Teachers’ perceptions of using virtual reality technology in classrooms: A large-scale survey
High-immersion virtual reality (VR) technology is often associated with gaming. Yet, it is increasingly popular in educational contexts due to its potential to engage and motivate learners. Prior to VR technology integration in the classroom, the acceptance or resistance toward VR needs to be explor...
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Published in | Education and information technologies Vol. 27; no. 8; pp. 11591 - 11613 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
New York
Springer US
01.09.2022
Springer Springer Nature B.V |
Subjects | |
Online Access | Get full text |
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