APA (7th ed.) Citation

Oliveira, W., Hamari, J., Joaquim, S., Toda, A. M., Palomino, P. T., Vassileva, J., & Isotani, S. (2022). The effects of personalized gamification on students’ flow experience, motivation, and enjoyment. Smart learning environments, 9(1), 1-26. https://doi.org/10.1186/s40561-022-00194-x

Chicago Style (17th ed.) Citation

Oliveira, Wilk, Juho Hamari, Sivaldo Joaquim, Armando M. Toda, Paula T. Palomino, Julita Vassileva, and Seiji Isotani. "The Effects of Personalized Gamification on Students’ Flow Experience, Motivation, and Enjoyment." Smart Learning Environments 9, no. 1 (2022): 1-26. https://doi.org/10.1186/s40561-022-00194-x.

MLA (9th ed.) Citation

Oliveira, Wilk, et al. "The Effects of Personalized Gamification on Students’ Flow Experience, Motivation, and Enjoyment." Smart Learning Environments, vol. 9, no. 1, 2022, pp. 1-26, https://doi.org/10.1186/s40561-022-00194-x.

Warning: These citations may not always be 100% accurate.