Incorporating fantasy into gamification promotes student learning and quality of online interaction

We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial go...

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Bibliographic Details
Published inInternational Journal of Educational Technology in Higher Education Vol. 19; no. 1; pp. 29 - 26
Main Authors Bai, Shurui, Hew, Khe Foon, Gonda, Donn Emmanuel, Huang, Biyun, Liang, Xinyi
Format Journal Article
LanguageEnglish
Published Cham Springer International Publishing 14.06.2022
BioMed Central, Ltd
Springer Nature B.V
SpringerOpen
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