Latency impact on Quality of Experience in a virtual reality simulator for remote control of machines
In this article, we have investigated a VR simulator of a forestry crane used for loading logs onto a truck. We have mainly studied the Quality of Experience (QoE) aspects that may be relevant for task completion, and whether there are any discomfort related symptoms experienced during the task exec...
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Published in | Signal processing. Image communication Vol. 89; no. Nov; p. 116005 |
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Main Authors | , , , , , |
Format | Journal Article |
Language | English |
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Amsterdam
Elsevier B.V
01.11.2020
Elsevier BV |
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Abstract | In this article, we have investigated a VR simulator of a forestry crane used for loading logs onto a truck. We have mainly studied the Quality of Experience (QoE) aspects that may be relevant for task completion, and whether there are any discomfort related symptoms experienced during the task execution. QoE experiments were designed to capture the general subjective experience of using the simulator, and to study task performance. The focus was to study the effects of latency on the subjective experience, with regards to delays in the crane control interface. Subjective studies were performed with controlled delays added to the display update and hand controller (joystick) signals. The added delays ranged from 0 to 30 ms for the display update, and from 0 to 800 ms for the hand controller. We found a strong effect on latency in the display update and a significant negative effect for 800 ms added delay on latency in the hand controller (in total approx. 880 ms latency including the system delay). The Simulator Sickness Questionnaire (SSQ) gave significantly higher scores after the experiment compared to before the experiment, but a majority of the participants reported experiencing only minor symptoms. Some test subjects ceased the test before finishing due to their symptoms, particularly due to the added latency in the display update.
•Studied QoE aspects of task completion and discomfort in remote operation of a crane.•Focus on latency effects on subjective experience, regarding delays in crane control.•Added delays from 0 to 30 ms for display update, and 0 to 800 ms for hand controller.•Strong latency effects in display update, negative effect at 800 ms controller delay.•SSQ gave significantly higher scores after the experiment, but only minor symptoms. |
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AbstractList | In this article, we have investigated a VR simulator of a forestry crane used for loading logs onto a truck. We have mainly studied the Quality of Experience (QoE) aspects that may be relevant for task completion, and whether there are any discomfort related symptoms experienced during the task execution. QoE experiments were designed to capture the general subjective experience of using the simulator, and to study task performance. The focus was to study the effects of latency on the subjective experience, with regards to delays in the crane control interface. Subjective studies were performed with controlled delays added to the display update and hand controller (joystick) signals. The added delays ranged from 0 to 30 ms for the display update, and from 0 to 800 ms for the hand controller. We found a strong effect on latency in the display update and a significant negative effect for 800 ms added delay on latency in the hand controller (in total approx. 880 ms latency including the system delay). The Simulator Sickness Questionnaire (SSQ) gave significantly higher scores after the experiment compared to before the experiment, but a majority of the participants reported experiencing only minor symptoms. Some test subjects ceased the test before finishing due to their symptoms, particularly due to the added latency in the display update. In this article, we have investigated a VR simulator of a forestry crane used for loading logs onto a truck. We have mainly studied the Quality of Experience (QoE) aspects that may be relevant for task completion, and whether there are any discomfort related symptoms experienced during the task execution. QoE experiments were designed to capture the general subjective experience of using the simulator, and to study task performance. The focus was to study the effects of latency on the subjective experience, with regards to delays in the crane control interface. Subjective studies were performed with controlled delays added to the display update and hand controller (joystick) signals. The added delays ranged from 0 to 30 ms for the display update, and from 0 to 800 ms for the hand controller. We found a strong effect on latency in the display update and a significant negative effect for 800 ms added delay on latency in the hand controller (in total approx. 880 ms latency including the system delay). The Simulator Sickness Questionnaire (SSQ) gave significantly higher scores after the experiment compared to before the experiment, but a majority of the participants reported experiencing only minor symptoms. Some test subjects ceased the test before finishing due to their symptoms, particularly due to the added latency in the display update. •Studied QoE aspects of task completion and discomfort in remote operation of a crane.•Focus on latency effects on subjective experience, regarding delays in crane control.•Added delays from 0 to 30 ms for display update, and 0 to 800 ms for hand controller.•Strong latency effects in display update, negative effect at 800 ms controller delay.•SSQ gave significantly higher scores after the experiment, but only minor symptoms. |
ArticleNumber | 116005 |
Author | Andersson, Mattias Brunnström, Kjell Sjöström, Mårten Qureshi, Tahir Dima, Elijs Johanson, Mathias |
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Keywords | Head-Mounted Displays (HMD) Quality of Experience (QoE) Forestry crane Virtual reality Latency |
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SubjectTerms | Controllers Cranes Forestry Forestry crane Head-Mounted Displays (HMD) Latency Natural Sciences Naturvetenskap Quality of Experience (QoE) Remote control Simulation Virtual reality |
Title | Latency impact on Quality of Experience in a virtual reality simulator for remote control of machines |
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