Creating Spanning Trees in Waiter-Client Games
For a positive integer $n$ and a tree $T_n$ on $n$ vertices, we consider an unbiased Waiter-Client game $\textrm{WC}(n,T_n)$ played on the complete graph $K_n$, in which Waiter's goal is to force Client to build a copy of $T_n$. We prove that for every constant $c<1/3$, if $\Delta(T_n)\le cn...
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Published in | The Electronic journal of combinatorics Vol. 32; no. 3 |
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Main Authors | , , , , , |
Format | Journal Article |
Language | English |
Published |
22.08.2025
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Online Access | Get full text |
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Summary: | For a positive integer $n$ and a tree $T_n$ on $n$ vertices, we consider an unbiased Waiter-Client game $\textrm{WC}(n,T_n)$ played on the complete graph $K_n$, in which Waiter's goal is to force Client to build a copy of $T_n$. We prove that for every constant $c<1/3$, if $\Delta(T_n)\le cn$ and $n$ is sufficiently large, then Waiter has a winning strategy in $\textrm{WC}(n,T_n)$. On the other hand, we show that there exist a positive constant $c'<1/2$ and a family of trees $T_{n}$ with $\Delta(T_n)\le c'n$ such that Client has a winning strategy in the $\textrm{WC}(n,T_n)$ game for every $n$ sufficiently large. We also consider the corresponding problem in the Client-Waiter version of the game. |
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ISSN: | 1077-8926 1077-8926 |
DOI: | 10.37236/12957 |