Zhang, F. (2024). Effects of game-based learning on academic outcomes: A study of technology acceptance and self-regulation in college students. Heliyon, 10(16), e36249. https://doi.org/10.1016/j.heliyon.2024.e36249
Chicago Style (17th ed.) CitationZhang, Fang. "Effects of Game-based Learning on Academic Outcomes: A Study of Technology Acceptance and Self-regulation in College Students." Heliyon 10, no. 16 (2024): e36249. https://doi.org/10.1016/j.heliyon.2024.e36249.
MLA (9th ed.) CitationZhang, Fang. "Effects of Game-based Learning on Academic Outcomes: A Study of Technology Acceptance and Self-regulation in College Students." Heliyon, vol. 10, no. 16, 2024, p. e36249, https://doi.org/10.1016/j.heliyon.2024.e36249.
Warning: These citations may not always be 100% accurate.