Incorporating fantasy into gamification promotes student learning and quality of online interaction - Bai, Shurui; Hew, Khe Foon; Gonda, Donn Emmanuel; Huang, Biyun; Liang, Xinyi (International Journal of Educational Technology in Higher Education, 2022)
Keywords: Academic Achievement; Collaboration; College Students; Colleges & universities; Computer Appl. in Social and Behavioral Sciences; Computer Mediated Communication; Computer Science; Computers and Education; Cooperative Learning; Distance learning; Educational Technology; Electronic Learning; Fantasy; Feedback; Feedback (Response); Fully online learning; Game Based Learning; Gamification; Group Discussion; Higher Education; Humanities; Information Systems Applications (incl.Internet); Interaction; Law; Learner Engagement; Learning; Learning Experience; Model testing; Narrative; Online instruction; Research Article; Research Methodology; Statistics for Social Sciences; Student Behavior; Students; Fantasy; Narrative; Fully online learning; Gamification