Legaki, N., Xi, N., Hamari, J., Karpouzis, K., & Assimakopoulos, V. (2020). The effect of challenge-based gamification on learning: An experiment in the context of statistics education. International journal of human-computer studies, 144, 102496. https://doi.org/10.1016/j.ijhcs.2020.102496
Chicago Style (17th ed.) CitationLegaki, Nikoletta-Zampeta, Nannan Xi, Juho Hamari, Kostas Karpouzis, and Vassilios Assimakopoulos. "The Effect of Challenge-based Gamification on Learning: An Experiment in the Context of Statistics Education." International Journal of Human-computer Studies 144 (2020): 102496. https://doi.org/10.1016/j.ijhcs.2020.102496.
MLA (9th ed.) CitationLegaki, Nikoletta-Zampeta, et al. "The Effect of Challenge-based Gamification on Learning: An Experiment in the Context of Statistics Education." International Journal of Human-computer Studies, vol. 144, 2020, p. 102496, https://doi.org/10.1016/j.ijhcs.2020.102496.