Ab. Rahman, R., Ahmad, S., & Hashim, U. R. (2018). The effectiveness of gamification technique for higher education students engagement in polytechnic Muadzam Shah Pahang, Malaysia. International Journal of Educational Technology in Higher Education, 15(1), 1-16. https://doi.org/10.1186/s41239-018-0123-0
Chicago Style (17th ed.) CitationAb. Rahman, Rafidah, Sabrina Ahmad, and Ummi Rabaah Hashim. "The Effectiveness of Gamification Technique for Higher Education Students Engagement in Polytechnic Muadzam Shah Pahang, Malaysia." International Journal of Educational Technology in Higher Education 15, no. 1 (2018): 1-16. https://doi.org/10.1186/s41239-018-0123-0.
MLA (9th ed.) CitationAb. Rahman, Rafidah, et al. "The Effectiveness of Gamification Technique for Higher Education Students Engagement in Polytechnic Muadzam Shah Pahang, Malaysia." International Journal of Educational Technology in Higher Education, vol. 15, no. 1, 2018, pp. 1-16, https://doi.org/10.1186/s41239-018-0123-0.