Human Activity Recognition Process Using 3-D Posture Data
In this paper, we present a method for recognizing human activities using information sensed by an RGB-D camera, namely the Microsoft Kinect. Our approach is based on the estimation of some relevant joints of the human body by means of the Kinect; three different machine learning techniques, i.e., K...
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Published in | IEEE transactions on human-machine systems Vol. 45; no. 5; pp. 586 - 597 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
New York
IEEE
01.10.2015
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subjects | |
Online Access | Get full text |
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Summary: | In this paper, we present a method for recognizing human activities using information sensed by an RGB-D camera, namely the Microsoft Kinect. Our approach is based on the estimation of some relevant joints of the human body by means of the Kinect; three different machine learning techniques, i.e., K-means clustering, support vector machines, and hidden Markov models, are combined to detect the postures involved while performing an activity, to classify them, and to model each activity as a spatiotemporal evolution of known postures. Experiments were performed on Kinect Activity Recognition Dataset, a new dataset, and on CAD-60, a public dataset. Experimental results show that our solution outperforms four relevant works based on RGB-D image fusion, hierarchical Maximum Entropy Markov Model, Markov Random Fields, and Eigenjoints, respectively. The performance we achieved, i.e., precision/recall of 77.3% and 76.7%, and the ability to recognize the activities in real time show promise for applied use. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 content type line 23 |
ISSN: | 2168-2291 2168-2305 |
DOI: | 10.1109/THMS.2014.2377111 |