Problematic computer game use among adolescents, younger and older adults

Aims Playing digital games has been associated with forms of addictive behavior. Past research on the subject has often been criticized on theoretical and empirical grounds, due mainly to measurement or sampling issues. The present study aims to overcome these two limitations, and presents data from...

Full description

Saved in:
Bibliographic Details
Published inAddiction (Abingdon, England) Vol. 108; no. 3; pp. 592 - 599
Main Authors Festl, Ruth, Scharkow, Michael, Quandt, Thorsten
Format Journal Article
LanguageEnglish
Published Oxford Blackwell Publishing Ltd 01.03.2013
Blackwell
Subjects
Online AccessGet full text

Cover

Loading…
Abstract Aims Playing digital games has been associated with forms of addictive behavior. Past research on the subject has often been criticized on theoretical and empirical grounds, due mainly to measurement or sampling issues. The present study aims to overcome these two limitations, and presents data from a representative study in Germany using an already established instrument for measuring problematic game use. Design Large‐scale, representative study using a computer‐assisted telephone survey. Setting Germany. Participants A total of 580 adolescents between 14 and 18 years of age, 1866 younger adults between 19–39 years and 1936 older adults aged 40 years and older (overall n = 4382). Measurements Problematic game use was measured with the Gaming Addiction Short Scale (GAS), which covers seven criteria including salience, withdrawal and conflicts. Additionally, differential aspects of personality, as well as gaming behaviour, were measured. Findings Only seven respondents [0.2%, 95% confidence interval (CI): 0.1, 0.3] met all criteria of the GAS Scale. In contrast, 3.7% (95% CI: 3.1, 4.3) of the respondents can be considered problematic users, meeting at least half these conditions. The percentage of problematic gamers among adolescents is above average (7.6%, 95% CI: 5.6, 10.1). High GAS scores are associated with aggression, low sociability and self‐efficacy and lower satisfaction with life. Additionally, these scores correspond with intensive use and preferences for certain gaming genres across all age groups. Conclusions Following Gaming Addiction Short Scale criteria, gaming addiction is currently not a widespread phenomenon among adolescents and adults in Germany. Gaming Addiction Short Scale scores are associated with intensive use, as well as certain problematic aspects of individuals' personalities and social lives.
AbstractList Aims Playing digital games has been associated with forms of addictive behavior. Past research on the subject has often been criticized on theoretical and empirical grounds, due mainly to measurement or sampling issues. The present study aims to overcome these two limitations, and presents data from a representative study in Germany using an already established instrument for measuring problematic game use. Design Large‐scale, representative study using a computer‐assisted telephone survey. Setting Germany. Participants A total of 580 adolescents between 14 and 18 years of age, 1866 younger adults between 19–39 years and 1936 older adults aged 40 years and older (overall n = 4382). Measurements Problematic game use was measured with the Gaming Addiction Short Scale (GAS), which covers seven criteria including salience, withdrawal and conflicts. Additionally, differential aspects of personality, as well as gaming behaviour, were measured. Findings Only seven respondents [0.2%, 95% confidence interval (CI): 0.1, 0.3] met all criteria of the GAS Scale. In contrast, 3.7% (95% CI: 3.1, 4.3) of the respondents can be considered problematic users, meeting at least half these conditions. The percentage of problematic gamers among adolescents is above average (7.6%, 95% CI: 5.6, 10.1). High GAS scores are associated with aggression, low sociability and self‐efficacy and lower satisfaction with life. Additionally, these scores correspond with intensive use and preferences for certain gaming genres across all age groups. Conclusions Following Gaming Addiction Short Scale criteria, gaming addiction is currently not a widespread phenomenon among adolescents and adults in Germany. Gaming Addiction Short Scale scores are associated with intensive use, as well as certain problematic aspects of individuals' personalities and social lives.
Aims: Playing digital games has been associated with forms of addictive behavior. Past research on the subject has often been criticized on theoretical and empirical grounds, due mainly to measurement or sampling issues. The present study aims to overcome these two limitations, and presents data from a representative study in Germany using an already established instrument for measuring problematic game use. Design: Large-scale, representative study using a computer-assisted telephone survey. Setting: Germany. Participants: A total of 580 adolescents between 14 and 18 years of age, 1866 younger adults between 19-39 years and 1936 older adults aged 40years and older (overall n=4382). Measurements: Problematic game use was measured with the Gaming Addiction Short Scale (GAS), which covers seven criteria including salience, withdrawal and conflicts. Additionally, differential aspects of personality, as well as gaming behavior, were measured. Findings: Only seven respondents [0.2%, 95% confidence interval (CI):0.1, 0.3] met all criteria of the GAS Scale. In contrast, 3.7% (95% CI: 3.1, 4.3) of the respondents can be considered problematic users, meeting at least half these conditions. The percentage of problematic gamers among adolescents is above average (7.6%, 95% CI: 5.6, 10.1). High GAS scores are associated with aggression, low sociability and self-efficacy and lower satisfaction with life. Additionally, these scores correspond with intensive use and preferences for certain gaming genres across all age groups. Conclusions: Following Gaming Addiction Short Scale criteria, gaming addiction is currently not a widespread phenomenon among adolescents and adults in Germany. Gaming Addiction Short Scale scores are associated with intensive use, as well as certain problematic aspects of individuals' personalities and social lives. [PUBLICATION ABSTRACT]
Playing digital games has been associated with forms of addictive behavior. Past research on the subject has often been criticized on theoretical and empirical grounds, due mainly to measurement or sampling issues. The present study aims to overcome these two limitations, and presents data from a representative study in Germany using an already established instrument for measuring problematic game use. Large-scale, representative study using a computer-assisted telephone survey. Germany. A total of 580 adolescents between 14 and 18 years of age, 1866 younger adults between 19-39 years and 1936 older adults aged 40 years and older (overall n = 4382). Problematic game use was measured with the Gaming Addiction Short Scale (GAS), which covers seven criteria including salience, withdrawal and conflicts. Additionally, differential aspects of personality, as well as gaming behaviour, were measured. Only seven respondents [0.2%, 95% confidence interval (CI): 0.1, 0.3] met all criteria of the GAS Scale. In contrast, 3.7% (95% CI: 3.1, 4.3) of the respondents can be considered problematic users, meeting at least half these conditions. The percentage of problematic gamers among adolescents is above average (7.6%, 95% CI: 5.6, 10.1). High GAS scores are associated with aggression, low sociability and self-efficacy and lower satisfaction with life. Additionally, these scores correspond with intensive use and preferences for certain gaming genres across all age groups. Following Gaming Addiction Short Scale criteria, gaming addiction is currently not a widespread phenomenon among adolescents and adults in Germany. Gaming Addiction Short Scale scores are associated with intensive use, as well as certain problematic aspects of individuals' personalities and social lives.
Playing digital games has been associated with forms of addictive behavior. Past research on the subject has often been criticized on theoretical and empirical grounds, due mainly to measurement or sampling issues. The present study aims to overcome these two limitations, and presents data from a representative study in Germany using an already established instrument for measuring problematic game use. Large-scale, representative study using a computer-assisted telephone survey. A total of 580 adolescents between 14 and 18 years of age, 1866 younger adults between 19-39 years and 1936 older adults aged 40years and older (overall n=4382). Problematic game use was measured with the Gaming Addiction Short Scale (GAS), which covers seven criteria including salience, withdrawal and conflicts. Additionally, differential aspects of personality, as well as gaming behaviour, were measured. Only seven respondents [0.2%, 95% confidence interval (CI): 0.1, 0.3] met all criteria of the GAS Scale. In contrast, 3.7% (95% CI: 3.1, 4.3) of the respondents can be considered problematic users, meeting at least half these conditions. The percentage of problematic gamers among adolescents is above average (7.6%, 95% CI: 5.6, 10.1). High GAS scores are associated with aggression, low sociability and self-efficacy and lower satisfaction with life. Additionally, these scores correspond with intensive use and preferences for certain gaming genres across all age groups. Following Gaming Addiction Short Scale criteria, gaming addiction is currently not a widespread phenomenon among adolescents and adults in Germany. Gaming Addiction Short Scale scores are associated with intensive use, as well as certain problematic aspects of individuals' personalities and social lives. // ABSTRACT IN : Germany. Reprinted by permission of Blackwell Publishing
Playing digital games has been associated with forms of addictive behavior. Past research on the subject has often been criticized on theoretical and empirical grounds, due mainly to measurement or sampling issues. The present study aims to overcome these two limitations, and presents data from a representative study in Germany using an already established instrument for measuring problematic game use.AIMSPlaying digital games has been associated with forms of addictive behavior. Past research on the subject has often been criticized on theoretical and empirical grounds, due mainly to measurement or sampling issues. The present study aims to overcome these two limitations, and presents data from a representative study in Germany using an already established instrument for measuring problematic game use.Large-scale, representative study using a computer-assisted telephone survey.DESIGNLarge-scale, representative study using a computer-assisted telephone survey.Germany.SETTINGGermany.A total of 580 adolescents between 14 and 18 years of age, 1866 younger adults between 19-39 years and 1936 older adults aged 40 years and older (overall n = 4382).PARTICIPANTSA total of 580 adolescents between 14 and 18 years of age, 1866 younger adults between 19-39 years and 1936 older adults aged 40 years and older (overall n = 4382).Problematic game use was measured with the Gaming Addiction Short Scale (GAS), which covers seven criteria including salience, withdrawal and conflicts. Additionally, differential aspects of personality, as well as gaming behaviour, were measured.MEASUREMENTSProblematic game use was measured with the Gaming Addiction Short Scale (GAS), which covers seven criteria including salience, withdrawal and conflicts. Additionally, differential aspects of personality, as well as gaming behaviour, were measured.Only seven respondents [0.2%, 95% confidence interval (CI): 0.1, 0.3] met all criteria of the GAS Scale. In contrast, 3.7% (95% CI: 3.1, 4.3) of the respondents can be considered problematic users, meeting at least half these conditions. The percentage of problematic gamers among adolescents is above average (7.6%, 95% CI: 5.6, 10.1). High GAS scores are associated with aggression, low sociability and self-efficacy and lower satisfaction with life. Additionally, these scores correspond with intensive use and preferences for certain gaming genres across all age groups.FINDINGSOnly seven respondents [0.2%, 95% confidence interval (CI): 0.1, 0.3] met all criteria of the GAS Scale. In contrast, 3.7% (95% CI: 3.1, 4.3) of the respondents can be considered problematic users, meeting at least half these conditions. The percentage of problematic gamers among adolescents is above average (7.6%, 95% CI: 5.6, 10.1). High GAS scores are associated with aggression, low sociability and self-efficacy and lower satisfaction with life. Additionally, these scores correspond with intensive use and preferences for certain gaming genres across all age groups.Following Gaming Addiction Short Scale criteria, gaming addiction is currently not a widespread phenomenon among adolescents and adults in Germany. Gaming Addiction Short Scale scores are associated with intensive use, as well as certain problematic aspects of individuals' personalities and social lives.CONCLUSIONSFollowing Gaming Addiction Short Scale criteria, gaming addiction is currently not a widespread phenomenon among adolescents and adults in Germany. Gaming Addiction Short Scale scores are associated with intensive use, as well as certain problematic aspects of individuals' personalities and social lives.
