An Investigation of University Students' Collaborative Inquiry Learning Behaviors in an Augmented Reality Simulation and a Traditional Simulation
The purpose of this study is to investigate and compare students' collaborative inquiry learning behaviors and their behavior patterns in an augmented reality (AR) simulation system and a traditional 2D simulation system. Their inquiry and discussion processes were analyzed by content analysis...
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Published in | Journal of science education and technology Vol. 23; no. 5; pp. 682 - 691 |
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Main Authors | , , , , |
Format | Journal Article |
Language | English |
Published |
Dordrecht
Springer Science+Business Media
01.10.2014
Springer Netherlands Springer Springer Nature B.V |
Subjects | |
Online Access | Get full text |
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