The effectiveness of gamification technique for higher education students engagement in polytechnic Muadzam Shah Pahang, Malaysia - Ab. Rahman, Rafidah; Ahmad, Sabrina; Hashim, Ummi Rabaah (International Journal of Educational Technology in Higher Education, 2018)
Keywords: Acceptance; Colleges & universities; Computer Appl. in Social and Behavioral Sciences; Computer Science; Computers and Education; Education; Educational Technology; Effectiveness; Game Based Learning; Gamification; Higher Education; Humanities; Information Systems Applications (incl.Internet); Law; Learner Engagement; Lesson Plans; Research Article; Statistics for Social Sciences; Student Motivation; Student participation; Students; Students’ engagement; Teaching Methods; Technology utilization; Malaysia; Pahang Malaysia; Higher education; Students’ engagement; Gamification