Playing digital games has been associated with forms of addictive behavior. Past research on the subject has often been criticized on theoretical and empirical grounds, due mainly to measurement or sampling issues. The present study aims to overcome these two limitations, and presents data from a representative study in Germany using an already established instrument for measuring problematic game use. Large-scale, representative study using a computer-assisted telephone survey. A total of 580 adolescents between 14 and 18 years of age, 1866 younger adults between 19-39 years and 1936 older adults aged 40 years and older (overall n = 4382). Problematic game use was measured with the Gaming Addiction Short Scale (GAS), which covers seven criteria including salience, withdrawal and conflicts. Additionally, differential aspects of personality, as well as gaming behaviour, were measured. Only seven respondents [0.2%, 95% confidence interval (CI): 0.1, 0.3] met all criteria of the GAS Scale. In contrast, 3.7% (95% CI: 3.1, 4.3) of the respondents can be considered problematic users, meeting at least half these conditions. The percentage of problematic gamers among adolescents is above average (7.6%, 95% CI: 5.6, 10.1). High GAS scores are associated with aggression, low sociability and self-efficacy and lower satisfaction with life. Additionally, these scores correspond with intensive use and preferences for certain gaming genres across all age groups. Following Gaming Addiction Short Scale criteria, gaming addiction is currently not a widespread phenomenon among adolescents and adults in Germany. Gaming Addiction Short Scale scores are associated with intensive use, as well as certain problematic aspects of individuals' personalities and social lives. Adapted from the source document.
Author Scharkow, Michael
Festl, Ruth
Quandt, Thorsten
Author_xml – sequence: 1
  givenname: Ruth
  surname: Festl
  fullname: Festl, Ruth
  email: ruth.festl@uni-hohenheim.de
  organization: University of Hohenheim, Stuttgart, Germany
– sequence: 2
  givenname: Michael
  surname: Scharkow
  fullname: Scharkow, Michael
  organization: University of Hohenheim, Stuttgart, Germany
– sequence: 3
  givenname: Thorsten
  surname: Quandt
  fullname: Quandt, Thorsten
  organization: University of Münster, Münster, Germany
BackLink http://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=26875586$$DView record in Pascal Francis
https://www.ncbi.nlm.nih.gov/pubmed/23078146$$D View this record in MEDLINE/PubMed
BookMark eNqN0VtLHDEUB_BQLHW1fegXKAOlUKGjuWfmUdT1grSlLO1jyOayjM0kazJDu9_erLsqCL3kJXn4_Q8n5-yBnRCDBeAtgoeonCNlzCHCEPEXYIIIhzWklOyACWw5qzGicBfs5XwDIRRNS1-BXUzKC1E-AZdfU5x726uh05WO_XIcbKoWqrfVmG2l-hgWlTLR26xtGPKnahXHsChGBVNFb9YvM_ohvwYvnfLZvtne-2A2PZudXNTXX84vT46va80Y4XXpT7dIQYUc425umaNCGGxggxwljROcENsQwbHGCHNNmWCtblpXrGgh2QcfN2WXKd6ONg-y70pr3qtg45hlqU8FRBTT_6CIQ4ZIK_5NcRmcoIit6ftn9CaOKZQvr1VDOIINL-rdVo3z3hq5TF2v0ko-TL6AD1ugslbeJRV0l58cbwRj94UONk6nmHOy7pEgKNfbl2X78n77xR49s7obymZjGJLq_N8SvzpvV38uLY9PTx8S9SbR5cH-fkyo9FNyQQSTPz6fyyn_Rq6ms-9ySu4AZ0PK4w
