Oliveira, W., Hamari, J., Joaquim, S., Toda, A. M., Palomino, P. T., Vassileva, J., & Isotani, S. (2022). The effects of personalized gamification on students’ flow experience, motivation, and enjoyment. Smart learning environments, 9(1), 1-26. https://doi.org/10.1186/s40561-022-00194-x
Chicago Style (17th ed.) CitationOliveira, Wilk, Juho Hamari, Sivaldo Joaquim, Armando M. Toda, Paula T. Palomino, Julita Vassileva, and Seiji Isotani. "The Effects of Personalized Gamification on Students’ Flow Experience, Motivation, and Enjoyment." Smart Learning Environments 9, no. 1 (2022): 1-26. https://doi.org/10.1186/s40561-022-00194-x.
MLA (9th ed.) CitationOliveira, Wilk, et al. "The Effects of Personalized Gamification on Students’ Flow Experience, Motivation, and Enjoyment." Smart Learning Environments, vol. 9, no. 1, 2022, pp. 1-26, https://doi.org/10.1186/s40561-022-00194-x.