The impact of gamification on students’ learning, engagement and behavior based on their personality traits - Smiderle, Rodrigo; Rigo, Sandro José; Marques, Leonardo B.; Peçanha de Miranda Coelho, Jorge Arthur; Jaques, Patricia A. (Smart learning environments, 2020)
Keywords: Computers and Education; Education; Educational Environment; Gamification; Learning; Personality; Personality traits; Programming; Programming Environment; School environment; Students; Undergraduate Students; Programming Environment; Gamification; Personality