Acquisition of a Joystick-Operated Video Task by Pigs (Sus scrofa)
The ability of two Panepinto micro pigs and two Yorkshire pigs ( Sus scrofa ) to acquire a joystick-operated video-game task was investigated. Subjects were trained to manipulate a joystick that controlled movement of a cursor displayed on a computer monitor. The pigs were required to move the curso...
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Published in | Frontiers in psychology Vol. 12; p. 631755 |
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Main Authors | , |
Format | Journal Article |
Language | English |
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11.02.2021
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Abstract | The ability of two Panepinto micro pigs and two Yorkshire pigs (
Sus scrofa
) to acquire a joystick-operated video-game task was investigated. Subjects were trained to manipulate a joystick that controlled movement of a cursor displayed on a computer monitor. The pigs were required to move the cursor to make contact with three-, two-, or one-walled targets randomly allocated for position on the monitor, and a reward was provided if the cursor collided with a target. The video-task acquisition required conceptual understanding of the task, as well as skilled motor performance. Terminal performance revealed that all pigs were significantly above chance on first attempts to contact one-walled targets (
p
< 0.05). These results indicate that despite dexterity and visual constraints, pigs have the capacity to acquire a joystick-operated video-game task. Limitations in the joystick methodology suggest that future studies of the cognitive capacities of pigs and other domestic species may benefit from the use of touchscreens or other advanced computer-interfaced technology. |
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AbstractList | The ability of two Panepinto micro pigs and two Yorkshire pigs (Sus scrofa) to acquire a joystick-operated video-game task was investigated. Subjects were trained to manipulate a joystick that controlled movement of a cursor displayed on a computer monitor. The pigs were required to move the cursor to make contact with three-, two-, or one-walled targets randomly allocated for position on the monitor, and a reward was provided if the cursor collided with a target. The video-task acquisition required conceptual understanding of the task, as well as skilled motor performance. Terminal performance revealed that all pigs were significantly above chance on first attempts to contact one-walled targets (p < 0.05). These results indicate that despite dexterity and visual constraints, pigs have the capacity to acquire a joystick-operated video-game task. Limitations in the joystick methodology suggest that future studies of the cognitive capacities of pigs and other domestic species may benefit from the use of touchscreens or other advanced computer-interfaced technology. The ability of two Panepinto micro pigs and two Yorkshire pigs ( ) to acquire a joystick-operated video-game task was investigated. Subjects were trained to manipulate a joystick that controlled movement of a cursor displayed on a computer monitor. The pigs were required to move the cursor to make contact with three-, two-, or one-walled targets randomly allocated for position on the monitor, and a reward was provided if the cursor collided with a target. The video-task acquisition required conceptual understanding of the task, as well as skilled motor performance. Terminal performance revealed that all pigs were significantly above chance on first attempts to contact one-walled targets ( < 0.05). These results indicate that despite dexterity and visual constraints, pigs have the capacity to acquire a joystick-operated video-game task. Limitations in the joystick methodology suggest that future studies of the cognitive capacities of pigs and other domestic species may benefit from the use of touchscreens or other advanced computer-interfaced technology. The ability of two Panepinto micro pigs and two Yorkshire pigs (Sus scrofa) to acquire a joystick-operated video-game task was investigated. Subjects were trained to manipulate a joystick that controlled movement of a cursor displayed on a computer monitor. The pigs were required to move the cursor to make contact with three-, two-, or one-walled targets randomly allocated for position on the monitor, and a reward was provided if the cursor collided with a target. The video-task acquisition required conceptual understanding of the task, as well as skilled motor performance. Terminal performance revealed that all pigs were significantly above chance on first attempts to contact one-walled targets (p < 0.05). These results indicate that despite dexterity and visual constraints, pigs have the capacity to acquire a joystick-operated video-game task. Limitations in the joystick methodology suggest that future studies of the cognitive capacities of pigs and other domestic species may benefit from the use of touchscreens or other advanced computer-interfaced technology.The ability of two Panepinto micro pigs and two Yorkshire pigs (Sus scrofa) to acquire a joystick-operated video-game task was investigated. Subjects were trained to manipulate a joystick that controlled movement of a cursor displayed on a computer