CODEN ADICE5
CitedBy_id crossref_primary_10_19160_e_ijer_994099
crossref_primary_10_1111_add_12162
crossref_primary_10_17759_cpse_2024130205
crossref_primary_10_3390_ijerph17051516
crossref_primary_10_1007_s12144_022_03469_1
crossref_primary_10_3390_su10040938
crossref_primary_10_3389_fpsyg_2019_00898
crossref_primary_10_1016_j_psychres_2015_04_029
crossref_primary_10_1111_add_12044
crossref_primary_10_1016_j_addbeh_2022_107363
crossref_primary_10_1097_NMD_0000000000000698
crossref_primary_10_1016_j_aprim_2017_03_015
crossref_primary_10_1111_add_12849
crossref_primary_10_1007_s10826_017_0686_8
crossref_primary_10_2196_19630
crossref_primary_10_1111_add_12723
crossref_primary_10_1556_JBA_3_2014_002
crossref_primary_10_3389_fpsyg_2023_1147601
crossref_primary_10_1007_s00406_020_01211_1
crossref_primary_10_1177_03063070231167267
crossref_primary_10_1016_j_chb_2018_08_031
crossref_primary_10_2196_22235
crossref_primary_10_1080_17544750_2025_2480058
crossref_primary_10_1016_j_chb_2019_09_001
crossref_primary_10_1016_j_addbeh_2021_107193
crossref_primary_10_1016_j_abrep_2018_06_004
crossref_primary_10_1016_j_abrep_2018_06_003
crossref_primary_10_1080_0144929X_2020_1724333
crossref_primary_10_1080_10826084_2019_1618333
crossref_primary_10_1007_s40429_015_0075_6
crossref_primary_10_18863_pgy_551299
crossref_primary_10_1016_j_chb_2017_10_018
crossref_primary_10_21101_cejph_a4731
crossref_primary_10_1007_s12144_022_03255_z
crossref_primary_10_1016_j_chb_2015_10_016
crossref_primary_10_7717_peerj_2401
crossref_primary_10_7717_peerj_3838
crossref_primary_10_1007_s12144_022_04222_4
crossref_primary_10_1027_1864_1105_a000177
crossref_primary_10_1080_26929953_2022_2032514
crossref_primary_10_1016_j_compbiomed_2022_105849
crossref_primary_10_4236_psych_2018_910140
crossref_primary_10_3390_jcm9092720
crossref_primary_10_1016_j_jad_2023_01_039
crossref_primary_10_1016_j_compedu_2016_07_004
crossref_primary_10_1007_s11469_019_00179_x
crossref_primary_10_1007_s40429_017_0159_6
crossref_primary_10_1556_2006_4_2015_040
crossref_primary_10_1016_j_entcom_2020_100392
crossref_primary_10_1177_1046878118823033
crossref_primary_10_3390_bs9050056
crossref_primary_10_38155_ksbd_1166880
crossref_primary_10_1590_2237_6089_2019_0032
crossref_primary_10_3389_fpsyg_2016_00964
crossref_primary_10_3389_fpsyt_2024_1442224
crossref_primary_10_1016_j_comppsych_2022_152312
crossref_primary_10_18070_erciyesiibd_757409
crossref_primary_10_3389_fpsyg_2019_01731
crossref_primary_10_1016_j_jad_2021_08_133
crossref_primary_10_33808_clinexphealthsci_885988
crossref_primary_10_1159_000355832
crossref_primary_10_1007_s10055_021_00563_w
crossref_primary_10_1016_j_adolescence_2014_09_012
crossref_primary_10_1016_j_chb_2020_106574
crossref_primary_10_1016_j_jad_2021_12_013
crossref_primary_10_1016_j_childyouth_2024_107659
crossref_primary_10_1176_appi_ajp_2016_16020224
crossref_primary_10_1515_ijamh_2023_0171
crossref_primary_10_1080_10550887_2021_1971941
crossref_primary_10_1016_j_chb_2017_11_008
crossref_primary_10_3390_medicina56050221
crossref_primary_10_1111_jpr_12566
crossref_primary_10_1007_s10586_017_0747_1
crossref_primary_10_1080_01443410_2014_972342
crossref_primary_10_2196_10058
crossref_primary_10_1016_j_chb_2020_106621
crossref_primary_10_2196_jmir_6694
crossref_primary_10_17645_mac_v9i1_3193
crossref_primary_10_33824_PJPR_2021_36_3_25
crossref_primary_10_1080_08824096_2014_907146
crossref_primary_10_1016_j_adolescence_2021_06_008
crossref_primary_10_1111_add_12130
crossref_primary_10_33907_turkjes_773027
crossref_primary_10_3389_fphar_2023_1152819
crossref_primary_10_3390_ijerph16111984
crossref_primary_10_5817_PedOr2020_4_425
crossref_primary_10_3389_fpsyg_2024_1332462
crossref_primary_10_1007_s12453_019_00204_9
crossref_primary_10_1016_j_lpm_2019_10_014
crossref_primary_10_1556_2006_7_2018_02
crossref_primary_10_1145_3449077
crossref_primary_10_36731_cg_935669
crossref_primary_10_3390_s16040586
crossref_primary_10_5472_marumj_1367799
crossref_primary_10_1024_0939_5911_a000244
crossref_primary_10_47793_hp_1164993
crossref_primary_10_14400_JDC_2016_14_1_387
crossref_primary_10_1111_jora_12359
crossref_primary_10_1386_jgvw_11_2_139_1
crossref_primary_10_1017_S1355617715000685
crossref_primary_10_1016_j_abrep_2018_08_003
crossref_primary_10_2174_1745017902117010217
crossref_primary_10_1016_j_chb_2017_11_027
crossref_primary_10_3389_fpubh_2025_1464172
crossref_primary_10_3389_fpubh_2023_1231550
crossref_primary_10_1556_2006_7_2018_16
crossref_primary_10_1177_1071181319631482
crossref_primary_10_1155_2014_315062
crossref_primary_10_1024_1422_4917_a000278
crossref_primary_10_1177_1359105317740414
crossref_primary_10_1186_s40359_023_01418_6
crossref_primary_10_1089_cyber_2014_0509
crossref_primary_10_1016_j_chb_2015_03_079
crossref_primary_10_4018_IJGCMS_320516
crossref_primary_10_21891_jeseh_841669
crossref_primary_10_1111_sjop_12459
crossref_primary_10_1177_07334648221125199
crossref_primary_10_1016_j_chb_2018_02_037
crossref_primary_10_3389_fpsyt_2023_1081764
crossref_primary_10_1080_0144929X_2019_1634762
crossref_primary_10_47102_annals_acadmedsg_V45N5p174
crossref_primary_10_1016_j_chb_2021_107130
crossref_primary_10_1016_j_medici_2016_04_002
crossref_primary_10_1016_j_tele_2021_101566
crossref_primary_10_1037_mil0000148
crossref_primary_10_3928_00485713_20140806_05
crossref_primary_10_1007_s40429_020_00307_x
crossref_primary_10_26466_opus_547092
crossref_primary_10_1016_j_chb_2020_106416
crossref_primary_10_1016_j_chb_2019_106219
crossref_primary_10_17816_1728_2810_20_1_91
crossref_primary_10_1016_j_chb_2019_04_010
crossref_primary_10_1016_j_chb_2020_106394
crossref_primary_10_1080_13676261_2018_1551614
crossref_primary_10_1080_10494820_2016_1172244
crossref_primary_10_1007_s11920_015_0610_0
crossref_primary_10_1007_s41347_022_00268_0
crossref_primary_10_3389_fpsyg_2021_698748
crossref_primary_10_1556_2006_6_2017_078
crossref_primary_10_1177_0735633117744346
crossref_primary_10_34172_ahj_2022_1381
crossref_primary_10_1111_dmcn_13754
crossref_primary_10_4306_pi_2016_13_1_58
crossref_primary_10_1016_j_entcom_2024_100780
crossref_primary_10_1111_jsr_13844
crossref_primary_10_1080_07420528_2018_1523184
crossref_primary_10_1089_cyber_2016_0168
crossref_primary_10_1080_0144929X_2021_1946154
crossref_primary_10_1016_j_addbeh_2015_09_001
crossref_primary_10_1016_j_entcom_2024_100897
crossref_primary_10_1111_add_12457
crossref_primary_10_1186_s12888_020_02830_7
crossref_primary_10_3724_SP_J_1042_2019_00083
crossref_primary_10_1002_jaoc_12094
crossref_primary_10_1177_1555412015616716
crossref_primary_10_1080_09523987_2019_1583462
crossref_primary_10_1016_j_chb_2015_08_043
crossref_primary_10_1080_08964289_2014_965127
crossref_primary_10_1111_sjop_12250
crossref_primary_10_35627_2219_5238_2021_339_6_71_77
crossref_primary_10_1111_add_12662
crossref_primary_10_15703_kjc_19_6_201812_203
crossref_primary_10_1007_s10899_018_9781_z
crossref_primary_10_1007_s12144_020_00886_y
crossref_primary_10_1111_pcn_12457
crossref_primary_10_1007_s15016_015_0635_y
crossref_primary_10_1111_add_12549
crossref_primary_10_1186_s43045_023_00280_x
crossref_primary_10_1089_cyber_2017_0566
crossref_primary_10_1556_2006_6_2017_053
crossref_primary_10_1016_j_chb_2023_107776
crossref_primary_10_1016_j_chb_2024_108348
crossref_primary_10_1007_s11469_016_9726_7
crossref_primary_10_1556_2006_7_2018_65
crossref_primary_10_1186_s40359_021_00616_4
crossref_primary_10_3390_ijerph18136787
crossref_primary_10_1016_j_chb_2017_08_023
crossref_primary_10_1075_is_21014_li
crossref_primary_10_3389_fpsyt_2020_577366
crossref_primary_10_1177_10439862211001617
crossref_primary_10_1080_02614367_2025_2462096
crossref_primary_10_1002_hsr2_70043
crossref_primary_10_1108_JCS_10_2013_0036
crossref_primary_10_3390_ijerph14121512
crossref_primary_10_1111_jsr_13817
crossref_primary_10_1016_j_addbeh_2016_03_008
