A multi-round generalization of the traveling tournament problem and its application to Japanese baseball

► We determine the distance-optimal schedule for a pro baseball league in Japan. ► We do this by generalizing the traveling tournament problem to multiple rounds. ► We accomplish this by converting the multi-round TTP into a shortest path problem. ► Our optimal schedule requires 25% less travel than...

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Published inEuropean journal of operational research Vol. 215; no. 2; pp. 481 - 497
Main Authors Hoshino, Richard, Kawarabayashi, Ken-ichi
Format Journal Article
LanguageEnglish
Published Amsterdam Elsevier B.V 01.12.2011
Elsevier
Elsevier Sequoia S.A
SeriesEuropean Journal of Operational Research
Subjects
Online AccessGet full text
ISSN0377-2217
1872-6860
DOI10.1016/j.ejor.2011.06.014

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Abstract ► We determine the distance-optimal schedule for a pro baseball league in Japan. ► We do this by generalizing the traveling tournament problem to multiple rounds. ► We accomplish this by converting the multi-round TTP into a shortest path problem. ► Our optimal schedule requires 25% less travel than last year’s actual schedule. ► This represents the potential for significant economic and environmental savings. In a double round-robin tournament involving n teams, every team plays 2( n − 1) games, with one home game and one away game against each of the other n − 1 teams. Given a symmetric n by n matrix representing the distances between each pair of home cities, the traveling tournament problem (TTP) seeks to construct an optimal schedule that minimizes the sum total of distances traveled by the n teams as they move from city to city, subject to several natural constraints to ensure balance and fairness. In the TTP, the number of rounds is set at r = 2. In this paper, we generalize the TTP to multiple rounds ( r = 2 k, for any k ⩾ 1) and present an algorithm that converts the problem to finding the shortest path in a directed graph, enabling us to apply Dijkstra’s Algorithm to generate the optimal multi-round schedule. We apply our shortest-path algorithm to optimize the league schedules for Nippon Professional Baseball (NPB) in Japan, where two leagues of n = 6 teams play 40 sets of three intra-league games over r = 8 rounds. Our optimal schedules for the Pacific and Central Leagues achieve a 25% reduction in total traveling distance compared to the 2010 NPB schedule, implying the potential for considerable savings in terms of time, money, and greenhouse gas emissions.
AbstractList ► We determine the distance-optimal schedule for a pro baseball league in Japan. ► We do this by generalizing the traveling tournament problem to multiple rounds. ► We accomplish this by converting the multi-round TTP into a shortest path problem. ► Our optimal schedule requires 25% less travel than last year’s actual schedule. ► This represents the potential for significant economic and environmental savings. In a double round-robin tournament involving n teams, every team plays 2( n − 1) games, with one home game and one away game against each of the other n − 1 teams. Given a symmetric n by n matrix representing the distances between each pair of home cities, the traveling tournament problem (TTP) seeks to construct an optimal schedule that minimizes the sum total of distances traveled by the n teams as they move from city to city, subject to several natural constraints to ensure balance and fairness. In the TTP, the number of rounds is set at r = 2. In this paper, we generalize the TTP to multiple rounds ( r = 2 k, for any k ⩾ 1) and present an algorithm that converts the problem to finding the shortest path in a directed graph, enabling us to apply Dijkstra’s Algorithm to generate the optimal multi-round schedule. We apply our shortest-path algorithm to optimize the league schedules for Nippon Professional Baseball (NPB) in Japan, where two leagues of n = 6 teams play 40 sets of three intra-league games over r = 8 rounds. Our optimal schedules for the Pacific and Central Leagues achieve a 25% reduction in total traveling distance compared to the 2010 NPB schedule, implying the potential for considerable savings in terms of time, money, and greenhouse gas emissions.
In a double round-robin tournament involving n teams, every team plays 2(n - 1) games, with one home game and one away game against each of the other n - 1 teams. Given a symmetric n by n matrix representing the distances between each pair of home cities, the traveling tournament problem (TTP) seeks to construct an optimal schedule that minimizes the sum total of distances traveled by the n teams as they move from city to city, subject to several natural constraints to ensure balance and fairness. In the TTP, the number of rounds is set at r = 2. In this paper, we generalize the TTP to multiple rounds (r = 2k, for any k ≥ 1) and present an algorithm that converts the problem to finding the shortest path in a directed graph, enabling us to apply Dijkstra's Algorithm to generate the optimal multi-round schedule. We apply our shortest-path algorithm to optimize the league schedules for Nippon Professional Baseball (NPB) in Japan, where two leagues of n = 6 teams play 40 sets of three intra-league games over r = 8 rounds. Our optimal schedules for the Pacific and Central Leagues achieve a 25% reduction in total traveling distance compared to the 2010 NPB schedule, implying the potential for considerable savings in terms of time, money, and greenhouse gas emissions. [PUBLICATION ABSTRACT]
