Smiderle, R., Rigo, S. J., Marques, L. B., Peçanha de Miranda Coelho, J. A., & Jaques, P. A. (2020). The impact of gamification on students’ learning, engagement and behavior based on their personality traits. Smart learning environments, 7(1), 1-11. https://doi.org/10.1186/s40561-019-0098-x
Chicago Style (17th ed.) CitationSmiderle, Rodrigo, Sandro José Rigo, Leonardo B. Marques, Jorge Arthur Peçanha de Miranda Coelho, and Patricia A. Jaques. "The Impact of Gamification on Students’ Learning, Engagement and Behavior Based on Their Personality Traits." Smart Learning Environments 7, no. 1 (2020): 1-11. https://doi.org/10.1186/s40561-019-0098-x.
MLA (9th ed.) CitationSmiderle, Rodrigo, et al. "The Impact of Gamification on Students’ Learning, Engagement and Behavior Based on Their Personality Traits." Smart Learning Environments, vol. 7, no. 1, 2020, pp. 1-11, https://doi.org/10.1186/s40561-019-0098-x.