The effectiveness of gamification technique for higher education students engagement in polytechnic Muadzam Shah Pahang, Malaysia

In recent years, gamification is becoming popular in education development to enrich students experience in classroom. However, there is still lack of awareness among educators and the concern of whether the gamification technique is acceptable by students. This paper presents the effectiveness of g...

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Published inInternational Journal of Educational Technology in Higher Education Vol. 15; no. 1; pp. 1 - 16
Main Authors Ab. Rahman, Rafidah, Ahmad, Sabrina, Hashim, Ummi Rabaah
Format Journal Article
LanguageEnglish
Published Cham Springer International Publishing 06.11.2018
Springer Nature B.V
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Abstract In recent years, gamification is becoming popular in education development to enrich students experience in classroom. However, there is still lack of awareness among educators and the concern of whether the gamification technique is acceptable by students. This paper presents the effectiveness of gamification technique to improve students’ engagement in Database Design subject at Polytechnic Muadzam Shah Pahang, Malaysia. A framework to implement the gamification technique in higher education is also described. As for the evaluation, an empirical investigation method is adapted and data was collected based on Technology Acceptance Model (TAM) and Student Course Engagement Questionnaire (SCEQ). The evaluation results indicate that the students positively inclined towards gamification caused by the ease of the platform used rather than the benefits that they can obtain from the gamification, concluding that Perceived Ease of Use (PEOU) is a better indicator for students’ attitude towards gamification.
AbstractList In recent years, gamification is becoming popular in education development to enrich students experience in classroom. However, there is still lack of awareness among educators and the concern of whether the gamification technique is acceptable by students. This paper presents the effectiveness of gamification technique to improve students’ engagement in Database Design subject at Polytechnic Muadzam Shah Pahang, Malaysia. A framework to implement the gamification technique in higher education is also described. As for the evaluation, an empirical investigation method is adapted and data was collected based on Technology Acceptance Model (TAM) and Student Course Engagement Questionnaire (SCEQ). The evaluation results indicate that the students positively inclined towards gamification caused by the ease of the platform used rather than the benefits that they can obtain from the gamification, concluding that Perceived Ease of Use (PEOU) is a better indicator for students’ attitude towards gamification.
Abstract In recent years, gamification is becoming popular in education development to enrich students experience in classroom. However, there is still lack of awareness among educators and the concern of whether the gamification technique is acceptable by students. This paper presents the effectiveness of gamification technique to improve students’ engagement in Database Design subject at Polytechnic Muadzam Shah Pahang, Malaysia. A framework to implement the gamification technique in higher education is also described. As for the evaluation, an empirical investigation method is adapted and data was collected based on Technology Acceptance Model (TAM) and Student Course Engagement Questionnaire (SCEQ). The evaluation results indicate that the students positively inclined towards gamification caused by the ease of the platform used rather than the benefits that they can obtain from the gamification, concluding that Perceived Ease of Use (PEOU) is a better indicator for students’ attitude towards gamification.
ArticleNumber 41
Author Hashim, Ummi Rabaah
Ahmad, Sabrina
Ab. Rahman, Rafidah
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  surname: Ab. Rahman
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  orcidid: 0000-0002-4277-2063
  surname: Ahmad
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  email: sabrinaahmad@utem.edu.my
  organization: Centre for Advanced Computing Technology, Faculty of Information and Communication Technology, Universiti Teknikal Malaysia Melaka
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  givenname: Ummi Rabaah
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Snippet In recent years, gamification is becoming popular in education development to enrich students experience in classroom. However, there is still lack of...
Abstract In recent years, gamification is becoming popular in education development to enrich students experience in classroom. However, there is still lack of...
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SubjectTerms Acceptance
Colleges & universities
Computer Appl. in Social and Behavioral Sciences
Computer Science
Computers and Education
Education
Educational Technology
Effectiveness
Game Based Learning
Gamification
Higher Education
Humanities
Information Systems Applications (incl.Internet)
Law
Learner Engagement
Lesson Plans
Research Article
Statistics for Social Sciences
Student Motivation
Student participation
Students
Students’ engagement
Teaching Methods
Technology utilization
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Title The effectiveness of gamification technique for higher education students engagement in polytechnic Muadzam Shah Pahang, Malaysia
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Volume 15
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