In a double round-robin tournament involving n teams, every team plays 2(n - 1) games, with one home game and one away game against each of the other n - 1 teams. Given a symmetric n by n matrix representing the distances between each pair of home cities, the traveling tournament problem (TTP) seeks to construct an optimal schedule that minimizes the sum total of distances traveled by the n teams as they move from city to city, subject to several natural constraints to ensure balance and fairness. In the TTP, the number of rounds is set at r = 2. In this paper, we generalize the TTP to multiple rounds (r = 2k, for any k [greater-or-equal, slanted] 1) and present an algorithm that converts the problem to finding the shortest path in a directed graph, enabling us to apply Dijkstra's Algorithm to generate the optimal multi-round schedule. We apply our shortest-path algorithm to optimize the league schedules for Nippon Professional Baseball (NPB) in Japan, where two leagues of n = 6 teams play 40 sets of three intra-league games over r = 8 rounds. Our optimal schedules for the Pacific and Central Leagues achieve a 25% reduction in total traveling distance compared to the 2010 NPB schedule, implying the potential for considerable savings in terms of time, money, and greenhouse gas emissions.
In a double round-robin tournament involving n teams, every team plays 2(n - 1) games, with one home game and one away game against each of the other n - 1 teams. Given a symmetric n by n matrix representing the distances between each pair of home cities, the traveling tournament problem (TTP) seeks to construct an optimal schedule that minimizes the sum total of distances traveled by the n teams as they move from city to city, subject to several natural constraints to ensure balance and fairness. In the TTP, the number of rounds is set at r = 2. In this paper, we generalize the TTP to multiple rounds (r = 2k, for any k [greater-or-equal, slanted] 1) and present an algorithm that converts the problem to finding the shortest path in a directed graph, enabling us to apply Dijkstra's Algorithm to generate the optimal multi-round schedule. We apply our shortest-path algorithm to optimize the league schedules for Nippon Professional Baseball (NPB) in Japan, where two leagues of n = 6 teams play 40 sets of three intra-league games over r = 8 rounds. Our optimal schedules for the Pacific and Central Leagues achieve a 25% reduction in total traveling distance compared to the 2010 NPB schedule, implying the potential for considerable savings in terms of time, money, and greenhouse gas emissions.
Author Hoshino, Richard
Kawarabayashi, Ken-ichi
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Issue 2
Keywords One-factorization
Scheduling
Timetabling
Graph theory
Traveling tournament problem
Perfect matchings
Travel time
Gas emission
Equity
Shortest path
Matrix factorization
Dijstra algorithm
Japanese
Symmetric matrix
Timetabling problem
Tournament
Directed graph
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Snippet ► We determine the distance-optimal schedule for a pro baseball league in Japan. ► We do this by generalizing the traveling tournament problem to multiple...
In a double round-robin tournament involving n teams, every team plays 2(n - 1) games, with one home game and one away game against each of the other n - 1...
In a double round-robin tournament involving n teams, every team plays 2(n - 1) games, with one home game and one away game against each of the other n - 1...
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SubjectTerms Algorithms
Applied sciences
Exact sciences and technology
Flows in networks. Combinatorial problems
Game theory
Graph theory
One-factorization
Operational research and scientific management
Operational research. Management science
Optimization algorithms
Perfect matchings
Professional baseball
Schedules
Scheduling
Scheduling Timetabling Graph theory Perfect matchings One-factorization Traveling tournament problem
Scheduling, sequencing
Shortest path algorithms
Studies
Timetabling
Travel
Traveling tournament problem
Title A multi-round generalization of the traveling tournament problem and its application to Japanese baseball
URI https://dx.doi.org/10.1016/j.ejor.2011.06.014
http://www.econis.eu/PPNSET?PPN=668785543
http://econpapers.repec.org/article/eeeejores/v_3a215_3ay_3a2011_3ai_3a2_3ap_3a481-497.htm
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https://www.proquest.com/docview/926292820
Volume 215
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