monitor. The pigs were required to move the cursor to make contact with three-, two-, or one-walled targets randomly allocated for position on the monitor, and a reward was provided if the cursor collided with a target. The video-task acquisition required conceptual understanding of the task, as well as skilled motor performance. Terminal performance revealed that all pigs were significantly above chance on first attempts to contact one-walled targets (p < 0.05). These results indicate that despite dexterity and visual constraints, pigs have the capacity to acquire a joystick-operated video-game task. Limitations in the joystick methodology suggest that future studies of the cognitive capacities of pigs and other domestic species may benefit from the use of touchscreens or other advanced computer-interfaced technology. The ability of two Panepinto micro pigs and two Yorkshire pigs ( Sus scrofa ) to acquire a joystick-operated video-game task was investigated. Subjects were trained to manipulate a joystick that controlled movement of a cursor displayed on a computer monitor. The pigs were required to move the cursor to make contact with three-, two-, or one-walled targets randomly allocated for position on the monitor, and a reward was provided if the cursor collided with a target. The video-task acquisition required conceptual understanding of the task, as well as skilled motor performance. Terminal performance revealed that all pigs were significantly above chance on first attempts to contact one-walled targets ( p < 0.05). These results indicate that despite dexterity and visual constraints, pigs have the capacity to acquire a joystick-operated video-game task. Limitations in the joystick methodology suggest that future studies of the cognitive capacities of pigs and other domestic species may benefit from the use of touchscreens or other advanced computer-interfaced technology. |
Author | Croney, Candace C. Boysen, Sarah T. |
AuthorAffiliation | 1 Department of Comparative Pathobiology and Animal Science, Center for Animal Welfare Science, Purdue University , West Lafayette, IN , United States 2 Comparative Cognition Project , Sunbury, OH , United States |
AuthorAffiliation_xml | – name: 2 Comparative Cognition Project , Sunbury, OH , United States – name: 1 Department of Comparative Pathobiology and Animal Science, Center for Animal Welfare Science, Purdue University , West Lafayette, IN , United States |
Author_xml | – sequence: 1 givenname: Candace C. surname: Croney fullname: Croney, Candace C. – sequence: 2 givenname: Sarah T. surname: Boysen fullname: Boysen, Sarah T. |
BackLink | https://www.ncbi.nlm.nih.gov/pubmed/33679560$$D View this record in MEDLINE/PubMed |
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Cites_doi | 10.1016/j.applanim.2013.11.009 10.1016/0168-1591(94)90058-2 10.1016/j.beproc.2016.03.017 10.2527/1991.69125017x 10.1038/35102669 10.1017/S0962728600014330 10.2527/1991.69125001x 10.1016/S0168-1591(99)00036-2 10.4141/cjas87-032 10.2527/animalsci2002.0021881200800ES10002x 10.3758/BF03213382 10.1007/s10071-010-0364-3 10.1086/699744 10.1007/s10071-003-0176-9 10.1016/j.applanim.2018.05.026 10.1037/0735-7036.104.2.115 10.1901/jeab.1996.65-173 10.1016/j.anbehav.2009.07.027 10.46867/ijcp.2015.28.00.04 10.1016/B978-0-08-101215-4.00001-8 10.1016/0003-3472(77)90025-2 10.1037/0033-2909.113.2.211 10.1016/S0168-1591(03)00128-X 10.5840/eip20045213 10.3758/BF03209384 10.1037/h0076040 10.1007/s10071-013-0621-3 10.3758/bf03203132 10.1186/1742-9994-11-20 10.1007/BF03399569 10.1037/0735-7036.103.1.32 10.1006/anbe.1997.0564 10.1007/BF02381407 10.3389/fvets.2019.00024 |
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Copyright | Copyright © 2021 Croney and Boysen. Copyright © 2021 Croney and Boysen. 2021 Croney and Boysen |
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Keywords | pigs animal cognition animal learning animal behavior video tasks with animals |
Language | English |
License | Copyright © 2021 Croney and Boysen. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
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Notes | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 23 Reviewed by: Katie Leighty, Walt Disney Company, Switzerland; David A. Washburn, Georgia State University, United States This article was submitted to Comparative Psychology, a section of the journal Frontiers in Psychology Edited by: Michael Beran, Georgia State University, United States |
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Snippet | The ability of two Panepinto micro pigs and two Yorkshire pigs (
Sus scrofa
) to acquire a joystick-operated video-game task was investigated. Subjects were... The ability of two Panepinto micro pigs and two Yorkshire pigs ( ) to acquire a joystick-operated video-game task was investigated. Subjects were trained to... The ability of two Panepinto micro pigs and two Yorkshire pigs (Sus scrofa) to acquire a joystick-operated video-game task was investigated. Subjects were... |
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SubjectTerms | animal behavior animal cognition animal learning pigs Psychology video tasks with animals |
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Title | Acquisition of a Joystick-Operated Video Task by Pigs (Sus scrofa) |
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