All-Hex Mesh Generation via Volumetric PolyCube Deformation
While hexahedral mesh elements are preferred by a variety of simulation techniques, constructing quality all‐hex meshes of general shapes remains a challenge. An attractive hex‐meshing approach, often referred to as sub‐mapping, uses a low distortion mapping between the input model and a PolyCube (a...
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Published in | Computer graphics forum Vol. 30; no. 5; pp. 1407 - 1416 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Oxford, UK
Blackwell Publishing Ltd
01.08.2011
Wiley |
Series | Special Issue of Symposium on Geometry Processing 2011 |
Subjects | |
Online Access | Get full text |
ISSN | 0167-7055 1467-8659 |
DOI | 10.1111/j.1467-8659.2011.02015.x |
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Abstract | While hexahedral mesh elements are preferred by a variety of simulation techniques, constructing quality all‐hex meshes of general shapes remains a challenge. An attractive hex‐meshing approach, often referred to as sub‐mapping, uses a low distortion mapping between the input model and a PolyCube (a solid formed from a union of cubes), to transfer a regular hex grid from the PolyCube to the input model. Unfortunately, the construction of suitable PolyCubes and corresponding volumetric maps for arbitrary shapes remains an open problem. Our work introduces a new method for computing low‐distortion volumetric PolyCube deformations of general shapes and for subsequent all‐hex remeshing. For a given input model, our method simultaneously generates an appropriate PolyCube structure and mapping between the input model and the PolyCube. From these we automatically generate good quality all‐hex meshes of complex natural and man‐made shapes. |
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AbstractList | While hexahedral mesh elements are preferred by a variety of simulation techniques, constructing quality all‐hex meshes of general shapes remains a challenge. An attractive hex‐meshing approach, often referred to as sub‐mapping, uses a low distortion mapping between the input model and a PolyCube (a solid formed from a union of cubes), to transfer a regular hex grid from the PolyCube to the input model. Unfortunately, the construction of suitable PolyCubes and corresponding volumetric maps for arbitrary shapes remains an open problem. Our work introduces a new method for computing low‐distortion volumetric PolyCube deformations of general shapes and for subsequent all‐hex remeshing. For a given input model, our method simultaneously generates an appropriate PolyCube structure and mapping between the input model and the PolyCube. From these we automatically generate good quality all‐hex meshes of complex natural and man‐made shapes. While hexahedral mesh elements are preferred by a variety of simulation techniques, constructing quality all-hex meshes of general shapes remains a challenge. An attractive hex-meshing approach, often referred to as submapping, uses a low distortion mapping between the input model and a PolyCube (a solid formed from a union of cubes), to transfer a regular hex grid from the PolyCube to the input model. Unfortunately, the construction of suitable PolyCubes and corresponding volumetric maps for arbitrary shapes remains an open problem. Our work introduces a new method for computing low-distortion volumetric PolyCube deformations of general shapes and for subsequent all-hex remeshing. For a given input model, our method simultaneously generates an appropriate PolyCube structure and mapping between the input model and the PolyCube. From these we automatically generate good quality all-hex meshes of complex natural and man-made shapes. While hexahedral mesh elements are preferred by a variety of simulation techniques, constructing quality all-hex meshes of general shapes remains a challenge. An attractive hex-meshing approach, often referred to as sub-mapping, uses a low distortion mapping between the input model and a PolyCube (a solid formed from a union of cubes), to transfer a regular hex grid from the PolyCube to the input model. Unfortunately, the construction of suitable PolyCubes and corresponding volumetric maps for arbitrary shapes remains an open problem. Our work introduces a new method for computing low-distortion volumetric PolyCube deformations of general shapes and for subsequent all-hex remeshing. For a given input model, our method simultaneously generates an appropriate PolyCube structure and mapping between the input model and the PolyCube. From these we automatically generate good quality all-hex meshes of complex natural and man-made shapes. [PUBLICATION ABSTRACT] |
Author | Zhang, Eugene Gregson, James Sheffer, Alla |
Author_xml | – sequence: 1 givenname: James surname: Gregson fullname: Gregson, James organization: University of British Columbia, Canada – sequence: 2 givenname: Alla surname: Sheffer fullname: Sheffer, Alla organization: University of British Columbia, Canada – sequence: 3 givenname: Eugene surname: Zhang fullname: Zhang, Eugene organization: Oregon State University, United States |
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Copyright | 2011 The Author(s) Computer Graphics Forum © 2011 The Eurographics Association and Blackwell Publishing Ltd. Distributed under a Creative Commons Attribution 4.0 International License |
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Snippet | While hexahedral mesh elements are preferred by a variety of simulation techniques, constructing quality all‐hex meshes of general shapes remains a challenge.... While hexahedral mesh elements are preferred by a variety of simulation techniques, constructing quality all-hex meshes of general shapes remains a challenge.... |
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SubjectTerms | Computer graphics Computer Science Construction Deformation Distortion Finite element method Graphics Mapping Mathematical analysis Studies Unions |
Title | All-Hex Mesh Generation via Volumetric PolyCube Deformation |
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