Investigating the Performance of Gesture-Based Input for Mid-Air Text Entry in a Virtual Environment: A Comparison of Hand-Up versus Hand-Down Postures
Although the interaction technology for virtual reality (VR) systems has evolved significantly over the past years, the text input efficiency in the virtual environment is still an ongoing problem. We deployed a word-gesture text entry technology based on gesture recognition in the virtual environme...
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Published in | Sensors (Basel, Switzerland) Vol. 21; no. 5; p. 1582 |
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Main Authors | , , , , , , |
Format | Journal Article |
Language | English |
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Abstract | Although the interaction technology for virtual reality (VR) systems has evolved significantly over the past years, the text input efficiency in the virtual environment is still an ongoing problem. We deployed a word-gesture text entry technology based on gesture recognition in the virtual environment. This study aimed to investigate the performance of the word-gesture text entry technology with different input postures and VR experiences in the virtual environment. The study revealed that the VR experience (how long or how often using VR) had little effect on input performance. The hand-up posture has a better input performance when using word-gesture text entry technology in a virtual environment. In addition, the study found that the perceived exertion to complete the text input with word-gesture text entry technology was relatively high. Furthermore, the typing accuracy and perceived usability for using the hand-up posture were obviously higher than that for the hand-down posture. The hand-up posture also had less task workload than the hand-down posture. This paper supports that the word-gesture text entry technology with hand-up posture has greater application potential than hand-down posture. |
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AbstractList | Although the interaction technology for virtual reality (VR) systems has evolved significantly over the past years, the text input efficiency in the virtual environment is still an ongoing problem. We deployed a word-gesture text entry technology based on gesture recognition in the virtual environment. This study aimed to investigate the performance of the word-gesture text entry technology with different input postures and VR experiences in the virtual environment. The study revealed that the VR experience (how long or how often using VR) had little effect on input performance. The hand-up posture has a better input performance when using word-gesture text entry technology in a virtual environment. In addition, the study found that the perceived exertion to complete the text input with word-gesture text entry technology was relatively high. Furthermore, the typing accuracy and perceived usability for using the hand-up posture were obviously higher than that for the hand-down posture. The hand-up posture also had less task workload than the hand-down posture. This paper supports that the word-gesture text entry technology with hand-up posture has greater application potential than hand-down posture.Although the interaction technology for virtual reality (VR) systems has evolved significantly over the past years, the text input efficiency in the virtual environment is still an ongoing problem. We deployed a word-gesture text entry technology based on gesture recognition in the virtual environment. This study aimed to investigate the performance of the word-gesture text entry technology with different input postures and VR experiences in the virtual environment. The study revealed that the VR experience (how long or how often using VR) had little effect on input performance. The hand-up posture has a better input performance when using word-gesture text entry technology in a virtual environment. In addition, the study found that the perceived exertion to complete the text input with word-gesture text entry technology was relatively high. Furthermore, the typing accuracy and perceived usability for using the hand-up posture were obviously higher than that for the hand-down posture. The hand-up posture also had less task workload than the hand-down posture. This paper supports that the word-gesture text entry technology with hand-up posture has greater application potential than hand-down posture. Although the interaction technology for virtual reality (VR) systems has evolved significantly over the past years, the text input efficiency in the virtual environment is still an ongoing problem. We deployed a word-gesture text entry technology based on gesture recognition in the virtual environment. This study aimed to investigate the performance of the word-gesture text entry technology with different input postures and VR experiences in the virtual environment. The study revealed that the VR experience (how long or how often using VR) had little effect on input performance. The hand-up posture has a better input performance when using word-gesture text entry technology in a virtual environment. In addition, the study found that the perceived exertion to complete the text input with word-gesture text entry technology was relatively high. Furthermore, the typing accuracy and perceived usability for using the hand-up posture were obviously higher than that for the hand-down posture. The hand-up posture also had less task workload than the hand-down posture. This paper supports that the word-gesture text entry technology with hand-up posture has greater application potential than hand-down posture. |
Author | Jiang, Ting Wang, Yahui Chen, Jingzhou He, Jibo Wang, Yueyang Wang, Yincheng Yang, Jie |
AuthorAffiliation | 3 School of Psychology, Northwest Normal University, Lanzhou 730070, China 2 Faculty of Psychology, Beijing Normal University, Beijing 100875, China; 201828061046@mail.bun.edu.cn (Y.W.); psytingjiang@gmail.com (T.J.) 1 Department of Psychology, Tsinghua University, Beijing 100084, China; yhwangmn@163.com (Y.W.); tan9ochen@gmail.com (J.C.); wang-yc18@mails.tsinghua.edu.cn (Y.W.); nemoyj1989@126.com (J.Y.) |
AuthorAffiliation_xml | – name: 1 Department of Psychology, Tsinghua University, Beijing 100084, China; yhwangmn@163.com (Y.W.); tan9ochen@gmail.com (J.C.); wang-yc18@mails.tsinghua.edu.cn (Y.W.); nemoyj1989@126.com (J.Y.) – name: 3 School of Psychology, Northwest Normal University, Lanzhou 730070, China – name: 2 Faculty of Psychology, Beijing Normal University, Beijing 100875, China; 201828061046@mail.bun.edu.cn (Y.W.); psytingjiang@gmail.com (T.J.) |
Author_xml | – sequence: 1 givenname: Yahui orcidid: 0000-0003-2913-7011 surname: Wang fullname: Wang, Yahui – sequence: 2 givenname: Yueyang surname: Wang fullname: Wang, Yueyang – sequence: 3 givenname: Jingzhou surname: Chen fullname: Chen, Jingzhou – sequence: 4 givenname: Yincheng surname: Wang fullname: Wang, Yincheng – sequence: 5 givenname: Jie surname: Yang fullname: Yang, Jie – sequence: 6 givenname: Ting surname: Jiang fullname: Jiang, Ting – sequence: 7 givenname: Jibo orcidid: 0000-0002-5110-581X surname: He fullname: He, Jibo |
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SubjectTerms | Design Efficiency Experiments gesture recognition Gestures Hand Humans Interactive computer systems Keyboards Methods Posture subjective experience task workload typing performance User experience User-Computer Interface Virtual Reality word-gesture text entry technology Workloads |
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Title | Investigating the Performance of Gesture-Based Input for Mid-Air Text Entry in a Virtual Environment: A Comparison of Hand-Up versus Hand-Down Postures |
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