crossref_primary_10_1089_cyber_2013_0118
crossref_primary_10_1080_13617672_2022_2152262
crossref_primary_10_1007_s11469_017_9750_2
crossref_primary_10_46778_goputeb_1210734
crossref_primary_10_1016_j_chb_2016_09_027
crossref_primary_10_1016_j_jad_2024_01_175
crossref_primary_10_1590_s0104_12902017166561
crossref_primary_10_1016_j_chb_2015_04_051
crossref_primary_10_1007_s11469_017_9806_3
crossref_primary_10_1080_02604027_2019_1654775
crossref_primary_10_3390_ijerph20105854
crossref_primary_10_1007_s10802_014_9915_4
crossref_primary_10_1080_07421222_2016_1267529
crossref_primary_10_3389_fpsyt_2023_1200230
crossref_primary_10_4103_amh_amh_32_23
crossref_primary_10_1111_add_12534
crossref_primary_10_1016_j_chc_2017_11_015
crossref_primary_10_1097_CXA_0000000000000006
crossref_primary_10_1080_1369118X_2018_1563203
crossref_primary_10_3390_ijerph18052592
crossref_primary_10_3390_ijerph16244938
crossref_primary_10_1155_2014_874648
crossref_primary_10_1007_s10899_024_10309_3
crossref_primary_10_38021_asbid_1200554
crossref_primary_10_3390_ijerph18073820
crossref_primary_10_1556_2006_6_2017_026
crossref_primary_10_1177_2158244013518054
crossref_primary_10_1007_s00431_025_06065_0
crossref_primary_10_1177_15554120231211991
crossref_primary_10_1146_annurev_clinpsy_032816_045120
crossref_primary_10_1089_cyber_2016_0676
crossref_primary_10_1111_pcn_12532
crossref_primary_10_1159_000494460
crossref_primary_10_3390_ijerph18041545
crossref_primary_10_1016_j_chb_2016_11_029
crossref_primary_10_14816_sky_2016_27_3_31
crossref_primary_10_1007_s00787_014_0611_2
crossref_primary_10_7230_KOSCAS_2015_41_223
crossref_primary_10_1016_j_addbeh_2020_106530
crossref_primary_10_1186_s12889_023_16111_x
crossref_primary_10_1016_j_addbeh_2017_05_031
crossref_primary_10_3389_fpsyg_2020_586699
crossref_primary_10_1080_14680777_2022_2027494
crossref_primary_10_26634_jpsy_13_1_15664
crossref_primary_10_1038_s41598_022_26730_w
crossref_primary_10_1097_01_NURSE_0000800088_75612_0f
crossref_primary_10_1176_appi_ajp_2017_16121346r
crossref_primary_10_1177_01650254231182966
crossref_primary_10_1186_s12889_024_20028_4
crossref_primary_10_1556_2006_5_2016_075
crossref_primary_10_4236_ojped_2013_33035
crossref_primary_10_3280_RIP2020_001009
crossref_primary_10_1007_s15016_017_5791_9
crossref_primary_10_1007_s11469_018_9912_x
crossref_primary_10_1186_s13033_017_0143_5
crossref_primary_10_1177_2167702619859341
crossref_primary_10_4103_amit_amit_84_21
crossref_primary_10_1016_j_encep_2020_05_014
crossref_primary_10_1177_0004867420962851
crossref_primary_10_1177_15554120231178883
crossref_primary_10_5817_CP2025_1_1
crossref_primary_10_3389_fpsyt_2021_649276
crossref_primary_10_1016_j_teler_2023_100074
crossref_primary_10_1111_jora_12897
Cites_doi 10.1089/cyber.2009.0227
10.1007/s00508-009-1198-3
10.1111/j.1360-0443.2010.03104.x
10.1089/cpb.2004.7.571
10.1542/peds.2007-0476
10.1089/cpb.2006.9.317
10.1007/s00508-005-0339-6
10.3109/00048670903279812
10.1016/j.chb.2010.07.015
10.1016/j.compedu.2009.05.016
10.1037/0022-3514.63.3.452
10.1176/appi.ajp.163.3.381
10.1080/08838150701626511
10.1080/00049530902748283
10.1016/j.chb.2005.07.002
10.1089/cyber.2009.0289
10.1111/j.1360-0443.2010.03132.x
10.1089/cyber.2009.0229
10.1089/cpb.2004.7.479
10.1026//0012-1924.49.2.73
10.1089/cyber.2010.0260
10.1089/cpb.2006.9.308
10.1007/s11469-009-9254-9
10.1037/0013305
10.1089/cpb.2006.9956
10.1023/A:1009433014881
10.1080/10705519909540118
10.1207/S1532785XMEP0503_01
10.1046/j.1360-0443.2002.00015.x
10.1080/15213260802669458
ContentType Journal Article
Copyright 2012 The Authors, Addiction © 2012 Society for the Study of Addiction
2015 INIST-CNRS
2012 The Authors, Addiction © 2012 Society for the Study of Addiction.
2013 Society for the Study of Addiction
Copyright_xml – notice: 2012 The Authors, Addiction © 2012 Society for the Study of Addiction
– notice: 2015 INIST-CNRS
– notice: 2012 The Authors, Addiction © 2012 Society for the Study of Addiction.
– notice: 2013 Society for the Study of Addiction
DBID BSCLL
AAYXX
CITATION
IQODW
CGR
CUY
CVF
ECM
EIF
NPM
7QG
7TK
8BJ
FQK
JBE
K9.
NAPCQ
7X8
7U4
BHHNA
DWI
WZK
DOI 10.1111/add.12016
DatabaseName Istex
CrossRef
Pascal-Francis
Medline
MEDLINE
MEDLINE (Ovid)
MEDLINE
MEDLINE
PubMed
Animal Behavior Abstracts
Neurosciences Abstracts
International Bibliography of the Social Sciences (IBSS)
International Bibliography of the Social Sciences
International Bibliography of the Social Sciences
ProQuest Health & Medical Complete (Alumni)
Nursing & Allied Health Premium
MEDLINE - Academic
Sociological Abstracts (pre-2017)
Sociological Abstracts
Sociological Abstracts
Sociological Abstracts (Ovid)
DatabaseTitle CrossRef
MEDLINE
Medline Complete
MEDLINE with Full Text
PubMed
MEDLINE (Ovid)
ProQuest Health & Medical Complete (Alumni)
Nursing & Allied Health Premium
International Bibliography of the Social Sciences (IBSS)
Neurosciences Abstracts
Animal Behavior Abstracts
MEDLINE - Academic
Sociological Abstracts (pre-2017)
Sociological Abstracts
DatabaseTitleList
ProQuest Health & Medical Complete (Alumni)
MEDLINE
International Bibliography of the Social Sciences (IBSS)
MEDLINE - Academic
Sociological Abstracts (pre-2017)
Database_xml – sequence: 1
  dbid: NPM
  name: PubMed
  url: https://proxy.k.utb.cz/login?url=http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?db=PubMed
  sourceTypes: Index Database
– sequence: 2
  dbid: EIF
  name: MEDLINE
  url: https://proxy.k.utb.cz/login?url=https://www.webofscience.com/wos/medline/basic-search
  sourceTypes: Index Database
DeliveryMethod fulltext_linktorsrc
Discipline Social Welfare & Social Work
EISSN 1360-0443
EndPage 599
ExternalDocumentID 2894325461
23078146
26875586
10_1111_add_12016
ADD12016
ark_67375_WNG_F6R3JFTV_F
Genre article
Research Support, Non-U.S. Gov't
Journal Article
Review
GeographicLocations Germany
GeographicLocations_xml – name: Germany
GrantInformation_xml – fundername: European Union's Seventh Framework Programme
  funderid: 240864
GroupedDBID ---
..I
.3N
.GA
.GJ
.Y3
0-V
04C
05W
0R~
10A
1OB
1OC
23M
2QV
31~
33P
36B
3SF
3V.
4.4
50Y
50Z
51W
51X
52M
52N
52O
52P
52R
52S
52T
52U
52V
52W
52X
53G
5GY
5HH
5LA
5RE
5VS
66C
6J9
6PF
702
7PT
7RV
7X7
8-0
8-1
8-3
8-4
8-5
88E
8C1
8FI
8FJ
8G5
8UM
930
A01
A03
A8Z
AAESR
AAEVG
AAHHS
AANLZ
AAONW
AASGY
AAWTL
AAXRX
AAZKR
ABCQN
ABCUV
ABDBF
ABEML
ABIVO
ABJNI
ABOCM
ABPVW
ABQWH
ABUWG
ABXGK
ACAHQ
ACBWZ
ACCFJ
ACCZN
ACFBH
ACGFO
ACGFS
ACGOF
ACHQT
ACMXC
ACNCT
ACPOU
ACPRK
ACSCC
ACXBN
ACXQS
ADBBV
ADBTR
ADEOM
ADIZJ
ADKYN
ADMGS
ADMHG
ADOJX
ADOZA
ADXAS
ADZJE
ADZMN
ADZOD
AEEZP
AEGXH
AEIGN
AEIMD
AENEX
AEQDE
AEUQT
AEUYR
AFBPY
AFEBI
AFFNX
AFFPM
AFGKR
AFKRA
AFPWT
AFRAH
AFZJQ
AHBTC
AHEFC
AHMBA
AIACR
AIAGR
AITYG
AIURR
AIWBW
AJBDE
ALAGY
ALIPV
ALMA_UNASSIGNED_HOLDINGS
ALSLI
ALUQN
AMBMR
AMYDB
AN0
ARALO
ASPBG
ATUGU
AVWKF
AZBYB
AZFZN
AZQEC
AZVAB
BAFTC
BCR
BCU
BDRZF
BEC
BENPR
BFHJK
BGRYB
BHBCM
BKEYQ
BLC
BMSDO
BMXJE
BNQBC
BPHCQ
BROTX
BRXPI
BSCLL
BVXVI
BY8
C45
CAG
CCPQU
COF
CS3
D-6
D-7
D-E
D-F
DC6
DCZOG
DPXWK
DR2
DRFUL
DRMAN
DRSTM
DUUFO
DWQXO
DXH
EAD
EAP
EAS
EBB
EBC
EBD
EBS
EBX
ECF
ECT
EIHBH
EJD
EMB
EMK
EMOBN
EPS
ESI
ESTFP
ESX
EX3
F00
F01
F04
F5P
FD6
FEDTE
FUBAC
FYUFA
FZ0
G-S
GNUQQ
GODZA
GUQSH
H.X
HF~
HGLYW
HMCUK
HVGLF
HZI
HZ~
H~9
IHE
IX1
J0M
J5H
K48
KBYEO
LATKE
LC2
LC3
LEEKS
LH4
LITHE
LOXES
LP6
LP7
LUTES
LW6
LYRES
M0O
M1P
M2M
M2O
MEWTI
MK4
MRFUL
MRMAN
MRSTM
MSFUL
MSMAN
MSSTM
MXFUL
MXMAN
MXSTM
N04
N05
N9A
NAPCQ
NF~
O66
O9-
OIG
OVD
P2P
P2W
P2X
P2Z
P4B
P4D
PALCI
PCD
PQQKQ
PROAC
PSQYO
PSYQQ
Q.N
Q11
QB0
Q~Q
R.K
RIWAO
RJQFR
ROL
RX1
SAMSI
SJFOW
SUPJJ
SV3
TEORI
TUS
UB1
UKHRP
UPT
V8K
V9Y
W8V
W99
WBKPD
WH7
WHWMO
WIH
WIJ
WIK
WOHZO
WOW
WQ9
WQJ
WRC
WUP
WVDHM
WXI
WXSBR
XG1
XIF
XOL
YFH
YUY
ZGI
ZZTAW
~IA
~WT
AAHQN
AAIPD
AAMNL
AANHP
AAYCA
ACRPL
ACUHS
ACYXJ
ADNMO
AFWVQ
ALVPJ
AAYXX
AEYWJ
AGHNM
AGQPQ
AGYGG
CITATION
PHGZM
PHGZT
IQODW
CGR
CUY
CVF
ECM
EIF
NPM
7QG
7TK
8BJ
AAMMB
AEFGJ
AGXDD
AIDQK
AIDYY
FQK
JBE
K9.
