Videogaming Frequency and Executive Skills in Young Adults

Many studies have shown that “action” videogames (VG) training can improve various cognitive aspects (such as attention, enumeration skill, problem solving, vigilance, inhibitory control and decision making). Unfortunately, independently by VG genre, little research has been conducted on the relevan...

Full description

Saved in:
Bibliographic Details
Published inInternational journal of environmental research and public health Vol. 19; no. 19; p. 12081
Main Authors Peracchia, Sara, D’Aurizio, Giulia, Curcio, Giuseppe
Format Journal Article
LanguageEnglish
Published Switzerland MDPI AG 24.09.2022
MDPI
Subjects
Online AccessGet full text

Cover

Loading…