Gamification to avoid cognitive biases: An experiment of gamifying a forecasting course
•We examined the impact of gamification on learning about judgmental biases.•We ran a 2 (read yes | no) x 2 (gamification yes | no) between-subject experiment.•Our findings reveal positive effects of gamification on learning.•Students exhibited better learning outcomes under gamified condition compa...
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Published in | Technological forecasting & social change Vol. 167; p. 120725 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
New York
Elsevier Inc
01.06.2021
Elsevier B.V Elsevier Science Ltd |
Subjects | |
Online Access | Get full text |
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