Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review

The rapid growth in digital technology usage among children and adolescents has highlighted the need for novel approaches to promote their physical and mental health. This paper investigates the viability of gamification—the application of game mechanics to non-gaming contexts—as a potent instrument...

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Bibliographic Details
Published inBehavioral sciences Vol. 14; no. 2; p. 102
Main Authors Gkintoni, Evgenia, Vantaraki, Fedra, Skoulidi, Charitini, Anastassopoulos, Panagiotis, Vantarakis, Apostolos
Format Journal Article
LanguageEnglish
Published Switzerland MDPI AG 01.01.2024
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