The effectiveness of gamification technique for higher education students engagement in polytechnic Muadzam Shah Pahang, Malaysia
In recent years, gamification is becoming popular in education development to enrich students experience in classroom. However, there is still lack of awareness among educators and the concern of whether the gamification technique is acceptable by students. This paper presents the effectiveness of g...
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Published in | International Journal of Educational Technology in Higher Education Vol. 15; no. 1; pp. 1 - 16 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
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Springer International Publishing
06.11.2018
Springer Nature B.V SpringerOpen |
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Abstract | In recent years, gamification is becoming popular in education development to enrich students experience in classroom. However, there is still lack of awareness among educators and the concern of whether the gamification technique is acceptable by students. This paper presents the effectiveness of gamification technique to improve students’ engagement in Database Design subject at Polytechnic Muadzam Shah Pahang, Malaysia. A framework to implement the gamification technique in higher education is also described. As for the evaluation, an empirical investigation method is adapted and data was collected based on Technology Acceptance Model (TAM) and Student Course Engagement Questionnaire (SCEQ). The evaluation results indicate that the students positively inclined towards gamification caused by the ease of the platform used rather than the benefits that they can obtain from the gamification, concluding that Perceived Ease of Use (PEOU) is a better indicator for students’ attitude towards gamification. |
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AbstractList | In recent years, gamification is becoming popular in education development to enrich students experience in classroom. However, there is still lack of awareness among educators and the concern of whether the gamification technique is acceptable by students. This paper presents the effectiveness of gamification technique to improve students’ engagement in Database Design subject at Polytechnic Muadzam Shah Pahang, Malaysia. A framework to implement the gamification technique in higher education is also described. As for the evaluation, an empirical investigation method is adapted and data was collected based on Technology Acceptance Model (TAM) and Student Course Engagement Questionnaire (SCEQ). The evaluation results indicate that the students positively inclined towards gamification caused by the ease of the platform used rather than the benefits that they can obtain from the gamification, concluding that Perceived Ease of Use (PEOU) is a better indicator for students’ attitude towards gamification. Abstract In recent years, gamification is becoming popular in education development to enrich students experience in classroom. However, there is still lack of awareness among educators and the concern of whether the gamification technique is acceptable by students. This paper presents the effectiveness of gamification technique to improve students’ engagement in Database Design subject at Polytechnic Muadzam Shah Pahang, Malaysia. A framework to implement the gamification technique in higher education is also described. As for the evaluation, an empirical investigation method is adapted and data was collected based on Technology Acceptance Model (TAM) and Student Course Engagement Questionnaire (SCEQ). The evaluation results indicate that the students positively inclined towards gamification caused by the ease of the platform used rather than the benefits that they can obtain from the gamification, concluding that Perceived Ease of Use (PEOU) is a better indicator for students’ attitude towards gamification. |
ArticleNumber | 41 |
Author | Hashim, Ummi Rabaah Ahmad, Sabrina Ab. Rahman, Rafidah |
Author_xml | – sequence: 1 givenname: Rafidah surname: Ab. Rahman fullname: Ab. Rahman, Rafidah organization: Polytechnic Muadzam Shah – sequence: 2 givenname: Sabrina orcidid: 0000-0002-4277-2063 surname: Ahmad fullname: Ahmad, Sabrina email: sabrinaahmad@utem.edu.my organization: Centre for Advanced Computing Technology, Faculty of Information and Communication Technology, Universiti Teknikal Malaysia Melaka – sequence: 3 givenname: Ummi Rabaah surname: Hashim fullname: Hashim, Ummi Rabaah organization: Centre for Advanced Computing Technology, Faculty of Information and Communication Technology, Universiti Teknikal Malaysia Melaka |
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SubjectTerms | Acceptance Colleges & universities Computer Appl. in Social and Behavioral Sciences Computer Science Computers and Education Education Educational Technology Effectiveness Game Based Learning Gamification Higher Education Humanities Information Systems Applications (incl.Internet) Law Learner Engagement Lesson Plans Research Article Statistics for Social Sciences Student Motivation Student participation Students Students’ engagement Teaching Methods Technology utilization |
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Title | The effectiveness of gamification technique for higher education students engagement in polytechnic Muadzam Shah Pahang, Malaysia |
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