7X8
7U4
BHHNA
DWI
WZK
ID FETCH-LOGICAL-c5536-136c91a0a1f56fbe5f477d2d081f438f7633e83762c2126c45759c89ffbe7903
IEDL.DBID DR2
ISSN 0965-2140
1360-0443
IngestDate Fri Jul 11 04:54:34 EDT 2025
Tue Aug 05 10:16:37 EDT 2025
Fri Jul 11 03:03:38 EDT 2025
Fri Jul 25 07:02:50 EDT 2025
Thu Apr 03 06:57:13 EDT 2025
Wed Apr 02 07:23:13 EDT 2025
Tue Jul 01 03:51:01 EDT 2025
Thu Apr 24 22:51:34 EDT 2025
Wed Jan 22 16:16:34 EST 2025
Wed Oct 30 09:54:33 EDT 2024
IsPeerReviewed true
IsScholarly true
Issue 3
Keywords Human
Drug addiction
Prevalence
Use
adults
gaming addiction
Video game
Addiction
Adolescent
Young adult
Computer
Drug of abuse
prevalence study
problematic computer game use
Adolescents
Elderly
Public health
Language English
License CC BY 4.0
2012 The Authors, Addiction © 2012 Society for the Study of Addiction.
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-c5536-136c91a0a1f56fbe5f477d2d081f438f7633e83762c2126c45759c89ffbe7903
Notes ark:/67375/WNG-F6R3JFTV-F
European Union's Seventh Framework Programme - No. 240864
ArticleID:ADD12016
istex:FBAE577940BED6F79E6CB7F54DE76D44575D175A
ObjectType-Article-2
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 14
ObjectType-Article-1
ObjectType-Feature-2
ObjectType-Review-3
content type line 23
PMID 23078146
PQID 1288361086
PQPubID 37458
PageCount 8
ParticipantIDs proquest_miscellaneous_1364701424
proquest_miscellaneous_1316051397
proquest_miscellaneous_1289474157
proquest_journals_1288361086
pubmed_primary_23078146
pascalfrancis_primary_26875586
crossref_primary_10_1111_add_12016
crossref_citationtrail_10_1111_add_12016
wiley_primary_10_1111_add_12016_ADD12016
istex_primary_ark_67375_WNG_F6R3JFTV_F
ProviderPackageCode CITATION
AAYXX
PublicationCentury 2000
PublicationDate March 2013
PublicationDateYYYYMMDD 2013-03-01
PublicationDate_xml – month: 03
  year: 2013
  text: March 2013
PublicationDecade 2010
PublicationPlace Oxford
PublicationPlace_xml – name: Oxford
– name: England
– name: Abingdon
PublicationTitle Addiction (Abingdon, England)
PublicationTitleAlternate Addiction
PublicationYear 2013
Publisher Blackwell Publishing Ltd
Blackwell
Publisher_xml – name: Blackwell Publishing Ltd
– name: Blackwell
References Van Rooij A. J., Schoenmakers T. M., Vermulst A. A., Van Den Eijnden R. J. J., Van De Mheen D. Online video game addiction: identification of addicted adolescent gamers. Addiction 2011; 106: 205-212.
Gough H. G., Bradley P. CPI Manual, 3rd edn. Palo Alto, CA: Consulting Psychologists Press; 1996.
Gabler S., Häder S. Telefonstichproben. Methodische Innovationen und Anwendungen in Deutschland [Telephone Samples. Methodological Innovations and Applications in Germany]. Münster, Germany: Waxmann; 2002.
Rosseel Y. , editor. Lavaan: an R package for structural equation modeling and more. Ghent: Ghent University; 14 June 2011. Available at: http://www.webcitation.org/68OFIEhit (accessed 28 February 2012).
Grüsser S. M., Thalemann R., Griffiths M. D. Excessive computer game playing: evidence for addiction and aggression? Cyberpsychol Behav 2007; 10: 290-292.
King D. L., Delfabbro P. H., Zajac I. T. Preliminary validation of a new clinical tool for identifying problem video game playing. Int J Ment Health Addict 2011; 9: 72-87.
Csikszentmihalyi M. Beyond Boredom and Anxiety. San Francisco, CA: Jossey-Bass; 1975.
Blaszczynski A., Nower L. A pathways model of problem and pathological gambling. Addiction 2002; 97: 487-499.
Kuss J. D., Griffiths M. D. Internet gaming addiction: a systematic review of empirical research. Int J Ment Health Addict 2011; 19: 1557-1874.
Lemmens J. S., Valkenburg P. M., Peter J. Psychosocial causes and consequences of pathological gaming. Comput Human Behav 2011; 27: 144-152.
Rehbein F., Kleimann M., Mößle T. Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey. Cyberpsychol Behav Soc Netw 2010; 13: 269-277.
LaRose R., Lin C. A., Eastin M. Unregulated internet usage: addiction, habit, or deficient self-regulation? Media Psychol 2003; 5: 225-253.
Jeong E. J., Kim D. W. Social activities, self-efficacy, game attitudes, and game addiction. Cyberpsychol Behav Soc Netw 2010; 14: 213-221.
Petry N. Commentary on Van Rooij et al. (2011): 'Gaming addiction'-a psychiatric disorder or not? Addiction 2011; 106: 213-214.
Griffiths M. D., Davies M. N. O., Chappell D. Demographic factors and playing variables in online computer gaming. Cyberpsychol Behav 2004; 7: 479-487.
Mehroof M., Griffiths M. D. Online gaming addiction: the role of sensation seeking, self-control, neuroticism, aggression, state anxiety, and trait anxiety. Cyberpsychol Behav 2010; 13: 313-316.
Costa P. T. Jr, McCrae R. R. Revised NEO Personality Inventory (NEO-PI-R) and NEO Five-Factor Inventory (NEO-FFI) Professional Manual. Odessa, FL: Psychological Assessment Resources; 1992.
Buss A. H., Perry M. The aggression questionnaire. J Pers Soc Psychol 1992; 63: 452-459.
Thomas N. J., Martin F. H. Video-arcade game, computer game and internet activities of Australian students: participation habits and prevalence of addiction. Aust J Psychol 2009; 62: 59-66.
Schwarzer R., Jerusalem M. Skalen zur Erfassung von Lehrer- und Schülermerkmalen. Dokumentation der psychometrischen Verfahren im Rahmen der Wissenschaftlichen Begleitung des Modellversuchs Selbstwirksame Schulen [Scales for recording features of teachers and pupils. A documentation of the psychometric method as part of the scientific monitoring of the pilot self-efficacy schools]. Berlin: Freie Universität Berlin; 1999.
Batthyány D., Müller K. W., Benker F., Wölfling K. Computer game playing: clinical characteristics of dependence and abuse among adolescents. Wien Klin Wochenschr 2009; 121: 502-509.
Charlton J. P., Danforth I. D. W. Distinguishing addiction and high engagement in the context of online game playing. Comput Human Behav 2007; 23: 1531-1548.
Chiu S. I., Lee J. Z., Huang D. H. Video game addiction in children and teenagers in Taiwan. Cyberpsychol Behav 2004; 7: 571-581.
Wan C. S., Chiou W. B. Psychological motives and online games addiction: a test of flow theory and humanistic needs theory for Taiwanese adolescents. Cyberpsychol Behav 2006; 9: 317-324.
Griffiths M., Wood R. T. A. Risk factors in adolescence: the case of gambling, videogame playing, and the internet. J Gambl Stud 2000; 16: 199-225.
Grüsser S. M., Thalemann R., Albrecht U., Thalemann C. N. Exzessive Computernutzung im Kindesalter: Ergebnisse einer psychometrischen Erhebung [Excessive computer use in childhood: results of a psychometric study]. Wien Klin Wochenschr 2005; 117: 188-195.
Schulz U., Schwarzer R. Soziale Unterstützung bei der Krankheitsbewältigung: Die Berliner Social Support Skalen (BSSS) [Social support by coping with illness: the Berlin Social Support Scales (BSSS)]. Diagnostica 2003; 49: 73-82.
Allison S. E., von Wahlde L., Shockley T., Gabbard G. O. The development of the self in the era of the Internet and role-playing fantasy games. Am J Psychiatry 2006; 163: 381-385.
Lemmens J. S., Valkenburg P. M., Peter J. Development and validation of a game addiction scale for adolescents. Media Psychol 2009; 12: 77-95.
Hu L., Bentler P. M. Cutoff criteria for fit indexes in covariance structure analysis: conventional criteria versus new alternatives. Struct Equ Modeling 1999; 6: 1-55.
Dworak M., Schierl T., Bruns T., Struder H. K. Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children. Pediatrics 2007; 120: 978-985.
Mentzoni R., Brunborg G., Molde H., Myrseth H., Skouveroe K., Hetland J. et al. Problematic video game use: estimated prevalence and associations with mental and physical health. Cyberpsychol Behav Soc Netw 2011; 14: 591-596.
