Operators’ accessibility studies for assembly and maintenance scenarios using virtual reality
[Display omitted] •The validity of assembly simulations realized in virtual reality has been studied.•Multi-localized vibrotactile feedback as substitute of contact clue has been tested.•Dynamic and co-localized representation of subject's body enhances adaptive behavior. The development of fus...
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Published in | Fusion engineering and design Vol. 124; pp. 610 - 614 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Amsterdam
Elsevier B.V
01.11.2017
Elsevier Science Ltd Elsevier |
Subjects | |
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Abstract | [Display omitted]
•The validity of assembly simulations realized in virtual reality has been studied.•Multi-localized vibrotactile feedback as substitute of contact clue has been tested.•Dynamic and co-localized representation of subject's body enhances adaptive behavior.
The development of fusion plants is more and more challenging. Compared to previous fusion experimental devices, integration constraints, maintenance and safety requirements are key parameters in the ITER project. Components are designed in parallel and we must consider integration, assembly and maintenance issues, which might have a huge impact on the overall design. That also implies to consider the operator’s feedback to assess the feasibility of accessibility or maintenance processes.
Virtual reality (VR) provides tools to optimize such integration. In 2010, the CEA IRFM decided to upgrade its design tools, by using VR during the life cycle (from design to operations) of a fusion component. The VR platform is intensively used in the design and assembly studies of WEST components. In particular, feasibility of the assembly scenario is assessed by the operators involving in the real assembly work.
To study this aspect, the use of static manikins is quite frequent in the industry. However, more complex studies, like the feasibility of assembly and maintenance tasks in complex and very confined environments, require enhanced features such as dynamic and biomechanically realistic virtual humans. We also study the contribution of tactile feedback to improve physical presence and interaction in the virtual environment (VE), which is very important for the validation of a given task’s feasibility and the ergonomic evaluation of the posture and gesture of the operator. In particular, we show that adapted behavior in respect to physical elements of the VE can be obtained using a dynamic co-localized representation of the subject’s body and a pseudo-haptic tactile feedback.
In this paper, we present integration studies involving operators and recent advances in the assessment of maintenance feasibility. |
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AbstractList | [Display omitted]
•The validity of assembly simulations realized in virtual reality has been studied.•Multi-localized vibrotactile feedback as substitute of contact clue has been tested.•Dynamic and co-localized representation of subject's body enhances adaptive behavior.
The development of fusion plants is more and more challenging. Compared to previous fusion experimental devices, integration constraints, maintenance and safety requirements are key parameters in the ITER project. Components are designed in parallel and we must consider integration, assembly and maintenance issues, which might have a huge impact on the overall design. That also implies to consider the operator’s feedback to assess the feasibility of accessibility or maintenance processes.
Virtual reality (VR) provides tools to optimize such integration. In 2010, the CEA IRFM decided to upgrade its design tools, by using VR during the life cycle (from design to operations) of a fusion component. The VR platform is intensively used in the design and assembly studies of WEST components. In particular, feasibility of the assembly scenario is assessed by the operators involving in the real assembly work.
To study this aspect, the use of static manikins is quite frequent in the industry. However, more complex studies, like the feasibility of assembly and maintenance tasks in complex and very confined environments, require enhanced features such as dynamic and biomechanically realistic virtual humans. We also study the contribution of tactile feedback to improve physical presence and interaction in the virtual environment (VE), which is very important for the validation of a given task’s feasibility and the ergonomic evaluation of the posture and gesture of the operator. In particular, we show that adapted behavior in respect to physical elements of the VE can be obtained using a dynamic co-localized representation of the subject’s body and a pseudo-haptic tactile feedback.
