Parallel Marching Blocks: A Practical Isosurfacing Algorithm for Large Data on Many-Core Architectures
Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectures. However, current state‐of‐the‐art isosurfacing algorithms usually consume large amounts of GPU memory owing to the additional acceleration structures they require. As a result, the continued limit...
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Published in | Computer graphics forum Vol. 35; no. 3; pp. 211 - 220 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Oxford
Blackwell Publishing Ltd
01.06.2016
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Subjects | |
Online Access | Get full text |
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