The effects of personalized gamification on students’ flow experience, motivation, and enjoyment
Gamification refers to the attempt to transform different kinds of systems to be able to better invoke positive experiences such as the flow state. However, the ability of such intervention to invoke flow state is commonly believed to depend on several moderating factors including the user’s traits....
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Published in | Smart learning environments Vol. 9; no. 1; pp. 1 - 26 |
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Main Authors | , , , , , , |
Format | Journal Article |
Language | English |
Published |
Singapore
Springer Singapore
29.03.2022
Springer Springer Nature B.V SpringerOpen |
Subjects | |
Online Access | Get full text |
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