Reality (XR) immersive environments offer challenges and opportunities in designing for cognitive aspects (e.g. learning, memory, attention, etc.) of information design and interactions. Information design is a multidisciplinary endeavor involving data science, communication science, cognitive science, media, and technology. In the present paper the holodeck metaphor is extended to illustrate how information design practices and some of the qualities of this imaginary computationally augmented environment (a.k.a. the holodeck) may be achieved in XR environments to support information-rich storytelling and real life, face-to-face, and virtual collaborative interactions. The Simulation Experience Design Framework & Method is introduced to organize challenges and opportunities in the design of information for XR. The notion of carefully blending both real and virtual spaces to achieve total immersion is discussed as the reader moves through the elements of the cyclical framework. A solution space leveraging cognitive science, information design, and transmedia learning highlights key challenges facing contemporary XR designers. Challenges include but are not limited to interleaving information, technology, and media into the human storytelling process, and supporting narratives in a way that is memorable, robust, and extendable. |
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AbstractList | Cross Reality (XR) immersive environments offer challenges and opportunities in designing for cognitive aspects (e.g. learning, memory, attention, etc.) of information design and interactions. Information design is a multidisciplinary endeavor involving data science, communication science, cognitive science, media, and technology. In the present paper the holodeck metaphor is extended to illustrate how information design practices and some of the qualities of this imaginary computationally augmented environment (a.k.a. the holodeck) may be achieved in XR environments to support information-rich storytelling and real life, face-to-face, and virtual collaborative interactions. The Simulation Experience Design Framework & Method is introduced to organize challenges and opportunities in the design of information for XR. The notion of carefully blending both real and virtual spaces to achieve total immersion is discussed as the reader moves through the elements of the cyclical framework. A solution space leveraging cognitive science, information design, and transmedia learning highlights key challenges facing contemporary XR designers. Challenges include but are not limited to interleaving information, technology, and media into the human storytelling process, and supporting narratives in a way that is memorable, robust, and extendable. |
Author | Fabian, Nathan Raybourn, Elaine M. Jones, Aaron Stubblefield, William A. Whetzel, Jon Trumbo, Michael |
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Copyright | This is a U.S. government work and not under copyright protection in the U.S.; foreign copyright protection may apply 2019 |
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SubjectTerms | Augmented reality Cognitive science Cross reality Information design Mixed reality Storytelling Transmedia learning Virtual reality |
Title | Information Design for XR Immersive Environments: Challenges and Opportunities |
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