Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to...
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Published in | Computers and education Vol. 52; no. 1; pp. 1 - 12 |
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Main Author | |
Format | Journal Article |
Language | English |
Published |
Elsevier Ltd
2009
Elsevier |
Subjects | |
Online Access | Get full text |
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