Parallel Marching Blocks: A Practical Isosurfacing Algorithm for Large Data on Many-Core Architectures

Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectures. However, current state‐of‐the‐art isosurfacing algorithms usually consume large amounts of GPU memory owing to the additional acceleration structures they require. As a result, the continued limit...

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Bibliographic Details
Published inComputer graphics forum Vol. 35; no. 3; pp. 211 - 220
Main Authors Liu, Baoquan, Clapworthy, Gordon J., Dong, Feng, Wu, Enhua
Format Journal Article
LanguageEnglish
Published Oxford Blackwell Publishing Ltd 01.06.2016
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