Artlangs in computer games: taxonomy and functions

This article is devoted to the study and analysis of artificial languages, namely artlangs, which are used to create a unique setting and functionality in computer game discourse (using the example of the computer game “Chants of Sennaar”). The object of the study is arlangs in computer game discour...

Full description

Saved in:
Bibliographic Details
Published inLitera no. 10; pp. 129 - 140
Main Authors Artamonova, Mariia Valerievna, Mironchenko, Roman Sergeevich, Tulina, Ekaterina Valer'evna
Format Journal Article
LanguageEnglish
Published 01.10.2024
Online AccessGet full text
ISSN2409-8698
2409-8698
DOI10.25136/2409-8698.2024.10.71853

Cover

Loading…
Abstract This article is devoted to the study and analysis of artificial languages, namely artlangs, which are used to create a unique setting and functionality in computer game discourse (using the example of the computer game “Chants of Sennaar”). The object of the study is arlangs in computer game discourse. The subject of the study is the functional features and roles of artlangs in computer game discourse, their world-forming and plot-forming functions. To analyze the classification and functions of artlang in the virtual space of a computer game, the authors of the article use an integrated approach (integrative, exploratory and configurative) in order to identify lexical, grammatical and syntactic features of artlangs, as well as take into account their connection with game mechanics, in-game space and the communicative reality of computer games. Linguistic analysis in the article is based on a comparison of 5 artificial languages specially created for the game in question, each of which has its own unique functionality and structure that reflect the specifics of the group of characters that use it. The scientific novelty of the work lies in the fact that the authors of the study tried to deduce the universal and specific characteristics of artificial languages (artlangs) in computer game discourse. The authors conclude that computer-gaming discourse offers a fundamentally new, different from fiction, interactive space for the creation and functioning of artificial languages, as well as for conducting unique linguistic experiments at the intersection of grammar, morphology and semantics. In addition, the authors concluded that the implementation of these artlangs within the framework of all three approaches (integrative, exploratory and configurative) allows fictional languages (artlangs) to fully function and develop as independent linguistic systems, enriching the gaming experience and constructing a new communicative reality.
AbstractList This article is devoted to the study and analysis of artificial languages, namely artlangs, which are used to create a unique setting and functionality in computer game discourse (using the example of the computer game “Chants of Sennaar”). The object of the study is arlangs in computer game discourse. The subject of the study is the functional features and roles of artlangs in computer game discourse, their world-forming and plot-forming functions. To analyze the classification and functions of artlang in the virtual space of a computer game, the authors of the article use an integrated approach (integrative, exploratory and configurative) in order to identify lexical, grammatical and syntactic features of artlangs, as well as take into account their connection with game mechanics, in-game space and the communicative reality of computer games. Linguistic analysis in the article is based on a comparison of 5 artificial languages specially created for the game in question, each of which has its own unique functionality and structure that reflect the specifics of the group of characters that use it. The scientific novelty of the work lies in the fact that the authors of the study tried to deduce the universal and specific characteristics of artificial languages (artlangs) in computer game discourse. The authors conclude that computer-gaming discourse offers a fundamentally new, different from fiction, interactive space for the creation and functioning of artificial languages, as well as for conducting unique linguistic experiments at the intersection of grammar, morphology and semantics. In addition, the authors concluded that the implementation of these artlangs within the framework of all three approaches (integrative, exploratory and configurative) allows fictional languages (artlangs) to fully function and develop as independent linguistic systems, enriching the gaming experience and constructing a new communicative reality.