In this paper, we present integration studies involving operators and recent advances in the assessment of maintenance feasibility. The development of fusion plants is more and more challenging. Compared to previous fusion experimental devices, integration constraints, maintenance and safety requirements are key parameters in the ITER project. Components are designed in parallel and we must consider integration, assembly and maintenance issues, which might have a huge impact on the overall design. That also implies to consider the operator’s feedback to assess the feasibility of accessibility or maintenance processes. Virtual reality (VR) provides tools to optimize such integration. In 2010, the CEA IRFM decided to upgrade its design tools, by using VR during the life cycle (from design to operations) of a fusion component. The VR platform is intensively used in the design and assembly studies of WEST components. In particular, feasibility of the assembly scenario is assessed by the operators involving in the real assembly work. To study this aspect, the use of static manikins is quite frequent in the industry. However, more complex studies, like the feasibility of assembly and maintenance tasks in complex and very confined environments, require enhanced features such as dynamic and biomechanically realistic virtual humans. We also study the contribution of tactile feedback to improve physical presence and interaction in the virtual environment (VE), which is very important for the validation of a given task’s feasibility and the ergonomic evaluation of the posture and gesture of the operator. In particular, we show that adapted behavior in respect to physical elements of the VE can be obtained using a dynamic co-localized representation of the subject’s body and a pseudo-haptic tactile feedback. In this paper, we present integration studies involving operators and recent advances in the assessment of maintenance feasibility. The development of fusion plants is more and more challenging. Compared to previous fusion experimental devices, integration constraints, maintenance and safety requirements are key parameters in the ITER project. Components are designed in parallel and we must consider integration, assembly and maintenance issues, which might have a huge impact on the overall design. That also implies to consider the operator's feedback to assess the feasibility of accessibility or maintenance processes. Virtual reality (VR) provides tools to optimize such integration. In 2010, the CEA IRFM decided to upgrade its design tools, by using VR during the life cycle (from design to operations) of a fusion component. The VR platform is intensively used in the design and assembly studies of WEST components. In particular, feasibility of the assembly scenario is assessed by the operators involving in the real assembly work. To study this aspect, the use of static manikins is quite frequent in the industry. However, more complex studies, like the feasibility of assembly and maintenance tasks in complex and very confined environments, require enhanced features such as dynamic and biomechanically realistic virtual humans. We also study the contribution of tactile feedback to improve physical presence and interaction in the virtual environment (VE), which is very important for the validation of a given task's feasibility and the ergonomic evaluation of the posture and gesture of the operator. In particular, we show that adapted behavior in respect to physical elements of the VE can be obtained using a dynamic co-localized representation of the subject's body and a pseudo-haptic tactile feedback. In this paper, we present integration studies involving operators and recent advances in the assessment of maintenance feasibility. (C) 2017 Elsevier B.V. All rights reserved. |
Author | Louison, Céphise Keller, Delphine Ferlay, Fabien Mestre, Daniel R. |
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Keywords | Accessibility study WEST project Avatar Vibrotactile Virtual reality |
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References | Flores, Kurniawan, Manduchi, Martinson, Morales, Sisbot (bib0015) 2015; 8 Mestre, Louison, Ferlay (bib0045) 2016 Warren, Whang (bib0040) 1987; 13 Milgram, Kishino (bib0005) 1994; 77 Bloomfield, Badler (bib0025) 2008; 17 McMahan (bib0055) 2011 Hoffmann (bib0010) 1998 Lepecq, Bringoux, Pergandi, Coyle, Mestre (bib0050) 2009; 13 Lindeman, Page, Yanagida, Sibert (bib0030) 2004 Louison, Ferlay, Keller, Mestre (bib0035) 2015 Van Erp, Van Veen, Jansen, Dobbins (bib0020) 2005; 2 Van Erp (10.1016/j.fusengdes.2017.03.017_bib0020) 2005; 2 Lindeman (10.1016/j.fusengdes.2017.03.017_bib0030) 2004 Hoffmann (10.1016/j.fusengdes.2017.03.017_bib0010) 1998 Bloomfield (10.1016/j.fusengdes.2017.03.017_bib0025) 2008; 17 Lepecq (10.1016/j.fusengdes.2017.03.017_bib0050) 2009; 13 Milgram (10.1016/j.fusengdes.2017.03.017_bib0005) 1994; 77 Louison (10.1016/j.fusengdes.2017.03.017_bib0035) 2015 McMahan (10.1016/j.fusengdes.2017.03.017_bib0055) 2011 Flores (10.1016/j.fusengdes.2017.03.017_bib0015) 2015; 8 Warren (10.1016/j.fusengdes.2017.03.017_bib0040) 1987; 13 Mestre (10.1016/j.fusengdes.2017.03.017_bib0045) 2016 |
