Relation between internet gaming addiction and comorbid psychiatric disorders and emotion avoidance among adolescents: A cross-sectional study

•Adolescents with IGA had more hours and devices using internet gaming apps.•Adolescents with IGA had more comorbid psychiatric disorders, and problems in emotional expression inform of using avoidance techniques than adolescents without IGA. Internet Gaming Disorder has been a controversial subject...

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Published inPsychiatry research Vol. 312; p. 114584
Main Authors Ahmed, Gellan K, Abdalla, Alaa A., Mohamed, Ali M., Mohamed, Lobna A., shamaa, Hala A.
Format Journal Article
LanguageEnglish
Published Ireland Elsevier B.V 01.06.2022
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Abstract •Adolescents with IGA had more hours and devices using internet gaming apps.•Adolescents with IGA had more comorbid psychiatric disorders, and problems in emotional expression inform of using avoidance techniques than adolescents without IGA. Internet Gaming Disorder has been a controversial subject. Even though internet addiction has been studied among adolescents, there is a lack of evidence regarding Internet Gaming Disorder. The purpose of this study was to assess the prevalence rate of Internet Gaming Disorder and the relationship between Internet Gaming Disorder, comorbid psychiatric disorders, and emotion avoidance among adolescents. Four hundred seven adolescents aged 11 to 18 years old were recruited. Participants were divided into two groups based on the internet gaming addiction scale–Adolescents with IGA (N = 40) and adolescents without IGA (N = 367). All participants were evaluated for demographic data, the Strengths and Difficulties Questionnaire (SDQ), socioeconomic scale, and the Emotional Avoidance Strategy Inventory for Adolescents (EASI-A). The adolescent with IGA had a higher mean of the number of hours and devices using Internet gaming apps than an adolescent without IGA. Regarding SDQ, adolescents with IGA had a significantly higher mean value for all subscales of SDQ except the prosocial scale and all subscales of EASI-A compared with adolescents without IGA. Adolescents with IGA had more hours and devices using Internet gaming apps; more comorbid psychiatric disorders and problems in emotional expression inform of using avoidance techniques than adolescents without IGA.
AbstractList Internet Gaming Disorder has been a controversial subject. Even though internet addiction has been studied among adolescents, there is a lack of evidence regarding Internet Gaming Disorder. The purpose of this study was to assess the prevalence rate of Internet Gaming Disorder and the relationship between Internet Gaming Disorder, comorbid psychiatric disorders, and emotion avoidance among adolescents.INTRODUCTIONInternet Gaming Disorder has been a controversial subject. Even though internet addiction has been studied among adolescents, there is a lack of evidence regarding Internet Gaming Disorder. The purpose of this study was to assess the prevalence rate of Internet Gaming Disorder and the relationship between Internet Gaming Disorder, comorbid psychiatric disorders, and emotion avoidance among adolescents.Four hundred seven adolescents aged 11 to 18 years old were recruited. Participants were divided into two groups based on the internet gaming addiction scale-Adolescents with IGA (N = 40) and adolescents without IGA (N = 367). All participants were evaluated for demographic data, the Strengths and Difficulties Questionnaire (SDQ), socioeconomic scale, and the Emotional Avoidance Strategy Inventory for Adolescents (EASI-A).METHODSFour hundred seven adolescents aged 11 to 18 years old were recruited. Participants were divided into two groups based on the internet gaming addiction scale-Adolescents with IGA (N = 40) and adolescents without IGA (N = 367). All participants were evaluated for demographic data, the Strengths and Difficulties Questionnaire (SDQ), socioeconomic scale, and the Emotional Avoidance Strategy Inventory for Adolescents (EASI-A).The adolescent with IGA had a higher mean of the number of hours and devices using Internet gaming apps than an adolescent without IGA. Regarding SDQ, adolescents with IGA had a significantly higher mean value for all subscales of SDQ except the prosocial scale and all subscales of EASI-A compared with adolescents without IGA.RESULTSThe adolescent with IGA had a higher mean of the number of hours and devices using Internet gaming apps than an adolescent without IGA. Regarding SDQ, adolescents with IGA had a significantly higher mean value for all subscales of SDQ except the prosocial scale and all subscales of EASI-A compared with adolescents without IGA.Adolescents with IGA had more hours and devices using Internet gaming apps; more comorbid psychiatric disorders and problems in emotional expression inform of using avoidance techniques than adolescents without IGA.CONCLUSIONSAdolescents with IGA had more hours and devices using Internet gaming apps; more comorbid psychiatric disorders and problems in emotional expression inform of using avoidance techniques than adolescents without IGA.
