Physiological Signal Analysis and Stress Classification from VR Simulations Using Decision Tree Methods

Stress is induced in response to any mental, physical or emotional change associated with our daily experiences. While short term stress can be quite beneficial, prolonged stress is detrimental to the heart, muscle tissues and immune system. In order to be proactive against these symptoms, it is imp...

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Published inBioengineering (Basel) Vol. 10; no. 7; p. 766
Main Authors Ishaque, Syem, Khan, Naimul, Krishnan, Sridhar
Format Journal Article
LanguageEnglish
Published Switzerland MDPI AG 26.06.2023
MDPI
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ISSN2306-5354
2306-5354
DOI10.3390/bioengineering10070766

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Abstract Stress is induced in response to any mental, physical or emotional change associated with our daily experiences. While short term stress can be quite beneficial, prolonged stress is detrimental to the heart, muscle tissues and immune system. In order to be proactive against these symptoms, it is important to assess the impact of stress due to various activities, which is initially determined through the change in the sympathetic (SNS) and parasympathetic (PNS) nervous systems. After acquiring physiological data wirelessly through captive electrocardiogram (ECG), galvanic skin response (GSR) and respiration (RESP) sensors, 21 time, frequency, nonlinear, GSR and respiration features were manually extracted from 15 subjects ensuing a baseline phase, virtual reality (VR) roller coaster simulation, color Stroop task and VR Bubble Bloom game. This paper presents a comprehensive physiological analysis of stress from an experiment involving a VR video game Bubble Bloom to manage stress levels. A personalized classification and regression tree (CART) model was developed using a novel Gini index algorithm in order to effectively classify binary classes of stress. A novel K-means feature was derived from 11 other features and used as an input in the Decision Tree (DT) algorithm, strong learners Ensemble Gradient Boosting (EGB) and Extreme Gradient Boosting (XGBoost (XGB)) embedded in a pipeline to classify 5 classes of stress. Results obtained indicate that heart rate (HR), approximate entropy (ApEN), low frequency and high frequency ratio (LF/HF), low frequency (LF), standard deviation (SD1), GSR and RESP all reduced and high frequency (HF) increased following the VR Bubble Bloom game phase. The personalized CART model was able to classify binary stress with 87.75% accuracy. It proved to be more effective than other related studies. EGB was able to classify binary stress with 100% accuracy, which outperformed every other related study. XGBoost and DT were able to classify five classes of stress with 72.22% using the novel K-means feature. This feature produced less error and better model performance in comparison to using all the features. Results substantiate that our proposed methods were more effective for stress classification than most related studies.
AbstractList Stress is induced in response to any mental, physical or emotional change associated with our daily experiences. While short term stress can be quite beneficial, prolonged stress is detrimental to the heart, muscle tissues and immune system. In order to be proactive against these symptoms, it is important to assess the impact of stress due to various activities, which is initially determined through the change in the sympathetic (SNS) and parasympathetic (PNS) nervous systems. After acquiring physiological data wirelessly through captive electrocardiogram (ECG), galvanic skin response (GSR) and respiration (RESP) sensors, 21 time, frequency, nonlinear, GSR and respiration features were manually extracted from 15 subjects ensuing a baseline phase, virtual reality (VR) roller coaster simulation, color Stroop task and VR Bubble Bloom game. This paper presents a comprehensive physiological analysis of stress from an experiment involving a VR video game Bubble Bloom to manage stress levels. A personalized classification and regression tree (CART) model was developed using a novel Gini index algorithm in order to effectively classify binary classes of stress. A novel K-means feature was derived from 11 other features and used as an input in the Decision Tree (DT) algorithm, strong learners Ensemble Gradient Boosting (EGB) and Extreme Gradient Boosting (XGBoost (XGB)) embedded in a pipeline to classify 5 classes of stress. Results obtained indicate that heart rate (HR), approximate entropy (ApEN), low frequency and high frequency ratio (LF/HF), low frequency (LF), standard deviation (SD1), GSR and RESP all reduced and high frequency (HF) increased following the VR Bubble Bloom game phase. The personalized CART model was able to classify binary stress with 87.75% accuracy. It proved to be more effective than other related studies. EGB was able to classify binary stress with 100% accuracy, which outperformed every other related study. XGBoost and DT were able to classify five classes of stress with 72.22% using the novel K-means feature. This feature produced less error and better model performance in comparison to using all the features. Results substantiate that our proposed methods were more effective for stress classification than most related studies.Stress is induced in response to any mental, physical or emotional change associated with our daily experiences. While short term stress can be quite beneficial, prolonged stress is detrimental to the heart, muscle tissues and immune system. In order to be proactive against these symptoms, it is important to assess the impact of