Minecraft in Education Benefits Learning and Social Engagement

Empirical evidence suggests game-based learning (GBL) as a potentially engaging form of contemporary learning. With the increase in the use of Minecraft, a sandbox computer game in open-world format, there has been a concurrent rise in the level of interest in investigating the role of Minecraft in...

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Published inInternational journal of game-based learning Vol. 11; no. 4; pp. 19 - 56
Main Authors Alawajee, Omar, Delafield-Butt, Jonathan
Format Journal Article
LanguageEnglish
Published Hershey IGI Global 01.10.2021
Subjects
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ISSN2155-6849
2155-6857
DOI10.4018/IJGBL.2021100102

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Abstract Empirical evidence suggests game-based learning (GBL) as a potentially engaging form of contemporary learning. With the increase in the use of Minecraft, a sandbox computer game in open-world format, there has been a concurrent rise in the level of interest in investigating the role of Minecraft in social and academic learning. Minecraft is socially interactive, and its cooperative, rather than competitive, open-world gameplay suggests that it could be used for educational purposes. This paper presents a systematic review of all published peer-reviewed research and synthesises the evidence for and against Minecraft's use in education to better understand the applicability of Minecraft in educational and psychological interventions. Forty-two papers were identified. These revealed Minecraft to be beneficial in terms of increased motivation, language development, and academic learning in subjects such as science and history. Minecraft play also supported the development of social skills, including communication, sharing, collaboration, and leadership. Concerns about age-appropriateness, safety, technology use, and learning generalisation were raised, but on balance, the evidence favours an informed and guided employment of Minecraft for improved opportunities for learning and engagement in education.
AbstractList Empirical evidence suggests game-based learning (GBL) as a potentially engaging form of contemporary learning. With the increase in the use of Minecraft, a sandbox computer game in open-world format, there has been a concurrent rise in the level of interest in investigating the role of Minecraft in social and academic learning. Minecraft is socially interactive, and its cooperative, rather than competitive, open-world gameplay suggests that it could be used for educational purposes. This paper presents a systematic review of all published peer-reviewed research and synthesises the evidence for and against Minecraft's use in education to better understand the applicability of Minecraft in educational and psychological interventions. Forty-two papers were identified. These revealed Minecraft to be beneficial in terms of increased motivation, language development, and academic learning in subjects such as science and history. Minecraft play also supported the development of social skills, including communication, sharing, collaboration, and leadership. Concerns about age-appropriateness, safety, technology use, and learning generalisation were raised, but on balance, the evidence favours an informed and guided employment of Minecraft for improved opportunities for learning and engagement in education.
Audience Elementary Education
Secondary Education
Academic
Author Alawajee, Omar
Delafield-Butt, Jonathan
AuthorAffiliation University of Strathclyde, UK
Department of Special Education, College of Sciences and Arts, Qassim University, Ar Rass, Saudi Arabia
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  givenname: Jonathan
  surname: Delafield-Butt
  fullname: Delafield-Butt, Jonathan
  organization: University of Strathclyde, UK
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Copyright COPYRIGHT 2021 IGI Global
Copyright © 2021, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited.
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SubjectTerms Computer & video games
Computer Games
Education
Educational aspects
Educational Objectives
Educational software
Elementary School Students
Evaluation
Game Based Learning
Game theory
Instructional Effectiveness
Interpersonal Competence
Language Acquisition
Leadership
Learner Engagement
Learning
Learning strategies
Literature Reviews
Methods
Motivation
Secondary School Students
Social learning
Student Motivation
Teaching Methods
Video Games
Title Minecraft in Education Benefits Learning and Social Engagement
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