Gamifying education: what is known, what is believed and what remains uncertain: a critical review

Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational environments. With the growing popularity of gamification and yet mixed success of its application in educational contexts, the current review is...

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Published inInternational Journal of Educational Technology in Higher Education Vol. 14; no. 1; pp. 1 - 36
Main Authors Dichev, Christo, Dicheva, Darina
Format Journal Article
LanguageEnglish
Published Cham Springer International Publishing 20.02.2017
Springer Nature B.V
SpringerOpen
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Abstract Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational environments. With the growing popularity of gamification and yet mixed success of its application in educational contexts, the current review is aiming to shed a more realistic light on the research in this field by focusing on empirical evidence rather than on potentialities, beliefs or preferences. Accordingly, it critically examines the advancement in gamifying education. The discussion is structured around the used gamification mechanisms, the gamified subjects, the type of gamified learning activities, and the study goals, with an emphasis on the reliability and validity of the reported outcomes. To improve our understanding and offer a more realistic picture of the progress of gamification in education, consistent with the presented evidence, we examine both the outcomes reported in the papers and how they have been obtained. While the gamification in education is still a growing phenomenon, the review reveals that (i) insufficient evidence exists to support the long-term benefits of gamification in educational contexts; (ii) the practice of gamifying learning has outpaced researchers’ understanding of its mechanisms and methods; (iii) the knowledge of how to gamify an activity in accordance with the specifics of the educational context is still limited. The review highlights the need for systematically designed studies and rigorously tested approaches confirming the educational benefits of gamification, if gamified learning is to become a recognized instructional approach.
AbstractList Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational environments. With the growing popularity of gamification and yet mixed success of its application in educational contexts, the current review is aiming to shed a more realistic light on the research in this field by focusing on empirical evidence rather than on potentialities, beliefs or preferences. Accordingly, it critically examines the advancement in gamifying education. The discussion is structured around the used gamification mechanisms, the gamified subjects, the type of gamified learning activities, and the study goals, with an emphasis on the reliability and validity of the reported outcomes. To improve our understanding and offer a more realistic picture of the progress of gamification in education, consistent with the presented evidence, we examine both the outcomes reported in the papers and how they have been obtained. While the gamification in education is still a growing phenomenon, the review reveals that (i) insufficient evidence exists to support the long-term benefits of gamification in educational contexts; (ii) the practice of gamifying learning has outpaced researchers’ understanding of its mechanisms and methods; (iii) the knowledge of how to gamify an activity in accordance with the specifics of the educational context is still limited. The review highlights the need for systematically designed studies and rigorously tested approaches confirming the educational benefits of gamification, if gamified learning is to become a recognized instructional approach.
Abstract Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational environments. With the growing popularity of gamification and yet mixed success of its application in educational contexts, the current review is aiming to shed a more realistic light on the research in this field by focusing on empirical evidence rather than on potentialities, beliefs or preferences. Accordingly, it critically examines the advancement in gamifying education. The discussion is structured around the used gamification mechanisms, the gamified subjects, the type of gamified learning activities, and the study goals, with an emphasis on the reliability and validity of the reported outcomes. To improve our understanding and offer a more realistic picture of the progress of gamification in education, consistent with the presented evidence, we examine both the outcomes reported in the papers and how they have been obtained. While the gamification in education is still a growing phenomenon, the review reveals that (i) insufficient evidence exists to support the long-term benefits of gamification in educational contexts; (ii) the practice of gamifying learning has outpaced researchers’ understanding of its mechanisms and methods; (iii) the knowledge of how to gamify an activity in accordance with the specifics of the educational context is still limited. The review highlights the need for systematically designed studies and rigorously tested approaches confirming the educational benefits of gamification, if gamified learning is to become a recognized instructional approach.
ArticleNumber 9
Author Dichev, Christo
Dicheva, Darina
Author_xml – sequence: 1
  givenname: Christo
  surname: Dichev
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  organization: Winston-Salem State University
– sequence: 2
  givenname: Darina
  orcidid: 0000-0001-5590-0282
  surname: Dicheva
  fullname: Dicheva, Darina
  email: dichevad@wssu.edu
  organization: Winston-Salem State University
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Snippet Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational...
Gamification of education is a developing approach for increasing learners' motivation and engagement by incorporating game design elements in educational...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in...
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SubjectTerms Computer Appl. in Social and Behavioral Sciences
Computer Science
Computers and Education
Critical literature review
Education
Educational Benefits
Educational Environment
Educational Research
Educational Technology
Empirical studies
Game Based Learning
Gamification
Gamification in education
Gamifying learning
Higher Education
Humanities
Information Systems Applications (incl.Internet)
Law
Learning
Learning Activities
Learning Processes
Literature reviews
Research Methodology
Review Article
Statistics for Social Sciences
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Title Gamifying education: what is known, what is believed and what remains uncertain: a critical review
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Volume 14
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