Affective states in digital game-based learning: Thematic evolution and social network analysis
Research has indicated strong relationships between learners’ affect and their learning. Emotions relate closely to students’ well-being, learning quality, productivity, and interaction. Digital game-based learning (DGBL) has been widely recognized to be effective in enhancing learning experiences a...
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Published in | PloS one Vol. 16; no. 7; p. e0255184 |
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Main Authors | , , , , |
Format | Journal Article |
Language | English |
Published |
San Francisco
Public Library of Science
28.07.2021
Public Library of Science (PLoS) |
Subjects | |
Online Access | Get full text |
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