The effects of personalized gamification on students’ flow experience, motivation, and enjoyment

Gamification refers to the attempt to transform different kinds of systems to be able to better invoke positive experiences such as the flow state. However, the ability of such intervention to invoke flow state is commonly believed to depend on several moderating factors including the user’s traits....

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Bibliographic Details
Published inSmart learning environments Vol. 9; no. 1; pp. 1 - 26
Main Authors Oliveira, Wilk, Hamari, Juho, Joaquim, Sivaldo, Toda, Armando M., Palomino, Paula T., Vassileva, Julita, Isotani, Seiji
Format Journal Article
LanguageEnglish
Published Singapore Springer Singapore 29.03.2022
Springer
Springer Nature B.V
SpringerOpen
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