Does Game-Based Vocabulary Learning APP Influence Chinese EFL Learners’ Vocabulary Achievement, Motivation, and Self-Confidence? - Li, Rui (SAGE open, 2021)
Keywords: Academic Achievement; Achievement motivation; Chinese languages; College Students; Confidence; Control Groups; English (Second Language); English as a second language; English as a second language learning; English Learners; Experimental Groups; Foreign Countries; Game Based Learning; Games; Instructional Effectiveness; Learning outcomes; Motivation; Quasi-experimental methods; Second Language Learning; Second language vocabulary learning; Self Esteem; Student Motivation; Students; Vocabulary Development; Word lists; China; game-based vocabulary learning; EFL; self-confidence; quasi-experiment; motivation