References_xml | – volume: 8 start-page: 306 year: 2015 end-page: 317 ident: bib0015 article-title: Vibrotactile guidance for wayfinding of blind walkers publication-title: IEEE Trans. Haptics – year: 2011 ident: bib0055 article-title: Exploring the Effects of Higher-Fidelity Display and Interaction for Virtual Reality Games – start-page: 146 year: 2004 end-page: 149 ident: bib0030 article-title: Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system publication-title: Proc ACM Symp. Virtual Real. Softw. Technol. – start-page: 277 year: 2015 end-page: 278 ident: bib0035 article-title: Vibrotactile feedback for collision awareness publication-title: Proc 2015 Br. HCI Conf. – start-page: 59 year: 1998 end-page: 63 ident: bib0010 article-title: Physically touching virtual objects using tactile augmentation enhances the realism of virtual environments publication-title: Virtual Real. Annu. Int. Symp. 1998 Proc. IEEE – volume: 17 start-page: 103 year: 2008 end-page: 120 ident: bib0025 article-title: Virtual training via vibrotactile arrays publication-title: Presence Teleoperators Virtual Environ. – volume: 2 start-page: 106 year: 2005 end-page: 117 ident: bib0020 article-title: Waypoint navigation with a vibrotactile waist belt publication-title: ACM Trans. Appl. Percept. TAP – volume: 13 start-page: 141 year: 2009 end-page: 151 ident: bib0050 article-title: Afforded actions as a behavioral assessment of physical presence in virtual environments publication-title: Virtual Real. – volume: 13 start-page: 371 year: 1987 end-page: 383 ident: bib0040 article-title: Visual guidance of walking through apertures: body-scaled information for affordances publication-title: J. Exp. Psychol. Hum. Percept. Perform. – start-page: 222 year: 2016 end-page: 232 ident: bib0045 article-title: The contribution of a virtual self and vibrotactile feedback to walking through virtual apertures publication-title: Hum.-Comput. Interact. Interact. Platf. Tech. – volume: 77 start-page: 1321 year: 1994 end-page: 1329 ident: bib0005 article-title: A taxonomy of mixed reality visual displays publication-title: IEICE Trans. Inf. Syst. – start-page: 277 year: 2015 ident: 10.1016/j.fusengdes.2017.03.017_bib0035 article-title: Vibrotactile feedback for collision awareness – volume: 77 start-page: 1321 year: 1994 ident: 10.1016/j.fusengdes.2017.03.017_bib0005 article-title: A taxonomy of mixed reality visual displays publication-title: IEICE Trans. Inf. Syst. – start-page: 222 year: 2016 ident: 10.1016/j.fusengdes.2017.03.017_bib0045 article-title: The contribution of a virtual self and vibrotactile feedback to walking through virtual apertures – volume: 13 start-page: 141 year: 2009 ident: 10.1016/j.fusengdes.2017.03.017_bib0050 article-title: Afforded actions as a behavioral assessment of physical presence in virtual environments publication-title: Virtual Real. doi: 10.1007/s10055-009-0118-1 – volume: 2 start-page: 106 year: 2005 ident: 10.1016/j.fusengdes.2017.03.017_bib0020 article-title: Waypoint navigation with a vibrotactile waist belt publication-title: ACM Trans. Appl. Percept. TAP doi: 10.1145/1060581.1060585 – volume: 17 start-page: 103 year: 2008 ident: 10.1016/j.fusengdes.2017.03.017_bib0025 article-title: Virtual training via vibrotactile arrays publication-title: Presence Teleoperators Virtual Environ. doi: 10.1162/pres.17.2.103 – year: 2011 ident: 10.1016/j.fusengdes.2017.03.017_bib0055 – start-page: 59 year: 1998 ident: 10.1016/j.fusengdes.2017.03.017_bib0010 article-title: Physically touching virtual objects using tactile augmentation enhances the realism of virtual environments – start-page: 146 year: 2004 ident: 10.1016/j.fusengdes.2017.03.017_bib0030 article-title: Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system – volume: 13 start-page: 371 year: 1987 ident: 10.1016/j.fusengdes.2017.03.017_bib0040 article-title: Visual guidance of walking through apertures: body-scaled information for affordances publication-title: J. Exp. Psychol. Hum. Percept. Perform. doi: 10.1037/0096-1523.13.3.371 – volume: 8 start-page: 306 year: 2015 ident: 10.1016/j.fusengdes.2017.03.017_bib0015 article-title: Vibrotactile guidance for wayfinding of blind walkers publication-title: IEEE Trans. Haptics doi: 10.1109/TOH.2015.2409980 |
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•The validity of assembly simulations realized in virtual reality has been studied.•Multi-localized vibrotactile feedback as substitute of... The development of fusion plants is more and more challenging. Compared to previous fusion experimental devices, integration constraints, maintenance and... |
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SubjectTerms | Accessibility Accessibility study Assembly Avatar Biomechanics Confined spaces Engineering Sciences Feasibility studies Fusion Life cycle engineering Life Sciences Maintenance Operators Power plants Reactors Sensory feedback Task complexity Vibrotactile Virtual environments Virtual humans Virtual reality WEST project |
Title | Operators’ accessibility studies for assembly and maintenance scenarios using virtual reality |
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