Author Artamonova, Mariia Valerievna
Tulina, Ekaterina Valer'evna
Mironchenko, Roman Sergeevich
Author_xml – sequence: 1
  givenname: Mariia Valerievna
  surname: Artamonova
  fullname: Artamonova, Mariia Valerievna
– sequence: 2
  givenname: Roman Sergeevich
  surname: Mironchenko
  fullname: Mironchenko, Roman Sergeevich
– sequence: 3
  givenname: Ekaterina Valer'evna
  surname: Tulina
  fullname: Tulina, Ekaterina Valer'evna
BookMark eNpNz9tqAjEQBuBQLNRa3yEvsNtksjn1TqQHQeiN92FMdmXBTSRZob59XVtKr-bnH5jheySzmGJLCOWsBsmFeoaG2cooa2pg0NTXXnMjxR2Z_21m__IDWZbS71nTaMmlNnMCqzweMR4K7SP1aTidxzbTAw5teaEjfqWYhgvFGGh3jn7sUyxP5L7DY2mXv3NBdm-vu_VHtf1836xX28pbKyqQ2qLW18_QYDBcASBoz3injG4VaCmU9RZFYCIIpq8heEDkPgix1yAWxPyc9TmVktvOnXI_YL44ztxN7yaXm1xu0k_9TS--ASoGThY
Cites_doi 10.1007/978-0-230-35708-2
10.17576/gema-2017-1704-04
10.25136/2409-8698.2023.8.43875
10.5842/56-0-799
ContentType Journal Article
DBID AAYXX
CITATION
DOI 10.25136/2409-8698.2024.10.71853
DatabaseName CrossRef
DatabaseTitle CrossRef
DatabaseTitleList CrossRef
DeliveryMethod fulltext_linktorsrc
EISSN 2409-8698
EndPage 140
ExternalDocumentID 10_25136_2409_8698_2024_10_71853
GroupedDBID AAYXX
ALMA_UNASSIGNED_HOLDINGS
CITATION
M~E
ID FETCH-LOGICAL-c993-2579a7740924ad81622a27c01f687e6275369c9a3d03d307a3ddc2aa1cd33b723
ISSN 2409-8698
IngestDate Tue Jul 01 01:55:47 EDT 2025
IsDoiOpenAccess false
IsOpenAccess true
IsPeerReviewed true
IsScholarly true
Issue 10
Language English
LinkModel OpenURL
MergedId FETCHMERGED-LOGICAL-c993-2579a7740924ad81622a27c01f687e6275369c9a3d03d307a3ddc2aa1cd33b723
OpenAccessLink http://doi.org/10.25136/2409-8698.2024.10.71853
PageCount 12
ParticipantIDs crossref_primary_10_25136_2409_8698_2024_10_71853
ProviderPackageCode CITATION
AAYXX
PublicationCentury 2000
PublicationDate 2024-10-00
PublicationDateYYYYMMDD 2024-10-01
PublicationDate_xml – month: 10
  year: 2024
  text: 2024-10-00
PublicationDecade 2020
PublicationTitle Litera
PublicationYear 2024
References ref13
ref12
ref14
ref11
ref10
ref2
ref1
ref8
ref7
ref9
ref4
ref3
ref6
ref5
References_xml – ident: ref8
  doi: 10.1007/978-0-230-35708-2
– ident: ref1
– ident: ref4
– ident: ref5
– ident: ref6
– ident: ref13
  doi: 10.17576/gema-2017-1704-04
– ident: ref7
– ident: ref3
  doi: 10.25136/2409-8698.2023.8.43875
– ident: ref9
– ident: ref2
  doi: 10.5842/56-0-799
– ident: ref10
– ident: ref11
– ident: ref12
– ident: ref14
SSID ssib044751578
Score 2.2701795
Snippet This article is devoted to the study and analysis of artificial languages, namely artlangs, which are used to create a unique setting and functionality in...
SourceID crossref
SourceType Index Database
StartPage 129
Title Artlangs in computer games: taxonomy and functions
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnV1LS8NAEF60XryIouKbHPRUEpPNYxNvRSoi1ItRegubzVZKIZUSi3jwtzuz2WxKqai9hLBNv6SZ6bx2HoRcBnLEk0IK-CNhtCoPqZ0LGdhx4SZ5xGTIKFYjDx6j--fgYRgO27QiVV1S5Y74XFlXsg5VYQ3oilWy_6CsAYUFOAf6whEoDMc_0bg3qzDeqFJahR7P0H3FvFeVrsE_VMWC2h9A_dXG5poCaFV_3NK8wtFD0znXRTzjMe--gAIBb3pemssGWBgHpC4n0zo1G3cBnrCIE3SsMNHlFFPcFVJ_wrEhdKnBrigzcDrcQAOTuKalElgAiR1H9ehoR65Y0wzjLohFT0c1ag3r1Q2aloU3WFpqvIxBc_D-DnzC0KhoFVazSb-kx0x2Ifg1CitDpAyRMkTKYF0hbZItCk4FDvoYfPUb6YOdD71QqW7zBHXqlwK7_uGxFuyZBcMk3SU72qOwejV77JENWe4T2rCGNS6thjUsxRo3VsMYFjCGZRjjgKR3_fT23tbjMWyBSZcgaxMOxrsLHjQvYi-ilFMmXG8UxUxi82k_SkTC_cL1C5DkcFIIyrknCt_PGfUPSaeclvKIWGB1x5JSNpI8ChJXxh6AUEaFPwoKEYTHxGt-Y_ZWN0HJfnvJJ2t855Rstyx3RjrV7F2eg81X5ReKVN8hHE1H
linkProvider ISSN International Centre
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Artlangs+in+computer+games%3A+taxonomy+and+functions&rft.jtitle=Litera&rft.au=Artamonova%2C+Mariia+Valerievna&rft.au=Mironchenko%2C+Roman+Sergeevich&rft.au=Tulina%2C+Ekaterina+Valer%27evna&rft.date=2024-10-01&rft.issn=2409-8698&rft.eissn=2409-8698&rft.issue=10&rft.spage=129&rft.epage=140&rft_id=info:doi/10.25136%2F2409-8698.2024.10.71853&rft.externalDBID=n%2Fa&rft.externalDocID=10_25136_2409_8698_2024_10_71853
thumbnail_l http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=2409-8698&client=summon
thumbnail_m http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=2409-8698&client=summon
thumbnail_s http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=2409-8698&client=summon