Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review
The rapid growth in digital technology usage among children and adolescents has highlighted the need for novel approaches to promote their physical and mental health. This paper investigates the viability of gamification—the application of game mechanics to non-gaming contexts—as a potent instrument...
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Published in | Behavioral sciences Vol. 14; no. 2; p. 102 |
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Main Authors | , , , , |
Format | Journal Article |
Language | English |
Published |
Switzerland
MDPI AG
01.01.2024
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Subjects | |
Online Access | Get full text |
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