Acquisition of a Joystick-Operated Video Task by Pigs (Sus scrofa)

The ability of two Panepinto micro pigs and two Yorkshire pigs ( Sus scrofa ) to acquire a joystick-operated video-game task was investigated. Subjects were trained to manipulate a joystick that controlled movement of a cursor displayed on a computer monitor. The pigs were required to move the curso...

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Published inFrontiers in psychology Vol. 12; p. 631755
Main Authors Croney, Candace C., Boysen, Sarah T.
Format Journal Article
LanguageEnglish
Published Switzerland Frontiers Media S.A 11.02.2021
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Abstract The ability of two Panepinto micro pigs and two Yorkshire pigs ( Sus scrofa ) to acquire a joystick-operated video-game task was investigated. Subjects were trained to manipulate a joystick that controlled movement of a cursor displayed on a computer monitor. The pigs were required to move the cursor to make contact with three-, two-, or one-walled targets randomly allocated for position on the monitor, and a reward was provided if the cursor collided with a target. The video-task acquisition required conceptual understanding of the task, as well as skilled motor performance. Terminal performance revealed that all pigs were significantly above chance on first attempts to contact one-walled targets ( p < 0.05). These results indicate that despite dexterity and visual constraints, pigs have the capacity to acquire a joystick-operated video-game task. Limitations in the joystick methodology suggest that future studies of the cognitive capacities of pigs and other domestic species may benefit from the use of touchscreens or other advanced computer-interfaced technology.
AbstractList The ability of two Panepinto micro pigs and two Yorkshire pigs (Sus scrofa) to acquire a joystick-operated video-game task was investigated. Subjects were trained to manipulate a joystick that controlled movement of a cursor displayed on a computer monitor. The pigs were required to move the cursor to make contact with three-, two-, or one-walled targets randomly allocated for position on the monitor, and a reward was provided if the cursor collided with a target. The video-task acquisition required conceptual understanding of the task, as well as skilled motor performance. Terminal performance revealed that all pigs were significantly above chance on first attempts to contact one-walled targets (p < 0.05). These results indicate that despite dexterity and visual constraints, pigs have the capacity to acquire a joystick-operated video-game task. Limitations in the joystick methodology suggest that future studies of the cognitive capacities of pigs and other domestic species may benefit from the use of touchscreens or other advanced computer-interfaced technology.
The ability of two Panepinto micro pigs and two Yorkshire pigs ( ) to acquire a joystick-operated video-game task was investigated. Subjects were trained to manipulate a joystick that controlled movement of a cursor displayed on a computer monitor. The pigs were required to move the cursor to make contact with three-, two-, or one-walled targets randomly allocated for position on the monitor, and a reward was provided if the cursor collided with a target. The video-task acquisition required conceptual understanding of the task, as well as skilled motor performance. Terminal performance revealed that all pigs were significantly above chance on first attempts to contact one-walled targets ( < 0.05). These results indicate that despite dexterity and visual constraints, pigs have the capacity to acquire a joystick-operated video-game task. Limitations in the joystick methodology suggest that future studies of the cognitive capacities of pigs and other domestic species may benefit from the use of touchscreens or other advanced computer-interfaced technology.
The ability of two Panepinto micro pigs and two Yorkshire pigs (Sus scrofa) to acquire a joystick-operated video-game task was investigated. Subjects were trained to manipulate a joystick that controlled movement of a cursor displayed on a computer monitor. The pigs were required to move the cursor to make contact with three-, two-, or one-walled targets randomly allocated for position on the monitor, and a reward was provided if the cursor collided with a target. The video-task acquisition required conceptual understanding of the task, as well as skilled motor performance. Terminal performance revealed that all pigs were significantly above chance on first attempts to contact one-walled targets (p < 0.05). These results indicate that despite dexterity and visual constraints, pigs have the capacity to acquire a joystick-operated video-game task. Limitations in the joystick methodology suggest that future studies of the cognitive capacities of pigs and other domestic species may benefit from the use of touchscreens or other advanced computer-interfaced technology.The ability of two Panepinto micro pigs and two Yorkshire pigs (Sus scrofa) to acquire a joystick-operated video-game task was investigated. Subjects were trained to manipulate a joystick that controlled movement of a cursor displayed on a computer monitor. The pigs were required to move the cursor to make contact with three-, two-, or one-walled targets randomly allocated for position on the monitor, and a reward was provided if the cursor collided with a target. The video-task acquisition required conceptual understanding of the task, as well as skilled motor performance. Terminal performance revealed that all pigs were significantly above chance on first attempts to contact one-walled targets (p < 0.05). These results indicate that despite dexterity and visual constraints, pigs have the capacity to acquire a joystick-operated video-game task. Limitations in the joystick methodology suggest that future studies of the cognitive capacities of pigs and other domestic species may benefit from the use of touchscreens or other advanced computer-interfaced technology.
The ability of two Panepinto micro pigs and two Yorkshire pigs ( Sus scrofa ) to acquire a joystick-operated video-game task was investigated. Subjects were trained to manipulate a joystick that controlled movement of a cursor displayed on a computer monitor. The pigs were required to move the cursor to make contact with three-, two-, or one-walled targets randomly allocated for position on the monitor, and a reward was provided if the cursor collided with a target. The video-task acquisition required conceptual understanding of the task, as well as skilled motor performance. Terminal performance revealed that all pigs were significantly above chance on first attempts to contact one-walled targets ( p < 0.05). These results indicate that despite dexterity and visual constraints, pigs have the capacity to acquire a joystick-operated video-game task. Limitations in the joystick methodology suggest that future studies of the cognitive capacities of pigs and other domestic species may benefit from the use of touchscreens or other advanced computer-interfaced technology.
Author Croney, Candace C.
Boysen, Sarah T.
AuthorAffiliation 1 Department of Comparative Pathobiology and Animal Science, Center for Animal Welfare Science, Purdue University , West Lafayette, IN , United States
2 Comparative Cognition Project , Sunbury, OH , United States
AuthorAffiliation_xml – name: 2 Comparative Cognition Project , Sunbury, OH , United States
– name: 1 Department of Comparative Pathobiology and Animal Science, Center for Animal Welfare Science, Purdue University , West Lafayette, IN , United States
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crossref_primary_10_1080_14688417_2022_2074511
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crossref_primary_10_1038_d41586_022_03229_y
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Keywords pigs
animal cognition
animal learning
animal behavior
video tasks with animals
Language English
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Snippet The ability of two Panepinto micro pigs and two Yorkshire pigs ( Sus scrofa ) to acquire a joystick-operated video-game task was investigated. Subjects were...
The ability of two Panepinto micro pigs and two Yorkshire pigs ( ) to acquire a joystick-operated video-game task was investigated. Subjects were trained to...
The ability of two Panepinto micro pigs and two Yorkshire pigs (Sus scrofa) to acquire a joystick-operated video-game task was investigated. Subjects were...
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SubjectTerms animal behavior
animal cognition
animal learning
pigs
Psychology
video tasks with animals
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Title Acquisition of a Joystick-Operated Video Task by Pigs (Sus scrofa)
URI https://www.ncbi.nlm.nih.gov/pubmed/33679560
https://www.proquest.com/docview/2499010207
https://pubmed.ncbi.nlm.nih.gov/PMC7928376
https://doaj.org/article/4936a6ed2c854139a4f06141afc70ae5
Volume 12
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