Porter G., Starcevic V., Berle D., Fenech P. Recognizing problem video game use. Aust NZ J Psychiatry 2010; 44: 120-128.
Hsu S. H., Wen M. H., Wu M. C. Exploring user experiences as predictors of MMORPG addiction. Comput Educ 2009; 53: 990-999.
Lee D., LaRose R. A socio-cognitive model of video game usage. J Broadcast Electron Media 2007; 51: 632-650.
Chumbley J., Griffiths M. Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play. Cyberpsychol Behav 2006; 9: 308-316.
2009; 62
2010; 14
2010; 13
2012
2002; 97
2004; 7
2006; 9
2007; 120
2005; 117
1975
2007
1996
2007; 51
1992
2011; 14
2002
2007; 10
2011; 19
1999; 6
2011; 9
1999
2009; 12
2010; 44
2000; 16
2009; 53
2011; 106
2006; 163
2009; 121
2003; 5
2003; 49
2011; 27
2007; 23
1992; 63
e_1_2_7_6_1
e_1_2_7_5_1
e_1_2_7_4_1
e_1_2_7_3_1
Gabler S. (e_1_2_7_32_1) 2002
e_1_2_7_8_1
e_1_2_7_7_1
Gough H. G. (e_1_2_7_34_1) 1996
e_1_2_7_19_1
e_1_2_7_18_1
e_1_2_7_17_1
e_1_2_7_16_1
e_1_2_7_40_1
e_1_2_7_2_1
e_1_2_7_15_1
e_1_2_7_14_1
e_1_2_7_13_1
e_1_2_7_12_1
e_1_2_7_11_1
e_1_2_7_10_1
e_1_2_7_26_1
e_1_2_7_27_1
e_1_2_7_28_1
e_1_2_7_29_1
Schwarzer R. (e_1_2_7_36_1) 1999
Costa P. T. (e_1_2_7_38_1) 1992
e_1_2_7_30_1
e_1_2_7_25_1
e_1_2_7_31_1
e_1_2_7_24_1
e_1_2_7_23_1
e_1_2_7_33_1
e_1_2_7_22_1
e_1_2_7_21_1
e_1_2_7_35_1
e_1_2_7_20_1
e_1_2_7_37_1
Kuss J. D. (e_1_2_7_9_1) 2011; 19
Rosseel Y. (e_1_2_7_39_1)
23418661 - Addiction. 2013 Mar;108(3):600-1
Addiction. 2013 Mar;108(3):656
References_xml – reference: Csikszentmihalyi M. Beyond Boredom and Anxiety. San Francisco, CA: Jossey-Bass; 1975.
– reference: Chumbley J., Griffiths M. Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play. Cyberpsychol Behav 2006; 9: 308-316.
– reference: Kuss J. D., Griffiths M. D. Internet gaming addiction: a systematic review of empirical research. Int J Ment Health Addict 2011; 19: 1557-1874.
– reference: Van Rooij A. J., Schoenmakers T. M., Vermulst A. A., Van Den Eijnden R. J. J., Van De Mheen D. Online video game addiction: identification of addicted adolescent gamers. Addiction 2011; 106: 205-212.
– reference: Grüsser S. M., Thalemann R., Albrecht U., Thalemann C. N. Exzessive Computernutzung im Kindesalter: Ergebnisse einer psychometrischen Erhebung [Excessive computer use in childhood: results of a psychometric study]. Wien Klin Wochenschr 2005; 117: 188-195.
– reference: Wan C. S., Chiou W. B. Psychological motives and online games addiction: a test of flow theory and humanistic needs theory for Taiwanese adolescents. Cyberpsychol Behav 2006; 9: 317-324.
– reference: Lemmens J. S., Valkenburg P. M., Peter J. Psychosocial causes and consequences of pathological gaming. Comput Human Behav 2011; 27: 144-152.
– reference: Griffiths M. D., Davies M. N. O., Chappell D. Demographic factors and playing variables in online computer gaming. Cyberpsychol Behav 2004; 7: 479-487.
– reference: Dworak M., Schierl T., Bruns T., Struder H. K. Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children. Pediatrics 2007; 120: 978-985.
– reference: Mentzoni R., Brunborg G., Molde H., Myrseth H., Skouveroe K., Hetland J. et al. Problematic video game use: estimated prevalence and associations with mental and physical health. Cyberpsychol Behav Soc Netw 2011; 14: 591-596.
– reference: Jeong E. J., Kim D. W. Social activities, self-efficacy, game attitudes, and game addiction. Cyberpsychol Behav Soc Netw 2010; 14: 213-221.
– reference: Chiu S. I., Lee J. Z., Huang D. H. Video game addiction in children and teenagers in Taiwan. Cyberpsychol Behav 2004; 7: 571-581.
– reference: Hu L., Bentler P. M. Cutoff criteria for fit indexes in covariance structure analysis: conventional criteria versus new alternatives. Struct Equ Modeling 1999; 6: 1-55.
– reference: Buss A. H., Perry M. The aggression questionnaire. J Pers Soc Psychol 1992; 63: 452-459.
– reference: Schwarzer R., Jerusalem M. Skalen zur Erfassung von Lehrer- und Schülermerkmalen. Dokumentation der psychometrischen Verfahren im Rahmen der Wissenschaftlichen Begleitung des Modellversuchs Selbstwirksame Schulen [Scales for recording features of teachers and pupils. A documentation of the psychometric method as part of the scientific monitoring of the pilot self-efficacy schools]. Berlin: Freie Universität Berlin; 1999.
– reference: Petry N. Commentary on Van Rooij et al. (2011): 'Gaming addiction'-a psychiatric disorder or not? Addiction 2011; 106: 213-214.
– reference: Gough H. G., Bradley P. CPI Manual, 3rd edn. Palo Alto, CA: Consulting Psychologists Press; 1996.
– reference: Costa P. T. Jr, McCrae R. R. Revised NEO Personality Inventory (NEO-PI-R) and NEO Five-Factor Inventory (NEO-FFI) Professional Manual. Odessa, FL: Psychological Assessment Resources; 1992.
– reference: Schulz U., Schwarzer R. Soziale Unterstützung bei der Krankheitsbewältigung: Die Berliner Social Support Skalen (BSSS) [Social support by coping with illness: the Berlin Social Support Scales (BSSS)]. Diagnostica 2003; 49: 73-82.
– reference: Hsu S. H., Wen M. H., Wu M. C. Exploring user experiences as predictors of MMORPG addiction. Comput Educ 2009; 53: 990-999.
– reference: Charlton J. P., Danforth I. D. W. Distinguishing addiction and high engagement in the context of online game playing. Comput Human Behav 2007; 23: 1531-1548.
– reference: Gabler S., Häder S. Telefonstichproben. Methodische Innovationen und Anwendungen in Deutschland [Telephone Samples. Methodological Innovations and Applications in Germany]. Münster, Germany: Waxmann; 2002.
– reference: Lee D., LaRose R. A socio-cognitive model of video game usage. J Broadcast Electron Media 2007; 51: 632-650.
– reference: Rosseel Y. , editor. Lavaan: an R package for structural equation modeling and more. Ghent: Ghent University; 14 June 2011. Available at: http://www.webcitation.org/68OFIEhit (accessed 28 February 2012).
– reference: Mehroof M., Griffiths M. D. Online gaming addiction: the role of sensation seeking, self-control, neuroticism, aggression, state anxiety, and trait anxiety. Cyberpsychol Behav 2010; 13: 313-316.
– reference: Rehbein F., Kleimann M., Mößle T. Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey. Cyberpsychol Behav Soc Netw 2010; 13: 269-277.
– reference: Griffiths M., Wood R. T. A. Risk factors in adolescence: the case of gambling, videogame playing, and the internet. J Gambl Stud 2000; 16: 199-225.
– reference: Allison S. E., von Wahlde L., Shockley T., Gabbard G. O. The development of the self in the era of the Internet and role-playing fantasy games. Am J Psychiatry 2006; 163: 381-385.
– reference: King D. L., Delfabbro P. H., Zajac I. T. Preliminary validation of a new clinical tool for identifying problem video game playing. Int J Ment Health Addict 2011; 9: 72-87.
– reference: Blaszczynski A., Nower L. A pathways model of problem and pathological gambling. Addiction 2002; 97: 487-499.
– reference: Grüsser S. M., Thalemann R., Griffiths M. D. Excessive computer game playing: evidence for addiction and aggression? Cyberpsychol Behav 2007; 10: 290-292.
– reference: Batthyány D., Müller K. W., Benker F., Wölfling K. Computer game playing: clinical characteristics of dependence and abuse among adolescents. Wien Klin Wochenschr 2009; 121: 502-509.
– reference: Lemmens J. S., Valkenburg P. M., Peter J. Development and validation of a game addiction scale for adolescents. Media Psychol 2009; 12: 77-95.
– reference: LaRose R., Lin C. A., Eastin M. Unregulated internet usage: addiction, habit, or deficient self-regulation? Media Psychol 2003; 5: 225-253.
– reference: Thomas N. J., Martin F. H. Video-arcade game, computer game and internet activities of Australian students: participation habits and prevalence of addiction. Aust J Psychol 2009; 62: 59-66.
