Mixed News about the Bad News Game

Basol et al. (2020) tested the “the Bad News Game” (BNG), an app designed to improve ability to spot false claims on social media. Participants rated simulated Tweets, then played either the BNG or an unrelated game, then re-rated the Tweets. Playing the BNG lowered rated belief in false Tweets. Her...

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Published inJournal of cognition Vol. 6; no. 1; p. 58
Main Authors Graham, Megan E., Skov, Brittany, Gilson, Zoë, Heise, Calvin, Fallow, Kaitlyn M., Mah, Eric Y., Lindsay, D. Stephen
Format Journal Article
LanguageEnglish
Published England Ubiquity Press 09.10.2023
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ISSN2514-4820
2514-4820
DOI10.5334/joc.324

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Abstract Basol et al. (2020) tested the “the Bad News Game” (BNG), an app designed to improve ability to spot false claims on social media. Participants rated simulated Tweets, then played either the BNG or an unrelated game, then re-rated the Tweets. Playing the BNG lowered rated belief in false Tweets. Here, four teams of undergraduate psychology students each attempted an extended replication of Basol et al., using updated versions of the original Bad News game. The most important extension was that the replications included a larger number of true Tweets than the original study and planned analyses of responses to true Tweets. The four replications were loosely coordinated, with each team independently working out how to implement the agreed plan. Despite many departures from the Basol et al. method, all four teams replicated their key finding: Playing the BNG reduced belief in false Tweets. But playing the BNG also reduced belief in true Tweets to the same or almost the same extent. Exploratory signal detection theory analyses indicated that the BNG increased response bias but did not improve discrimination. This converges with findings reported by Modirrousta-Galian and Higham (2023).
AbstractList Basol et al. (2020) tested the "the Bad News Game" (BNG), an app designed to improve ability to spot false claims on social media. Participants rated simulated Tweets, then played either the BNG or an unrelated game, then re-rated the Tweets. Playing the BNG lowered rated belief in false Tweets. Here, four teams of undergraduate psychology students each attempted an extended replication of Basol et al., using updated versions of the original Bad News game. The most important extension was that the replications included a larger number of true Tweets than the original study and planned analyses of responses to true Tweets. The four replications were loosely coordinated, with each team independently working out how to implement the agreed plan. Despite many departures from the Basol et al. method, all four teams replicated their key finding: Playing the BNG reduced belief in false Tweets. But playing the BNG also reduced belief in true Tweets to the same or almost the same extent. Exploratory signal detection theory analyses indicated that the BNG increased response bias but did not improve discrimination. This converges with findings reported by Modirrousta-Galian and Higham (2023).Basol et al. (2020) tested the "the Bad News Game" (BNG), an app designed to improve ability to spot false claims on social media. Participants rated simulated Tweets, then played either the BNG or an unrelated game, then re-rated the Tweets. Playing the BNG lowered rated belief in false Tweets. Here, four teams of undergraduate psychology students each attempted an extended replication of Basol et al., using updated versions of the original Bad News game. The most important extension was that the replications included a larger number of true Tweets than the original study and planned analyses of responses to true Tweets. The four replications were loosely coordinated, with each team independently working out how to implement the agreed plan. Despite many departures from the Basol et al. method, all four teams replicated their key finding: Playing the BNG reduced belief in false Tweets. But playing the BNG also reduced belief in true Tweets to the same or almost the same extent. Exploratory signal detection theory analyses indicated that the BNG increased response bias but did not improve discrimination. This converges with findings reported by Modirrousta-Galian and Higham (2023).
Basol et al. ( 2020 ) tested the “the Bad News Game” (BNG), an app designed to improve ability to spot false claims on social media. Participants rated simulated Tweets, then played either the BNG or an unrelated game, then re-rated the Tweets. Playing the BNG lowered rated belief in false Tweets. Here, four teams of undergraduate psychology students each attempted an extended replication of Basol et al., using updated versions of the original Bad News game. The most important extension was that the replications included a larger number of true Tweets than the original study and planned analyses of responses to true Tweets. The four replications were loosely coordinated, with each team independently working out how to implement the agreed plan. Despite many departures from the Basol et al. method, all four teams replicated their key finding: Playing the BNG reduced belief in false Tweets. But playing the BNG also reduced belief in true Tweets to the same or almost the same extent. Exploratory signal detection theory analyses indicated that the BNG increased response bias but did not improve discrimination. This converges with findings reported by Modirrousta-Galian and Higham ( 2023 ).
Basol et al. (2020) tested the "the Bad News Game" (BNG), an app designed to improve ability to spot false claims on social media. Participants rated simulated Tweets, then played either the BNG or an unrelated game, then re-rated the Tweets. Playing the BNG lowered rated belief in false Tweets. Here, four teams of undergraduate psychology students each attempted an extended replication of Basol et al., using updated versions of the original Bad News game. The most important extension was that the replications included a larger number of true Tweets than the original study and planned analyses of responses to true Tweets. The four replications were loosely coordinated, with each team independently working out how to implement the agreed plan. Despite many departures from the Basol et al. method, all four teams replicated their key finding: Playing the BNG reduced belief in false Tweets. But playing the BNG also reduced belief in true Tweets to the same or almost the same extent. Exploratory signal detection theory analyses indicated that the BNG increased response bias but did not improve discrimination. This converges with findings reported by Modirrousta-Galian and Higham (2023).
Author Skov, Brittany
Lindsay, D. Stephen
Mah, Eric Y.
Graham, Megan E.
Heise, Calvin
Fallow, Kaitlyn M.
Gilson, Zoë
AuthorAffiliation 1 Psychology, Simon Fraser University, Burnaby, Canada
2 Psychology, University of Victoria, Canada
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Keywords Fake news
social media
Bad News Game
gameified inoculation
Language English
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Copyright: © 2023 The Author(s).
This is an open-access article distributed under the terms of the Creative Commons Attribution 4.0 International License (CC-BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. See http://creativecommons.org/licenses/by/4.0/.
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Snippet Basol et al. (2020) tested the “the Bad News Game” (BNG), an app designed to improve ability to spot false claims on social media. Participants rated simulated...
Basol et al. (2020) tested the "the Bad News Game" (BNG), an app designed to improve ability to spot false claims on social media. Participants rated simulated...
Basol et al. ( 2020 ) tested the “the Bad News Game” (BNG), an app designed to improve ability to spot false claims on social media. Participants rated...
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SubjectTerms bad news game
fake news
gameified inoculation
social media
Title Mixed News about the Bad News Game
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