Application of a Relative Visual Performance Model in a Virtual Reality Immersive System
As part of an evaluation process of user experience realism in a Virtual Reality (VR) system, we focus in this paper on one of the core characteristics of vision: the relationship between contrast and luminance. The experiment aims at validating in VR reaction time predictions given by Rea and Ouell...
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Published in | IEEE transactions on visualization and computer graphics Vol. 26; no. 10; pp. 3128 - 3132 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
United States
IEEE
01.10.2020
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Institute of Electrical and Electronics Engineers |
Subjects | |
Online Access | Get full text |
ISSN | 1077-2626 1941-0506 1941-0506 |
DOI | 10.1109/TVCG.2019.2909881 |
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