The Social Nature of Programming: Children and Fluency

Computational thinking has gained a revival as a movement to promote the early teaching of programming concepts in the schools; it has been considered a fundamental skill in the contemporary world, not only for computers scientists but also for anyone in the future. In fact, in the last decades, the...

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Published inHuman-Computer Interaction. Interaction Contexts Vol. 10272; pp. 291 - 308
Main Authors Baranauskas, M. Cecilia C., Luque Carbajal, Marleny
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2017
Springer International Publishing
SeriesLecture Notes in Computer Science
Subjects
Online AccessGet full text
ISBN3319580760
9783319580760
ISSN0302-9743
1611-3349
DOI10.1007/978-3-319-58077-7_23

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Abstract Computational thinking has gained a revival as a movement to promote the early teaching of programming concepts in the schools; it has been considered a fundamental skill in the contemporary world, not only for computers scientists but also for anyone in the future. In fact, in the last decades, the digital technology has provoked profound transformations in a world in which computer systems are underlying objects of the physical and social world, mediating our actions in society. This amplified view of the computational technology in our life brings to question the reach of the ‘computational thinking’ concept and leads us to reflect on what would mean fluency with (digital) information technology. In this work, we argue that a wider understanding for ‘computing’ should be addressed if we are to construct computer-based applications that enrich human life in the world. In this paper, we revisit the concept of computational thinking from its origins in computer science to the educational use of it, and address programming as designing in different layers of sign system, bringing issues of the social and informal nature (culture, commitments) to the formal and technical levels of programming. A case study with the design and use of a low cost tangible programming learning environment illustrates our proposal. The article ends up with a discussion on how the proposal faces risks of exaggerating the enthusiasm for the subject and concludes highlighting main findings.
AbstractList Computational thinking has gained a revival as a movement to promote the early teaching of programming concepts in the schools; it has been considered a fundamental skill in the contemporary world, not only for computers scientists but also for anyone in the future. In fact, in the last decades, the digital technology has provoked profound transformations in a world in which computer systems are underlying objects of the physical and social world, mediating our actions in society. This amplified view of the computational technology in our life brings to question the reach of the ‘computational thinking’ concept and leads us to reflect on what would mean fluency with (digital) information technology. In this work, we argue that a wider understanding for ‘computing’ should be addressed if we are to construct computer-based applications that enrich human life in the world. In this paper, we revisit the concept of computational thinking from its origins in computer science to the educational use of it, and address programming as designing in different layers of sign system, bringing issues of the social and informal nature (culture, commitments) to the formal and technical levels of programming. A case study with the design and use of a low cost tangible programming learning environment illustrates our proposal. The article ends up with a discussion on how the proposal faces risks of exaggerating the enthusiasm for the subject and concludes highlighting main findings.
Author Luque Carbajal, Marleny
Baranauskas, M. Cecilia C.
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Snippet Computational thinking has gained a revival as a movement to promote the early teaching of programming concepts in the schools; it has been considered a...
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StartPage 291
SubjectTerms Computational thinking
Social construction
Tangible User Interface
Title The Social Nature of Programming: Children and Fluency
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