•Adolescents with IGA had more hours and devices using internet gaming apps.•Adolescents with IGA had more comorbid psychiatric disorders, and problems in emotional expression inform of using avoidance techniques than adolescents without IGA. Internet Gaming Disorder has been a controversial subject. Even though internet addiction has been studied among adolescents, there is a lack of evidence regarding Internet Gaming Disorder. The purpose of this study was to assess the prevalence rate of Internet Gaming Disorder and the relationship between Internet Gaming Disorder, comorbid psychiatric disorders, and emotion avoidance among adolescents. Four hundred seven adolescents aged 11 to 18 years old were recruited. Participants were divided into two groups based on the internet gaming addiction scale–Adolescents with IGA (N = 40) and adolescents without IGA (N = 367). All participants were evaluated for demographic data, the Strengths and Difficulties Questionnaire (SDQ), socioeconomic scale, and the Emotional Avoidance Strategy Inventory for Adolescents (EASI-A). The adolescent with IGA had a higher mean of the number of hours and devices using Internet gaming apps than an adolescent without IGA. Regarding SDQ, adolescents with IGA had a significantly higher mean value for all subscales of SDQ except the prosocial scale and all subscales of EASI-A compared with adolescents without IGA. Adolescents with IGA had more hours and devices using Internet gaming apps; more comorbid psychiatric disorders and problems in emotional expression inform of using avoidance techniques than adolescents without IGA.
Internet Gaming Disorder has been a controversial subject. Even though internet addiction has been studied among adolescents, there is a lack of evidence regarding Internet Gaming Disorder. The purpose of this study was to assess the prevalence rate of Internet Gaming Disorder and the relationship between Internet Gaming Disorder, comorbid psychiatric disorders, and emotion avoidance among adolescents. Four hundred seven adolescents aged 11 to 18 years old were recruited. Participants were divided into two groups based on the internet gaming addiction scale-Adolescents with IGA (N = 40) and adolescents without IGA (N = 367). All participants were evaluated for demographic data, the Strengths and Difficulties Questionnaire (SDQ), socioeconomic scale, and the Emotional Avoidance Strategy Inventory for Adolescents (EASI-A). The adolescent with IGA had a higher mean of the number of hours and devices using Internet gaming apps than an adolescent without IGA. Regarding SDQ, adolescents with IGA had a significantly higher mean value for all subscales of SDQ except the prosocial scale and all subscales of EASI-A compared with adolescents without IGA. Adolescents with IGA had more hours and devices using Internet gaming apps; more comorbid psychiatric disorders and problems in emotional expression inform of using avoidance techniques than adolescents without IGA.
ArticleNumber 114584
Author Ahmed, Gellan K
Mohamed, Ali M.
Mohamed, Lobna A.
Abdalla, Alaa A.
shamaa, Hala A.
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  organization: Department of Neurology and Psychiatry, Faculty of Medicine, Assiut University, Assiut, Egypt
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  givenname: Alaa A.
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  organization: Ministry of education, Cairo, Egypt
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  givenname: Lobna A.
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  organization: Department of Neurology and psychiatry, Alexandria University, Alexandria, Egypt
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  organization: General secretariat of mental health and addiction treatment, Demira mental health hospital, Dakahlya governorate, Egypt
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Keywords SDQ
ICD-11
IGD
Internet gaming
DSM–5
Emotion
Adolescents
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Avoidance
Psychiatric
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Snippet •Adolescents with IGA had more hours and devices using internet gaming apps.•Adolescents with IGA had more comorbid psychiatric disorders, and problems in...
Internet Gaming Disorder has been a controversial subject. Even though internet addiction has been studied among adolescents, there is a lack of evidence...
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StartPage 114584
SubjectTerms Adolescent
Adolescents
Avoidance
Behavior, Addictive - epidemiology
Behavior, Addictive - psychology
Child
Cross-Sectional Studies
Emotion
Emotions
Humans
Immunoglobulin A
Internet
Internet Addiction Disorder
Internet gaming
Mental Disorders - epidemiology
Psychiatric
Video Games - psychology
Title Relation between internet gaming addiction and comorbid psychiatric disorders and emotion avoidance among adolescents: A cross-sectional study
URI https://www.clinicalkey.com/#!/content/1-s2.0-S0165178122001949
https://dx.doi.org/10.1016/j.psychres.2022.114584
https://www.ncbi.nlm.nih.gov/pubmed/35523030
https://www.proquest.com/docview/2661076993
Volume 312
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