Videogaming Frequency and Executive Skills in Young Adults
Many studies have shown that “action” videogames (VG) training can improve various cognitive aspects (such as attention, enumeration skill, problem solving, vigilance, inhibitory control and decision making). Unfortunately, independently by VG genre, little research has been conducted on the relevan...
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Published in | International journal of environmental research and public health Vol. 19; no. 19; p. 12081 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Switzerland
MDPI AG
24.09.2022
MDPI |
Subjects | |
Online Access | Get full text |
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