Survey of Immersive Analytics
Immersive analytics (IA) is a new term referring to the use of immersive technologies for data analysis. Yet such applications are not new, and numerous contributions have been made in the last three decades. However, no survey reviewing all these contributions is available. Here we propose a survey...
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Published in | IEEE transactions on visualization and computer graphics Vol. 27; no. 3; pp. 2101 - 2122 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
United States
IEEE
01.03.2021
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Institute of Electrical and Electronics Engineers |
Subjects | |
Online Access | Get full text |
ISSN | 1077-2626 1941-0506 1941-0506 |
DOI | 10.1109/TVCG.2019.2929033 |
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Abstract | Immersive analytics (IA) is a new term referring to the use of immersive technologies for data analysis. Yet such applications are not new, and numerous contributions have been made in the last three decades. However, no survey reviewing all these contributions is available. Here we propose a survey of IA from the early nineties until the present day, describing how rendering technologies, data, sensory mapping, and interaction means have been used to build IA systems, as well as how these systems have been evaluated. The conclusions that emerge from our analysis are that: multi-sensory aspects of IA are under-exploited, the 3DUI and VR community knowledge regarding immersive interaction is not sufficiently utilised, the IA community should focus on converging towards best practices, as well as aim for real life IA systems. |
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AbstractList | Immersive analytics (IA) is a new term referring to the use of immersive technologies for data analysis. Yet such applications are not new, and numerous contributions have been made in the last three decades. However, no survey reviewing all these contributions is available. Here we propose a survey of IA from the early nineties until the present day, describing how rendering technologies, data, sensory mapping, and interaction means have been used to build IA systems, as well as how these systems have been evaluated. The conclusions that emerge from our analysis are that: multi-sensory aspects of IA are under-exploited, the 3DUI and VR community knowledge regarding immersive interaction is not sufficiently utilised, the IA community should focus on converging towards best practices, as well as aim for real life IA systems. Immersive analytics (IA) is a new term referring to the use of immersive technologies for data analysis. Yet such applications are not new, and numerous contributions have been made in the last three decades. However, no survey reviewing all these contributions is available. Here we propose a survey of IA from the early nineties until the present day, describing how rendering technologies, data, sensory mapping, and interaction means have been used to build IA systems, as well as how these systems have been evaluated. The conclusions that emerge from our analysis are that: multi-sensory aspects of IA are under-exploited, the 3DUI and VR community knowledge regarding immersive interaction is not sufficiently utilised, the IA community should focus on converging towards best practices, as well as aim for real life IA systems.Immersive analytics (IA) is a new term referring to the use of immersive technologies for data analysis. Yet such applications are not new, and numerous contributions have been made in the last three decades. However, no survey reviewing all these contributions is available. Here we propose a survey of IA from the early nineties until the present day, describing how rendering technologies, data, sensory mapping, and interaction means have been used to build IA systems, as well as how these systems have been evaluated. The conclusions that emerge from our analysis are that: multi-sensory aspects of IA are under-exploited, the 3DUI and VR community knowledge regarding immersive interaction is not sufficiently utilised, the IA community should focus on converging towards best practices, as well as aim for real life IA systems. |
Author | Fonnet, Adrien Prie, Yannick |
Author_xml | – sequence: 1 givenname: Adrien orcidid: 0000-0003-1393-6708 surname: Fonnet fullname: Fonnet, Adrien email: adrien.fonnet@univ-nantes.fr organization: LS2N UMR6004 CNRS Univ. of Nantes, Nantes, Loire-Atlantique, France – sequence: 2 givenname: Yannick orcidid: 0000-0002-7068-0836 surname: Prie fullname: Prie, Yannick email: yannick.prie@univ-nantes.fr organization: LS2N UMR6004 CNRS Univ. of Nantes, Nantes, Loire-Atlantique, France |
BackLink | https://www.ncbi.nlm.nih.gov/pubmed/31352344$$D View this record in MEDLINE/PubMed https://hal.science/hal-02193971$$DView record in HAL |
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Snippet | Immersive analytics (IA) is a new term referring to the use of immersive technologies for data analysis. Yet such applications are not new, and numerous... |
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SubjectTerms | Best practice Computer Science Data analysis Data mining Data visualization Graphics Human-Computer Interaction Immersive analytics immersive environments information visualization Rendering (computer graphics) scientific visualization survey Systems analysis Task analysis Three-dimensional displays virtual environments visual data mining Visualization |
Title | Survey of Immersive Analytics |
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