Bai, S., Hew, K. F., Gonda, D. E., Huang, B., & Liang, X. (2022). Incorporating fantasy into gamification promotes student learning and quality of online interaction. International Journal of Educational Technology in Higher Education, 19(1), 29-26. https://doi.org/10.1186/s41239-022-00335-9
Chicago Style (17th ed.) CitationBai, Shurui, Khe Foon Hew, Donn Emmanuel Gonda, Biyun Huang, and Xinyi Liang. "Incorporating Fantasy into Gamification Promotes Student Learning and Quality of Online Interaction." International Journal of Educational Technology in Higher Education 19, no. 1 (2022): 29-26. https://doi.org/10.1186/s41239-022-00335-9.
MLA (9th ed.) CitationBai, Shurui, et al. "Incorporating Fantasy into Gamification Promotes Student Learning and Quality of Online Interaction." International Journal of Educational Technology in Higher Education, vol. 19, no. 1, 2022, pp. 29-26, https://doi.org/10.1186/s41239-022-00335-9.