Learning Programming Technique through Visual Programming Application as Learning Media with Fuzzy Rating

Programming technique is one of the subjects at Vocational High School in Indonesia. This subject contains theory and application of programming utilizing Visual Programming. Students experience some difficulties to learn textual learning. Therefore, it is necessary to develop media as a tool to tra...

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Published inInternational journal of information and communication technology education Vol. 13; no. 4; pp. 53 - 73
Main Authors Buditjahjanto, I.G.P Asto, Nurlaela, Luthfiyah, Ekohariadi, Riduwan, Mochamad
Format Journal Article
LanguageEnglish
Published Hershey IGI Global 01.10.2017
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Abstract Programming technique is one of the subjects at Vocational High School in Indonesia. This subject contains theory and application of programming utilizing Visual Programming. Students experience some difficulties to learn textual learning. Therefore, it is necessary to develop media as a tool to transfer learning materials. The objectives of this study are to determine the feasibility of learning media based on Visual Programming and to investigate the response of students who utilize the learning media. Learning media is firstly validated by experts before it is applied to students. This research implemented rating validation with fuzzy rating based on fuzzy inference system. Fuzzy benefits in translating a crisp form into the preference of linguistic variable form and reprocess into a crisp form as a value decision. The results revealed that fuzzy rating can be implemented to measure the feasibility of learning media and students' responses to the use of learning media.
AbstractList Programming technique is one of the subjects at Vocational High School in Indonesia. This subject contains theory and application of programming utilizing Visual Programming. Students experience some difficulties to learn textual learning. Therefore, it is necessary to develop media as a tool to transfer learning materials. The objectives of this study are to determine the feasibility of learning media based on Visual Programming and to investigate the response of students who utilize the learning media. Learning media is firstly validated by experts before it is applied to students. This research implemented rating validation with fuzzy rating based on fuzzy inference system. Fuzzy benefits in translating a crisp form into the preference of linguistic variable form and reprocess into a crisp form as a value decision. The results revealed that fuzzy rating can be implemented to measure the feasibility of learning media and students' responses to the use of learning media.
Audience High Schools
Academic
Author Riduwan, Mochamad
Ekohariadi
Buditjahjanto, I.G.P Asto
Nurlaela, Luthfiyah
AuthorAffiliation Universitas Negeri Surabaya, Surabaya, Indonesia
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  surname: Riduwan
  fullname: Riduwan, Mochamad
  organization: Universitas Negeri Surabaya, Surabaya, Indonesia
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SubjectTerms Addition
Algebra
Animation
Basic Skills
Communication
Computer & video games
Computer Assisted Instruction
Computer Games
Computer Mediated Communication
Computer Oriented Programs
Computer programming
Computer Science Education
Computer Simulation
Computer Use
Educational Environment
Educational materials
Educational objectives
Educational Technology
Electronic Learning
Engineering
Engineering Education
Equipment and supplies
Feasibility
Feasibility Studies
Foreign Countries
Grade 10
Inferences
Influence of Technology
Information technology
Input Output Analysis
Instructional Materials
Intelligence
Intelligent Tutoring Systems
Learning
Learning Processes
Learning Strategies
Linguistics
Literature Reviews
Mathematics Education
Metacognition
Methods
Networks
Online instruction
Outcomes of Education
Preferences
Programming
Questionnaires
Rating Scales
Reading comprehension
Responses
Self-efficacy
Students
Teaching
Technology education
Tutoring
Validity
Vocational High Schools
Wireless networks
Title Learning Programming Technique through Visual Programming Application as Learning Media with Fuzzy Rating
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