– reference: Porter G., Starcevic V., Berle D., Fenech P. Recognizing problem video game use. Aust NZ J Psychiatry 2010; 44: 120-128.
– year: 2007
  article-title: American Psychiatric Association considers ‘video game addiction’
– volume: 44
  start-page: 120
  year: 2010
  end-page: 128
  article-title: Recognizing problem video game use
  publication-title: Aust NZ J Psychiatry
– volume: 7
  start-page: 571
  year: 2004
  end-page: 581
  article-title: Video game addiction in children and teenagers in Taiwan
  publication-title: Cyberpsychol Behav
– volume: 62
  start-page: 59
  year: 2009
  end-page: 66
  article-title: Video‐arcade game, computer game and internet activities of Australian students: participation habits and prevalence of addiction
  publication-title: Aust J Psychol
– volume: 9
  start-page: 317
  year: 2006
  end-page: 324
  article-title: Psychological motives and online games addiction: a test of flow theory and humanistic needs theory for Taiwanese adolescents
  publication-title: Cyberpsychol Behav
– volume: 9
  start-page: 308
  year: 2006
  end-page: 316
  article-title: Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game‐play
  publication-title: Cyberpsychol Behav
– volume: 6
  start-page: 1
  year: 1999
  end-page: 55
  article-title: Cutoff criteria for fit indexes in covariance structure analysis: conventional criteria versus new alternatives
  publication-title: Struct Equ Modeling
– volume: 49
  start-page: 73
  year: 2003
  end-page: 82
  article-title: Soziale Unterstützung bei der Krankheitsbewältigung: Die Berliner Social Support Skalen (BSSS) [Social support by coping with illness: the Berlin Social Support Scales (BSSS)]
  publication-title: Diagnostica
– volume: 51
  start-page: 632
  year: 2007
  end-page: 650
  article-title: A socio‐cognitive model of video game usage
  publication-title: J Broadcast Electron Media
– volume: 63
  start-page: 452
  year: 1992
  end-page: 459
  article-title: The aggression questionnaire
  publication-title: J Pers Soc Psychol
– volume: 53
  start-page: 990
  year: 2009
  end-page: 999
  article-title: Exploring user experiences as predictors of MMORPG addiction
  publication-title: Comput Educ
– volume: 13
  start-page: 313
  year: 2010
  end-page: 316
  article-title: Online gaming addiction: the role of sensation seeking, self‐control, neuroticism, aggression, state anxiety, and trait anxiety
  publication-title: Cyberpsychol Behav
– year: 1996
– year: 1975
– volume: 97
  start-page: 487
  year: 2002
  end-page: 499
  article-title: A pathways model of problem and pathological gambling
  publication-title: Addiction
– volume: 9
  start-page: 72
  year: 2011
  end-page: 87
  article-title: Preliminary validation of a new clinical tool for identifying problem video game playing
  publication-title: Int J Ment Health Addict
– year: 1992
– volume: 163
  start-page: 381
  year: 2006
  end-page: 385
  article-title: The development of the self in the era of the Internet and role‐playing fantasy games
  publication-title: Am J Psychiatry
– volume: 16
  start-page: 199
  year: 2000
  end-page: 225
  article-title: Risk factors in adolescence: the case of gambling, videogame playing, and the internet
  publication-title: J Gambl Stud
– volume: 12
  start-page: 77
  year: 2009
  end-page: 95
  article-title: Development and validation of a game addiction scale for adolescents
  publication-title: Media Psychol
– year: 2012
– volume: 23
  start-page: 1531
  year: 2007
  end-page: 1548
  article-title: Distinguishing addiction and high engagement in the context of online game playing
  publication-title: Comput Human Behav
– volume: 7
  start-page: 479
  year: 2004
  end-page: 487
  article-title: Demographic factors and playing variables in online computer gaming
  publication-title: Cyberpsychol Behav
– volume: 19
  start-page: 1557
  year: 2011
  end-page: 1874
  article-title: Internet gaming addiction: a systematic review of empirical research
  publication-title: Int J Ment Health Addict
– volume: 14
  start-page: 213
  year: 2010
  end-page: 221
  article-title: Social activities, self‐efficacy, game attitudes, and game addiction
  publication-title: Cyberpsychol Behav Soc Netw
– volume: 14
  start-page: 591
  year: 2011
  end-page: 596
  article-title: Problematic video game use: estimated prevalence and associations with mental and physical health
  publication-title: Cyberpsychol Behav Soc Netw
– year: 2002
– volume: 106
  start-page: 205
  year: 2011
  end-page: 212
  article-title: Online video game addiction: identification of addicted adolescent gamers
  publication-title: Addiction
– volume: 120
  start-page: 978
  year: 2007
  end-page: 985
  article-title: Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school‐aged children
  publication-title: Pediatrics
– volume: 106
  start-page: 213
  year: 2011
  end-page: 214
  article-title: Commentary on Van Rooij . (2011): ‘Gaming addiction'—a psychiatric disorder or not?
  publication-title: Addiction
– volume: 117
  start-page: 188
  year: 2005
  end-page: 195
  article-title: Exzessive Computernutzung im Kindesalter: Ergebnisse einer psychometrischen Erhebung [Excessive computer use in childhood: results of a psychometric study]
  publication-title: Wien Klin Wochenschr
– volume: 10
  start-page: 290
  year: 2007
  end-page: 292
  article-title: Excessive computer game playing: evidence for addiction and aggression?
  publication-title: Cyberpsychol Behav
– volume: 27
  start-page: 144
  year: 2011
  end-page: 152
  article-title: Psychosocial causes and consequences of pathological gaming
  publication-title: Comput Human Behav
– volume: 121
  start-page: 502
  year: 2009
  end-page: 509
  article-title: Computer game playing: clinical characteristics of dependence and abuse among adolescents
  publication-title: Wien Klin Wochenschr
– volume: 5
  start-page: 225
  year: 2003
  end-page: 253
  article-title: Unregulated internet usage: addiction, habit, or deficient self‐regulation?
  publication-title: Media Psychol
– volume: 13
  start-page: 269
  year: 2010
  end-page: 277
  article-title: Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey
  publication-title: Cyberpsychol Behav Soc Netw
– year: 1999
– ident: e_1_2_7_27_1
  doi: 10.1089/cyber.2009.0227
– ident: e_1_2_7_12_1
  doi: 10.1007/s00508-009-1198-3
– ident: e_1_2_7_26_1
  doi: 10.1111/j.1360-0443.2010.03104.x
– ident: e_1_2_7_15_1
  doi: 10.1089/cpb.2004.7.571
– ident: e_1_2_7_11_1
  doi: 10.1542/peds.2007-0476
– ident: e_1_2_7_22_1
  doi: 10.1089/cpb.2006.9.317
– ident: e_1_2_7_18_1
  doi: 10.1007/s00508-005-0339-6
– volume-title: Telefonstichproben. Methodische Innovationen und Anwendungen in Deutschland [Telephone Samples. Methodological Innovations and Applications in Germany].
  year: 2002
  ident: e_1_2_7_32_1
– ident: e_1_2_7_3_1
– ident: e_1_2_7_29_1
  doi: 10.3109/00048670903279812
– volume-title: Skalen zur Erfassung von Lehrer‐ und Schülermerkmalen. Dokumentation der psychometrischen Verfahren im Rahmen der Wissenschaftlichen Begleitung des Modellversuchs Selbstwirksame Schulen [Scales for recording features of teachers and pupils. A documentation of the psychometric method as part of the scientific monitoring of the pilot self‐efficacy schools].
  year: 1999
  ident: e_1_2_7_36_1
– volume-title: Revised NEO Personality Inventory (NEO‐PI‐R) and NEO Five‐Factor Inventory (NEO‐FFI) Professional Manual
  year: 1992
  ident: e_1_2_7_38_1
– ident: e_1_2_7_13_1
  doi: 10.1016/j.chb.2010.07.015
– ident: e_1_2_7_4_1
  doi: 10.1016/j.compedu.2009.05.016
– volume-title: CPI Manual
  year: 1996
  ident: e_1_2_7_34_1
– ident: e_1_2_7_37_1
  doi: 10.1037/0022-3514.63.3.452
– ident: e_1_2_7_10_1
  doi: 10.1176/appi.ajp.163.3.381
– ident: e_1_2_7_20_1
  doi: 10.1080/08838150701626511
– ident: e_1_2_7_40_1
  doi: 10.1080/00049530902748283
– volume-title: Lavaan: an R package for structural equation modeling and more
  ident: e_1_2_7_39_1
– volume: 19
  start-page: 1557
  year: 2011
  ident: e_1_2_7_9_1
  article-title: Internet gaming addiction: a systematic review of empirical research
  publication-title: Int J Ment Health Addict
– ident: e_1_2_7_17_1
  doi: 10.1016/j.chb.2005.07.002
– ident: e_1_2_7_16_1
  doi: 10.1089/cyber.2009.0289
– ident: e_1_2_7_8_1
– ident: e_1_2_7_21_1
  doi: 10.1111/j.1360-0443.2010.03132.x
– ident: e_1_2_7_2_1
– ident: e_1_2_7_28_1
  doi: 10.1089/cyber.2009.0229
– ident: e_1_2_7_14_1
  doi: 10.1089/cpb.2004.7.479
– ident: e_1_2_7_35_1
  doi: 10.1026//0012-1924.49.2.73
– ident: e_1_2_7_25_1
  doi: 10.1089/cyber.2010.0260
– ident: e_1_2_7_31_1
  doi: 10.1089/cpb.2006.9.308
– ident: e_1_2_7_30_1
  doi: 10.1007/s11469-009-9254-9
– ident: e_1_2_7_19_1
  doi: 10.1037/0013305
– ident: e_1_2_7_23_1
  doi: 10.1089/cpb.2006.9956
– ident: e_1_2_7_7_1
  doi: 10.1023/A:1009433014881
– ident: e_1_2_7_33_1
  doi: 10.1080/10705519909540118
– ident: e_1_2_7_5_1
  doi: 10.1207/S1532785XMEP0503_01
– ident: e_1_2_7_6_1
  doi: 10.1046/j.1360-0443.2002.00015.x
– ident: e_1_2_7_24_1
  doi: 10.1080/15213260802669458
– reference: 23418661 - Addiction. 2013 Mar;108(3):600-1
– reference: - Addiction. 2013 Mar;108(3):656
SSID ssj0007894
Score 2.5356667
SecondaryResourceType review_article
Snippet Aims Playing digital games has been associated with forms of addictive behavior. Past research on the subject has often been criticized on theoretical and...