stress due to various activities, which is initially determined through the change in the sympathetic (SNS) and parasympathetic (PNS) nervous systems. After acquiring physiological data wirelessly through captive electrocardiogram (ECG), galvanic skin response (GSR) and respiration (RESP) sensors, 21 time, frequency, nonlinear, GSR and respiration features were manually extracted from 15 subjects ensuing a baseline phase, virtual reality (VR) roller coaster simulation, color Stroop task and VR Bubble Bloom game. This paper presents a comprehensive physiological analysis of stress from an experiment involving a VR video game Bubble Bloom to manage stress levels. A personalized classification and regression tree (CART) model was developed using a novel Gini index algorithm in order to effectively classify binary classes of stress. A novel K-means feature was derived from 11 other features and used as an input in the Decision Tree (DT) algorithm, strong learners Ensemble Gradient Boosting (EGB) and Extreme Gradient Boosting (XGBoost (XGB)) embedded in a pipeline to classify 5 classes of stress. Results obtained indicate that heart rate (HR), approximate entropy (ApEN), low frequency and high frequency ratio (LF/HF), low frequency (LF), standard deviation (SD1), GSR and RESP all reduced and high frequency (HF) increased following the VR Bubble Bloom game phase. The personalized CART model was able to classify binary stress with 87.75% accuracy. It proved to be more effective than other related studies. EGB was able to classify binary stress with 100% accuracy, which outperformed every other related study. XGBoost and DT were able to classify five classes of stress with 72.22% using the novel K-means feature. This feature produced less error and better model performance in comparison to using all the features. Results substantiate that our proposed methods were more effective for stress classification than most related studies.
Stress is induced in response to any mental, physical or emotional change associated with our daily experiences. While short term stress can be quite beneficial, prolonged stress is detrimental to the heart, muscle tissues and immune system. In order to be proactive against these symptoms, it is important to assess the impact of stress due to various activities, which is initially determined through the change in the sympathetic (SNS) and parasympathetic (PNS) nervous systems. After acquiring physiological data wirelessly through captive electrocardiogram (ECG), galvanic skin response (GSR) and respiration (RESP) sensors, 21 time, frequency, nonlinear, GSR and respiration features were manually extracted from 15 subjects ensuing a baseline phase, virtual reality (VR) roller coaster simulation, color Stroop task and VR Bubble Bloom game. This paper presents a comprehensive physiological analysis of stress from an experiment involving a VR video game Bubble Bloom to manage stress levels. A personalized classification and regression tree (CART) model was developed using a novel Gini index algorithm in order to effectively classify binary classes of stress. A novel K-means feature was derived from 11 other features and used as an input in the Decision Tree (DT) algorithm, strong learners Ensemble Gradient Boosting (EGB) and Extreme Gradient Boosting (XGBoost (XGB)) embedded in a pipeline to classify 5 classes of stress. Results obtained indicate that heart rate (HR), approximate entropy (ApEN), low frequency and high frequency ratio (LF/HF), low frequency (LF), standard deviation (SD1), GSR and RESP all reduced and high frequency (HF) increased following the VR Bubble Bloom game phase. The personalized CART model was able to classify binary stress with 87.75% accuracy. It proved to be more effective than other related studies. EGB was able to classify binary stress with 100% accuracy, which outperformed every other related study. XGBoost and DT were able to classify five classes of stress with 72.22% using the novel K-means feature. This feature produced less error and better model performance in comparison to using all the features. Results substantiate that our proposed methods were more effective for stress classification than most related studies.
Audience Academic
Author Khan, Naimul
Ishaque, Syem
Krishnan, Sridhar
AuthorAffiliation Department of Electrical, Computer and Biomedical Engineering, Toronto Metropolitan University, Toronto, ON M5B 2K3, Canada; n77khan@torontomu.ca
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Keywords stress
K-means feature
Gini index
personalized CART model
HRV
VR video game
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Snippet Stress is induced in response to any mental, physical or emotional change associated with our daily experiences. While short term stress can be quite...
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SubjectTerms Accuracy
Algorithms
Bioengineering
Cardiac muscle
Classification
Computer & video games
Computer applications
Customization
Data acquisition
Decision analysis
Decision tree
Decision trees
EKG
Electrocardiography
Entropy
Exocrine glands
Galvanic skin response
Gini index
Heart rate
HRV
Immune system
K-means feature
Low frequencies
Nervous system
Parasympathetic nervous system
personalized CART model
Physiology
Regression analysis
Regression models
Respiration
Roller coasters
Signal analysis
Signal classification
Skin
Social skills
stress
Stress analysis
Virtual reality
VR video game
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Title Physiological Signal Analysis and Stress Classification from VR Simulations Using Decision Tree Methods
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Volume 10
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