Artlangs in computer games: taxonomy and functions

This article is devoted to the study and analysis of artificial languages, namely artlangs, which are used to create a unique setting and functionality in computer game discourse (using the example of the computer game “Chants of Sennaar”). The object of the study is arlangs in computer game discour...

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Bibliographic Details
Published inLitera no. 10; pp. 129 - 140
Main Authors Artamonova, Mariia Valerievna, Mironchenko, Roman Sergeevich, Tulina, Ekaterina Valer'evna
Format Journal Article
LanguageEnglish
Published 01.10.2024
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