Playing digital games has been associated with forms of addictive behavior. Past research on the subject has often been criticized on theoretical and empirical...
Aims: Playing digital games has been associated with forms of addictive behavior. Past research on the subject has often been criticized on theoretical and...
SourceID proquest
pubmed
pascalfrancis
crossref
wiley
istex
SourceType Aggregation Database
Index Database
Enrichment Source
Publisher
StartPage 592
SubjectTerms Addiction
Addictive behaviors
Adolescent
Adolescents
Adult
Adult and adolescent clinical studies
Adults
Age Distribution
Aged
Aged, 80 and over
Aggression
Aggression - psychology
Behavior, Addictive - epidemiology
Behavior, Addictive - psychology
Biological and medical sciences
Computer & video games
Drug addiction
Elderly
Empowerment
Federal Republic of Germany
Female
Games
gaming addiction
Germany
Germany - epidemiology
Humans
Life Satisfaction
Male
Medical sciences
Middle Aged
Miscellaneous
Personal Satisfaction
Personality
Personality Disorders - epidemiology
Personality Disorders - psychology
Prevalence
prevalence study
problematic computer game use
Psychology. Psychoanalysis. Psychiatry
Psychopathology. Psychiatry
Public health. Hygiene
Public health. Hygiene-occupational medicine
Self Efficacy
Teenagers
Video Games - psychology
Young Adult
Title Problematic computer game use among adolescents, younger and older adults
URI https://api.istex.fr/ark:/67375/WNG-F6R3JFTV-F/fulltext.pdf
https://onlinelibrary.wiley.com/doi/abs/10.1111%2Fadd.12016
https://www.ncbi.nlm.nih.gov/pubmed/23078146
https://www.proquest.com/docview/1288361086
https://www.proquest.com/docview/1289474157
https://www.proquest.com/docview/1316051397
https://www.proquest.com/docview/1364701424
Volume 108
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnV1Lb9NAEB5V7YUL74chRAtCFQccOdmHbXFKCaZUokJVoD0gWev1LocUB8WJBPx6ZtaPNqhUiItl2ePXeGZnxp79PoAXvBQUV20YFbEMhdBJWBSlCyNjnBpb4vahTwMfjtXhJ3F0Js924HU3F6bBh-g_uJFn-PGaHFwX9SUnR8ccjTF8Edw29WpRQnRyAR0VJ54EkcBNwglWES2qEHXx9EduxaI9UusP6o3UNarHNbwWVyWe23msD0TZLfjSPULTf7IYbdbFyPz6A93xP5_xNtxsE1Q2bSzqDuzY6i4Mmlm87NSeO72ybJ91G5arxT14_7GhpSH0V2Zangj2VX-zbFNb5gmN2CXsqFfsJw0yKKOrki2JKJx5IJD6Psyzt_M3h2HL0RAaKTlBGCqTjnWkx04qV1jpRByXkxIzDSd44nD44haLYDUxGCSVEUQIapLUoWycRvwB7FbLyj4CVvAocryUuNBCJioVElM3hWcy3JhEBfCye1m5afHLiUbjPO_qGNRW7rUVwPNe9HsD2nGV0L5_472EXi2oyy2W-enxuzxTJ_wom3_OswCGWybRHzBRWOxJurNBZyN5OwLUeI0k4YpsPYBn_W70Xfohoyu73HiZVFBKF18jw8dYcVKefp2MEnFEcxYDeNjY6MVNcoJzEqQ-b2l_V0g-nc38yuN_F30CNyaeH4Sa8gawu15t7FPM0tbFEPamB7ODbOjd8jcy6DVA
linkProvider Wiley-Blackwell
linkToHtml http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnV1Lb9NAEB6V9gCX8qaGUBaEKg44sr0P2xKXimDS0kaoCrQXZK3Xuz2kdVAeUsuvZ2f9aINKhbhYkTOO1-OZnZnN7PcBvKUlw7iq_aCIuc-YTPyiKI0fKGVEqJHbB5cGDkdi-I3tn_CTNfjQ7oWp8SG6BTf0DDdfo4PjgvQ1L7ee2Q9t_BJ3YAMZvRE5f3B0BR4VJ44GEeFN_MjWEQ2uEPbxdJeuRKMNVOwFdkfKuVWQqZktbko9VzNZF4qy-_CjfYi6A2XSXy6Kvvr1B77j_z7lA9hsclSyWxvVQ1jT1SPo1Rt5ybE-M3KmyQ5pT0xnk8ew97VmpkEAWKIaqghyKs81Wc41cZxG5Bp81HtyifOMlZFVSabIFU4cFsj8CYyzT-OPQ7-hafAV5xRRDIVKQxnI0HBhCs0Ni-MyKm2yYRhNjJ3BqLZ1sIiUjZNCMeQEVUlqrGycBvQprFfTSm8BKWgQGFpye5CMJyJl3GZvwv6SokolwoN37dvKVQNhjkwaZ3lbylht5U5bHrzpRH_WuB03Ce24V95JyNkEG91inh-PPueZOKL72fh7nnmwvWIT3QWRsPUex5H1WiPJm0lgbu-RJFSguXvwuvvaui_-JyMrPV06mZRhVhffIkNDW3Riqn6bjGBxgNsWPXhWG-nVICkiOjFUnzO1vysk3x0M3Ifn_y76Cu4Ox4cH-cHe6MsLuBc5uhDs0evB-mK21C9t0rYotp1v_ga4hjfq
linkToPdf http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnV1Zb9QwEB6VVkK8cB-BpRiEKh7IKomPJOKpYgltgVVVLbQPSJbj2DxsyVZ7SMCvx-Mc7aJSIV6iKJlckxnPTDL-PoCXtGIYV00YlSkPGVNZWJaVDSOtrYgNcvvgp4FPY7H3mR2c8JMNeNPNhWnwIfoPbugZfrxGBz-r7AUnd445jF34Etdgi4koR96G0dE5dlSaeRZERDcJE1dGtLBC2MbTH7oWjLZQrz-wOVItnH5sQ2xxWea5nsj6SFTcgq_dMzQNKNPhalkO9a8_4B3_8yFvw802QyW7jUndgQ1T34VBM42XHJtTq-aG7JBuw2w-vQf7hw0vDcK_Et0SRZBv6rshq4UhntGIXACPek1-4ijjZFRdkRkyhROPBLK4D5Pi3eTtXtiSNISac4oYhkLnsYpUbLmwpeGWpWmVVC7VsIxm1o1f1LgqWCTaRUmhGTKC6iy3TjbNI_oANutZbR4BKWkUWVpxt1CMZyJn3OVuwp1JU60zEcCr7mVJ3QKYI4_GqewKGact6bUVwIte9KxB7bhMaMe_8V5CzafY5pZyeTx-LwtxRA-KyRdZBLC9ZhL9AYlw1R7HOxt0NiLbIWDhrpFlVKCxB_C83-2cF__IqNrMVl4mZ5jTpVfI0NiVnJioXyUjWBrhpMUAHjY2en6TFPGcGKrPW9rfFSJ3RyO_8vjfRZ_B9cNRIT_ujz88gRuJ5wrBBr0BbC7nK_PUZWzLctt75m_dWzaZ
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Problematic+computer+game+use+among+adolescents%2C+younger+and+older+adults&rft.jtitle=Addiction+%28Abingdon%2C+England%29&rft.au=FESTL%2C+Ruth&rft.au=SCHARKOW%2C+Michael&rft.au=QUANDT%2C+Thorsten&rft.date=2013-03-01&rft.pub=Blackwell&rft.issn=0965-2140&rft.volume=108&rft.issue=3&rft.spage=592&rft.epage=599&rft_id=info:doi/10.1111%2Fadd.12016&rft.externalDBID=n%2Fa&rft.externalDocID=26875586
thumbnail_l http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=0965-2140&client=summon
thumbnail_m http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=0965-2140&client=summon
thumbnail_s http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=0965-2140&client=summon